Here’s how Star Wars: The Old Republic is improving amplifiers

    
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Star Wars: The Old Republic’s amplifier system is a relatively new addition to the game, having been introduced back in 2019 with the Onslaught expansion. BioWare’s apparently decided that there needs to be some work done on the system, which is why it’s about to roll out a whole bunch of amplifier changes with next week’s Update 6.2.1.

Most of these changes sound like quality-of-life improvements. They include changing the amplifier interface to a tree-based view, reorganizing the color scheme to better represent amplifier quality, and allowing players to invest credits to “increase the chances of obtaining the amplifiers you want.”

“On the amplifier recalibration window, if your amplifier is premium (green) or higher (blue, purple, or gold) you will have a new button at the bottom left to lock the quality,” the studio explained. “Clicking this lock will ‘lock’ the quality of your current amplifier, which then guarantees any future recalibrations will grant amplifiers of that quality or higher. Taking advantage of this new feature will increase the credit cost of any future recalibrations for that specific amplifier, depending on the selected quality.”

Source: SWTOR
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bahramnima

do we need more stat grind/rng when the game has no content to offer that requires high stats?
most raids are still level 70 as far as i know even if they increase level of raids to 75, you can still do them with 306 gear specially most of raids are too old and most people already know the raid inside out.
as for pvp, depending on higher gear to beat opponents is the worse pvp without skill.
swtor had very small amount of content for past 3-4 years even so called onslaught expansion was small expansion.
devs of bioware must stop adding rng/gambling stuff and instead work on some content.
all veteran players are waiting to see whats in store for 10 year anniversary, we have to wait and see.

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Peregrine Falcon

What is it with game devs these days wanting to get us addicted to gambling on everything?

When I’m buying stuff for my character I don’t want to shop at Online Casino, I want to shop at Walmart. I don’t want to roll the dice and hope I get the thing I want, I want to go to the shelf, pick the exact thing that I want, put it in my shopping cart and pay for it. Period.

F-Off with your constant attempts to get me addicted to gambling.

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Richard de Leon III

Its part of the rpg genre, all that dice rolling. What made it more palatable in the old days was that a good DM could just hand wave when it comes to rewarding players.

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CommanderZoom

Because casinos make lots more money than stores, that’s why.

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MikeInTheLab

Do they go to 11 now?

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Java Jawa

That’s a change in the right direction. Right now it’s complete RNG, in either way it’s a credit sink.

Would be nice to get to choose for a fixed amount with tiers costing more.

MilitiaMasterV
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MilitiaMasterV

Also known as gambling. Aren’t we proud?

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Richard de Leon III

Depends, if you spend real life money for the specific event. If its in-game currencies or gameplay its part of the genre. The game desperately needs a credit sink when you got costume sets going for tens of millions of credits.