Star Citizen talks about ship capacitors, ship roles, and tweaking the meta in an AMA

    
15

The Vehicle Experience Team of Star Citizen took to the game’s official forums to field player questions in an AMA, with the devs talking up ship capacitor gameplay as well as other vehicle-related matters.

A number of answers refer to the pending arrival of ship capacitors, promising the system will change combat dynamics as well as change the balance of thrusters, shields and weapons since these systems will have to be re-balanced around the feature. The AMA also confirmed that managing heat will tie into capacitor management, with one answer noting that a protracted dogfight would build up more heat than a one minute-long fight.

In terms of overall combat meta, one answer addresses the intention of the Vehicle Design Team to further flesh out individual ship roles, as well as plans to balance some ships to get them more on par with the Talon and Vanguard, both of which are currently dominating the game’s ship combat meta. The team also plans to make the speeds at which players enter combat more important. Finally, the balance of multi-crew ships was discussed, pointing out that getting balance right is tricky as the team wrangles with how to make filling an empty seat matter while not merely making a second player improve combat performance by a factor of two.

The AMA also promised that landing cameras are in the works (and even promised the next episode of Inside Star Citizen would discuss this), confirmed that G-force exhaustion mechanics are going to make a comeback, and talked up the intended design of Missile Operator Mode and the importance of properly balancing the inherent risks and rewards of firing a player-guided torpedo. The full AMA has all of the details.

In other Star Citizen news, the ongoing XenoThreat dynamic event has hit its third phase, commanding players to fight against capital ships and fighter escorts.

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Ardra Diva

icing on the cake… it didn’t cleanly uninstall either, and left a 64GB folder on my C drive. How many millions have they spent on this again?

Reader
Bruno Brito

They got like 500 million funding.

Reader
Ardra Diva

Sounds like they could well afford a quality uninstall utility

Reader
Joe Blobers

… Got 1 million individual backers in Alpha (+200.00 just in 2020), have 1/3 of this amount to be spent while gathering enough to cover yearly expenses, will deliver this year at least 3 new gameplay, hence even more new backers, together with 10’s of others features and new contents.
Xenothreat events is very successful despite server meshing not yet implemented… and what naysayer are talking about is… a perfect cleaning tool. :)

Reader
Ardra Diva

I am guessing you never review whether or not a game or program has left a hefty folder on your hard drive, wasting space. You might give that a look-see sometime.

Reader
Ardra Diva

installed it today for the first time in nearly 2 years. Avatar builder wasn’t too bad. But once I logged into the “persistent universe”, I was just frozen. Keybidings weren’t helpful. WASD didn’t make me walk. Arrow keys didn’t make me walk. Frozen. Nothing. This game really has a long way to go it seems. I was completely, utterly baffled. Not a great impression left. A game shouldn’t be this hard to just jump into and check it out. Nor should neither WASD or arrow keys actually make you walk or move.

Reader
Joe Blobers

LOL did you forget to plug your USB keyboard? First time in 8 years I read such comment, despite multiple free events since years gathering hundred thousands of new players.
Let’s say it happens one out of each million login, did you exit and re-started to be able to throw: “This game really has a long way to go it seems. I was completely, utterly baffled”?

Alpha do have bugs but despite such status, ten thousands of players are utterly baffled to enjoy current Xenothreat events involving capital ships with ten’s of others small to big ships, several hours per session… right in alpha under heavy development.

About jumping in game, there are plenty of straightforward tutorials on RSI web site, not counting backers videos explaining step by step missions.

Reader
Vanquesse V

here’s a hot take: games should not need tutorials on websites to get started on. We tried that in the ’90s and we stopped doing that for good reason.
I guess you can’t ask much of a game without persistence that calls their server “persistent universe”.
The server has had that name for 5 years, and there’s still no date on when it’ll live up to said name.

Reader
Joe Blobers

So you want a game in heavy development to perform like sequel number X of much simpler games released over the past two decades?
There is currently partial persistence and it is going to improve significantly if not finalized, with Icache implemented this year.

I mention tutorials just to say there is way to understand mechanisms of current meta. Better have some than none, especially for a game which will have plenty of different professions with specialized ships.

CIG did implemented years ago an in-game tutorial to learn basics functions but stopped to update it because of constant codes changes. That will be back in final version.

Reader
Vanquesse V

No, what I want is for them to stop adding any more features until what they have works.
We’re closing in on 7 years and the whole thing is one giant mess because they keep coming up with new stuff to do when they should make sure to have a good core game instead.
I want them to make a game worth playing, instead of selling utopian dreams to people with mid life crisis and too much disposable cash.

Reader
Joe Blobers

They don’t add more than what was part of kickstarter, including stretch goals approved by backers until they stopped mid-2015.
The difference with others companies is that they push the limit of each features.
Best example is planet PG with dynamic weather. Same for mining profession.

If I want basic PG with billions of systems with basic mining I pick ED and to some extend NMS. Otherwise I do support project matching my expectations.
You can’t differentiate enough space games if you just copy/paste what have been done already by others. That is the beauty of SC+ SQ42: develop a game nobody else care to make because it is not there concern… each year of development prove CIG approach is valuable to gamer community.

Cost to pay: 45$ + understanding ambition vs patience is a reasonable trade off.
Those not agreeing can wait on the fence, no problem.

Reader
Ardra Diva

Yeah, it had to be my fault, right? And shame on me for expecting a clean uninstall. Meanwhile, every other game performs flawlessly on my obviously-must-be-crappy quadcore i7 w/32GB of RAM and GTX 2080 running on Win10 x64.

Reader
dreamer

You’ll have to forgive Joe. He’s a known quantity and suffers from “Nose Up Roberts’ Bum” disease.

Reader
Joe Blobers

Nobody say it is your fault nor it is bad to expect a clean uninstall, just it is not a priority at this stage of development.
I do have also plenty of flawless games on my hard drives. None come close to SC Alpha and the gap is increasing at every quarter.

I spend already hundreds hours in SC with my aging rig 15+GTX1070+SSD giving between 30 to 70 fps. As you can see, uninstalling is not exactly my priority either :)

Reader
Kickstarter Donor
Ken from Chicago

Missile Operator Mode

Good ole MOM. 🤣