Camelot Unchained details work on fog, the Verdant Forest, the Golden Plains, and new races

    
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Camelot Unchained appears to be very eager to show its work as it begins the task of working through its latest 90-day plan. Starting with the weekly Top Ten-ish, there’s word on continuing work on the Alchemy system, the addition of the Fir Bog race to the game, the introduction of fog to the Verdant Forest, and the start of work on other locations in the RvR3 Veilshards map.

A great deal of that list’s development is further outlined in the most recent newsletter, providing an even closer look at elements made for the Verdant Forest biome as well as a deeper breakdown of the new volumetric fog, some artwork designs of the female St’rm and the female and male Valkyries, and a breakdown of the team’s plans to build up Veilshards, which involve ensuring each faction has equal landmass, the creation of ports, and some further peeks at the Verdant Forest and Golden Plains in-game and in concept art respectively.

Finally, while we covered the 90-day plan’s reveal last week while it was on stream, the devs have now released the entire document for gamers to read.

MMORPG veterans will know that Camelot Unchained, which was originally Kickstarted in 2013, has taken flak over the years thanks to delays, the founding of a second studio, the announcement of a second game using CU’s custom-built engine, and delayed refunds. The game entered its “beta one” phase back in 2018, with tests capable of putting 3000 humans and bots on the battlefield simultaneously; most recently, it’s been pegging forward development to 90-day plans.
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Paragon Lost

Games coming along and looking good.

EmberStar
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EmberStar

Unless I’m confusing it for another game, some of the races look neat. (I think this is the one with the winged dragon people?) I’m not the target audience for most of the actual gameplay though.

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Mark Jacobs

Yes, you are right. I don’t know if we are the only game with winged dragon people (I doubt it) but we’re one of them. Hopefully you’ll like some of our other races as well, even if you don’t want to play the game.

Thanks for checking us out!

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Francis Baud

I’m most interested in seeing the RvR3 come to life! Cool screenshots, I like particularly the giant with the heavy armor in the verdant forest.

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Mark Jacobs

You will. Work has already begun on the Golden Plains and the rest of RvR3 in various stages/disciplines.

As to the Giants, glad you like them, they are coming along nicely.

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dinarian_

What I would like to see in a 90 day plan is a commitment to get caught up on refunds that are still outstanding from early 2020 and all of the refunds since as well. I am on day 360 of waiting for mine and it seems like at this point it should be considered a serious enough issue to warrant being addressed in a 90 day plan. Especially since the original refunds were promised in up to 90 days it seems like it would be a fitting place to include a commitment to finally fix the issue.

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Harbinger_Kyleran

I wondered if you were still waiting, probably not the first to go over a year now.

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dinarian_

Well, according to the official sub reddit the last refund that has been reported to the public (2 days ago) was received on 2/21/2021, that person says they had requested their refund 2/2/2020, and that isn’t even the first time I have seen someone say they are waiting over a year.

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Bruno Brito

Five more days and you get a hat.

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dinarian_

Let me guess the hat will arrive in ‘up to 90 days”? LOL….Sorry I couldn’t resist.

Gelfred
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Gelfred

Environments looking really good. New race design are cool. Just hope my 1060 can hold up a bit because GPU’s dont seem to exist anymore.

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Mark Jacobs

You should be just fine, please let us know on the Forums if it isn’t.

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Dug From The Earth

My fears with volumetric fog is the massive hit it has on performance for many systems. Its one of the first things to disable when you start seeing your framerate drop. Hopefully we will have the option to disable it.

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Mark Jacobs

As we add to the fog system we’ll continue look for issues such as FPS drop. What we have seen to date is that there aren’t major issues on CSE’s machines of course or we wouldn’t have released it. But as more players get in on the tests, we’ll get videos from them and DXDiag’s and go to work on anything we see from the data.

FS:R has issues with fog with the current build because it was using a hack I put in while waiting for the real system. CU, to the best of my knowledge, had no major issues.

Have you seen issues with it in testing?

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Dug From The Earth

havent tested since the fog was added. Just speaking general. In most games that have volumetric fog, disabling it (or setting to low when the devs dont give the option) is one of the top ways of increasing performance.

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Mark Jacobs

Got it. And yeah, you’re right that it is a problem in a lot of games. As of when we put it in, we didn’t *think* it would be a problem in ours as we ran it through its paces. Now, that doesn’t mean there isn’t a problem(s) lurking out there but that’s why I wanted it pushed in, as quickly as possible, to the weekend tests.

As always, we are happy to push out “unstable builds” for our Backers to get the widest possible range of combinations of gpus, cpus, and locations.

What I want to do in our next 90-Day plan is get our European servers up and running for some tests since we are currently looking at things like movement speed, UI responsiveness, etc.

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Gevatter

get our European servers up and running

Wait! What?! Did I miss something? Is that something you talked about in the stream? These are great news!

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Mark Jacobs

Nope, didn’t focus on it as it was beyond our 90-Day Plan. I didn’t want to talk about stuff on my list until it became part of “our” list. :)

Before we go 24×7, we need to make sure that our European Backers get their shot at playing off “local” servers.

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Mark Jacobs

Thanks Chris and MOP, as always.

And hopefully this week we will talk about the Alchemy system. I’m working on the presentation now.

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Bruno Brito

Do you have a class system in place? Those abilities seemed so thematic for race that i felt like it wouldn’t be a specific class.

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Mark Jacobs

BB, there is a Crafter class under which Alchemy and the other areas of expertise will fit under the class. In CU, you don’t become an Alchemist as a class, you become a crafter and then you can choose where you want to spend your time/energy. There is no “Choose your profession(s)” as a hard-choice, only as a soft-choice with which you are free to mix and match to your heart’s and Vox’s content. :)

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Bruno Brito

It’s like a soft version of Ragnarok Online’s job system? Like, your craft class stands on similar grounds to your combat classes? Instead of having a class system and a profession system?

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Mark Jacobs

BB, yep. Crafters are going to be defined by what they do even more than Combatants so I believe the analogy is correct.

FYI, just finishing up the first pass on the Alchemy Presentation. I’m right on schedule for a presentation this week.

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Brennan Kuhrt

Excited to see what you’re “cooking up.”

[I’ll show myself out]

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Mark Jacobs

BK, nice! I’ll try not to lay an egg with the presentation! :)