Osiris: New Dawn has added new AI, better mechs, ruins, robot companions, and a new planet

    
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It’s been quite some time since we had a look back at Osiris: New Dawn. The last time we peeked in on this early access survival title, it was going in on its survival mechanics, prompting our own Survivalist MJ to take a peek herself. That was in December; a lot has been added since then.

Another update in December introduced some overall improvements to AI and gameplay, along with some new creatures, crash site persistence, and a number of creature behaviors like hearing and vision cones for players who liked to stealth around foes. After that, an update in January overhauled mechs, introduced ruins for players to discover, and added harvestable lost drones.

More recently, the Frozen Worlds update has introduced a whole slew of new things including combat drone and mining drone companions, a cloud data save system, seamless travel into space, the new moon of Lutari that happens to be home to a new creature and new harvestable item, and restorations and improvements to the moon of Aziel among other things.

Finally, developer Fenix Fire Entertainment has decided to self-publish Osiris: New Dawn, stating that the devs believe “100% in [their] project and the community [they’ve] built over the years.”

With that all said, the game’s Steam reviews sit at “Mixed” overall and “Mostly Negative” in recent reviews. Still, it certainly seems like development of this one is trundling forward.


source: Steam (1, 2, 3, 4, 5), cheers Kinya!
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Dug From The Earth

Most of the negativity seems to come down to 2 things:

1. The lack of consistent updates, giving the game an “Abandoned” feel to it

2. When updates DO come out, they include changes that many players are not at all happy with.

EmberStar
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EmberStar

I have this game. I haven’t played it in… a long time. Not since whatever update changed the tech tree so that you start out (wearing a full space suit, remember) by strapping a rock to a stick with tape and somehow banging on rocks with it until a lithium battery and a 3D printer fell out.

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NeoWolf

it has changed quite a bit since then, it even has classes now and is considerably harder than it originally was.

EmberStar
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EmberStar

My issue wasn’t the difficulty. (Although I don’t consider arbitrarily making it more difficult to be a plus either.) My issue was the “suspension of disbelief” required to jump from literally hitting stuff with a rock tied to the end of a stick clear up to 3D printers. Basically, it bothered me that there was a “stone age” tech tier at all.

That’s fine for Minecraft, and (barely) plausible in Ark where you also have a mysterious high tech implant in your arm that allows you to do things like carry enough stone around to overload a low level horse. In a game that’s even pretending to be somehow adjacent to “The Martian” style space survival… no. There is no path that leads from banging rocks together to building a fusion drive.

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NeoWolf

cool looking update, its nice to see development is still ongoing with this little Survival sandbox as it is another of the better ones.