EVE Online commemorates the Massacre at M2-XFE with data and an in-game monument

    
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We can now officially put a new marker on the annals of EVE Online history. The Massacre at M2-XFE, which was already shaping up to be a historic battle from initial reporting, has gotten a full and final report from CCP Games, outlining just how immense this fight ended up being with data and details.

In total, the fight took out 3,404 total ships, 257 of which were Titans, for a grand total of 29,111,604,784,863 ISK lost or $378,012 USD according to the average price of PLEX. To put the scope of the weapons committed to the fight into perspective, CCP pointed out that a single Titan is 2.6M tons and there were 1,304 Titans present at the Massacre; their combined mass was just a bit larger than a near-Earth object. The post also provided several graphs’ worth of data, outlining comparisons to other EVE battles in terms of ISK and USD destroyed, as well as further breakdowns of ship types lost and peak player numbers.

While the fighting in World War Bee continues on, the Massacre at M2-XFE is being officially commemorated in-game with the construction of a monument, which according to its designer is meant to represent the scale of the fight with its size as well as replicate the shape of a Keepstar — the structure that was at the epicenter of the fight.

The whole ordeal has won EVE yet another pair of world records:

source: official site, thanks to Wilhelm for the tip!
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Ironwu

The only reason this was a ‘Massacre’ is because the EVE servers completely failed.

I honestly don’t know why folks make like this is a great game when it simply cannot handle the types of encounters that it advertises are available.

The tale of this battle is only interesting due to the server failures and the attempt to recover some of the people trapped (unjustly) after said server failure.

I think giving this game a ‘record’ for this encounter is really bad. Pretty much anyone can stuff thousands of players into an instance if that instance does not have to actually work and simply crashes.

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Tom316

Well if we are honest the servers failing is more because every time they fix it to handle a larger load the players manage to bring in even more players. I remember when 100 eve players in a battle was a server crash. They took that data and fixed it up and then 200 players tried to cram in and caused them to crash.

Such goes the battle when CCP manages to get the servers to handle the load more people cram in causing them to fail. Tidi is crap but atleast it attempts to help with the problem.

But the outcome of this battle was decided before it even happened. They attackers knew the system was already under heavy tidi before they even started trying to jump in. Heck even there staging system was under heavy tidi and struggling to just hold the load they where putting on it. So what did they really expect to happen when 5k+ players under a loaded system try to jump into a system that was already loaded with 4k+ defenders under heavy tidi already struggling. Everyone knew it was not going to end well and that there was no way a real fight was going to happen. Heck both sides said it was a bad idea to try and jump in yet someone high up made that call and well what happened happened because there was ZERO chance the server was going to hold up for that.

So CCP will learn from the data and make adjustments over the next few weeks / months and then the servers will be able to handle 6k or so people in a system. Guess what players will want to try and cram 10k people in for a fight and the servers will break again. It’s a never ending battle that will never be fixed or solved.

The only real solution is to design the systems so that they discourage large fights and apply some disencentive to having large fights. Sadly that goes against what eve players want. They want massive fights because it brings in the headlines and brings new players into the game wanting to par take in these massive fights.

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Tenthyr Adi

Considering this is the largest encounter ever on their servers it strikes me as a little silly to complain that only NOW their architecture had a full freakout.