Star Wars The Old Republic promises ‘tighter, more balanced’ Uprisings in next update

    
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Update 6.2.1 of Star Wars: The Old Republic appears to be all about fixing its existing systems. Following word of adjustments arriving to amplifiers in the new update, the devs at BioWare have offered some information about Uprising tweaks that will also be landing with the update.

The information comes by way of one paragraph from an in-house “interview” with BioWare game designer Alex Gold, who promises that Uprisings will be “a tighter, more balanced experience” with balance tuning for level 75 players, a trimming of trash mobs, easier to see boss AoE indicators, and the removal of knockbacks and stuns from several enemy abilities. The new Uprisings also promise better loot and an overall smoother experience.

All of these adjustments are due when Update 6.2.1 lands on Tuesday, February 16th.

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lilmeoowbun

So does that mean they fixed the issue with the final boss in the Mandalorian flashpoint? Cause those 5 silver mods are still hard to beat with a companion that isn’t healing you like they should

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NeoWolf

A SWTOR boss without a knockback and a Stun… that doesn’t sound right literally EVERYTHING in that game knockbacks and stuns lol

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Matt Genaro

Just got back to see how the game is going, after more than a year, and it’s looking very good. Many upgrades and improvements, mainly on the quality of life aspect. Plus, due to the success of the other titles of the franchise (mainly The Mandalorian), the population seems to get increased and more active, which is always nice to it in a MMORPG.

So far, a nice MMORPG to play in 2021!

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angrakhan

My issue with SWTOR is the datacron gathering. If it were optional that would be one thing but it’s a hefty chunk of stats you’re missing out on if you don’t collect them. I hate jumping puzzles with a passion in MMOs. If I wanted to play super mario brothers I would.

That’s literally the one thing that keeps me from playing. Otherwise I think the game is really well done.

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Hurbster

Agreed, at least it’s account-wide now.

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Dug From The Earth

Recently came back to this game and have been enjoying it. I played at launch for about 3 months, got a character through the storyline, and then just quit because that was about the only thing left to do.

Seems there is a ton to do now, and lots of improvements. (plus being able to run the game on max settings is a plus now that im on drastically better hardware).

My only real gripe with the game, shared only by LoTRo… is there are WAYYYYY too many skills. You are lucky if you can get buy with 3 completely full hotbars. Way too many skills that you use in your rotation (thanks to nearly every skill having 10+ second cooldowns) that there is no feasible way to keybind everything.

I hate being a “clicker” but ive completely run out of reasonable keybinds for all my abilities. Ive even got a razer naga with 7 buttons on the side! Ive bound E, Q, F, G, V, Z, X (and their shift+ versions). Ive bound middle mouse, mouse wheel down, mouse wheel up, shift+mouse wheel up, shift+mouse wheel down…. its just absurd.

To build off of this annoyance, the game offers ZERO ability alerts like some other games. So you might have an ability the is ONLY usable when you block, and the ONLY sign that you have blocked, is to look at the ability down on your hotbar to see that its lit up. IE: Rather than looking at the main game action, you spend way too much time starring at your hotbars. It also means that tracking when the ridiculous amount of cooldowns are up suffers from the same thing.

This game would have benefited HUGELY from UI mods.

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Strixxx

7 side buttons + shift is 14 buttons.. this is how a tab target mmo should be.. lots of skills and deep rotations.

I have a naga with 12 buttons, preferable to most mmos.

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Bruno Brito

I have a naga with 12 buttons, preferable to most mmos.

That’s a terrible idea. MMOs should not be making you go through 20+ buttons rotations. Many skills, sure, allow us to make our rotations, but MMOs shouldn’t EVER cater to OSU!-like gameplay.

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Strixxx

SwTor doesnt do that… I said preferable instead of binding all keys to your keyboard.

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Bruno Brito

Irrelevant. MMOs should not force you to play with dozens of binds to be optimal.

Actually MMOs shouldn’t even cater to optimization. MMOs strength should be the open world, character customization and storytelling.

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Dug From The Earth

if i want to challenge myself to pattern repetition, ill play simon.

The concept that challenge and complexity has to come from more, not less is a huge falsity.

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Strixxx

Nah. If you think you can be a good player by learning a pattern youre wrong. Doesnt work that way. Skills also needs to be timed etc.. never played wow arena ?

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Dug From The Earth

thats my point… what you just described is everything OUTSIDE of a skill rotation.

Reactionary gameplay.

A skill rotation is not reactionary, its just pure memorization.

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Bruno Brito

Good players play LoL and CS. MMO players are not good, and MMOs shouldn’t cater to e-sport players.

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Richard de Leon III

I like the fact there are no UI mods. No DBM, no Gear comparisons, no downloading updates weekly or daily. Vanilla controls makes it easier to catch cheaters on Biowares end. I play vanilla UI on all my mmos.

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William Rice

You are contradicting yourself. Is the problem large skill sets or UI design?

((Edited by mod to remove ad hom/trolling. I see you’re new here. Please review the community commenting code.))

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Dug From The Earth

Right, because my post starts with praise for the game, and then mentions the one element that ive got an issue with. Yup, im here to just complain about the game.

The UI for the many skills is part of the same issue. As in, there are TONS of skills, and the UI doesnt make it any easier to manage them without constantly playing the “watch the hotbar” game.

Dont know about you, but I want to enjoy the games graphics, not stare at the games UI. I know there are plenty that feel exactly the opposite to me. You can see them in their videos and streams, with their hotbars covering 50% of the viewable screen (often right in the middle of the screen)… healers with giant “wack a mole” unit frames.

A game can still be GOOD and FUN even with flaws. Swtor is by no means perfect, and me pointing out something that could certainly use improvement, doesnt mean I hate the game.

You should probably take your insults elsewhere.

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Bruno Brito

I personally think this kind of person firmly deserves a “git gud”.What you’re complaining about is your problem, not the games, and your recommendations are basic bitch indicated.

You must fit in with the hardcore raiders.

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Java Jawa

Nice, looking forward to it.

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Ironwu

I am always impressed by the SWTOR development team and how they adjust game play so that everyone has a chance to experience the content.

I’m thinking I need to add SWTOR back into my subscription rotation this year. I do miss a lot that it has to offer.

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Hurbster

After the extreme disappointment of Shadowlands I’ve gone back for a few months of story-based gameplay.

It’s nice.