Cold Iron’s Alien game is finally happening: It’s a co-op shooter called Aliens Fireteam, under the Daybreak banner

    
23

One of the more confusing stories we’ve covered over the past few years is the story of Cold Iron Studios: It’s the group run by former Cryptic devs (including Craig Zinkievich and Matt Highison) that was working on an Alien-franchise MMOFPS. But it’s been bought and sold repeatedly over the years as the game started to look less and less like an MMO. Last year, the 40-person studio was acquired by Daybreak Games, which itself was bought up by EG7 Global just a few months later, though EG7 didn’t actually mention the studio or game in its wide-ranging investor presser, leaving everyone to wonder whether the Alien game was still happening.

As it turns out, it very much is, as today Daybreak and Cold Iron have taken the wraps off the game. It’s called Aliens: Fireteam, and yep, it’s just a squad-centric co-op third-person shooter now, not the MMO-influenced shooter Cold Iron teased in our interview with the devs back in 2016. Expect five classes, 20 enemy types, 30+ weapons, a perks system, no irritating microtrans, a single-player option, and a setting over two decades after the Alien trilogy.

“2202. A mysterious distress call reroutes your Marine Assault Unit to LV-895 in the outer colonies, where deadly Xenomorph legions, hidden corporate secrets, and ancient alien ruins await your arrival. Set in the iconic Alien universe, Aliens: Fireteam is a cooperative third-person survival shooter that drops your fireteam of hardened marines into a desperate fight to contain the Xenomorph threat. Face off against waves of terrifying Xenomorph and Weyland-Yutani Synthetic foes alongside two players or AI teammates, as you and your fireteam desperately fight your way through four unique campaigns that introduce new storylines to the Alien universe. Create and customize your own Colonial Marine, choosing from an extensive variety of classes, weapons, gear and perks, battling overwhelming odds in this heart-pounding survival shooter experience.”

Launch is expected this summer on PC and console, including last- and current-gen PlayStation and Xbox devices. Worth noting is that Cold Iron itself is listed as both the publisher and developer on Steam.

Source: Official site, Steam. Cheers, greaterdivinity!
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Malcolm Swoboda

One: Daybreak. Two: Success in that it has me and two others close to me, interested! Three: Need better gaming tech to really get in, but if it has crossplay, good support, and a reasonable pricing, sign us up! … maybe (again, Daybreak)

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Greaterdivinity

Seeing it in action from the IGN video, it looks great…just not as an Alien game. It seems my concerns about the Aliens being canon fodder for a few marines to take out dozens of came true. It still looks and sounds SO ALIEN and that’s great, but like…seeing a few marines mow down dozens of them with basic weapons is disappointing as hell. Especially the whole, “BLINDLY RUSH OUT IN THE OPEN LIKE ALIENS HAVE TOTALLY DONE IN ALL THE MOVIES!”

Meanwhile in the movies, just a few Aliens can nearly wipe out a whole squad (more than 4) of marines and likely would have wiped them all out were it not for Ripley.

Still looks fun and I’m kinda here for it, I like the third person perspective and all, but damn if this isn’t one of the most pointless uses of a franchise that totally misses the point of a franchise that I’ve ever seen.

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Paragon Lost

Two issues… Co-op and Daybreak. No thanks.

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kody

They lost me at Daybreak. :(

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Randy Perschbacher

After the ending of LANDMARK thanks to Daybreak Games, aka THEY BREAK GAMES with my guild and friends, I would sooner burn my gaming rig than trust that company for all time to come and 1 day after I die.

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Rob Hagaman

I was interested…right up until I saw “Daybreak”. It’s like hearing, “Now being distributed by Gamigo.”

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Peregrine Falcon

After the Aliens: Colonial Marines debacle I just can’t get excited for anything in this franchise.

I mean, how can you possibly screw up an Aliens shooter game? Not possible! Especially when the devs went to conventions showing the game off and telling everyone what fans they were of the movie. There’s no way anyone can mess that up, right?

Well they did. So clearly game devs now days can manage the impossible, as long as the impossible we’re talking about is ‘impossible to get wrong’ or ‘impossible to break.'[1]

[1] See: Cyberpunk 2077, Warcraft III: Reforged, Anthem, Fallout 76, No Man’s Sky, Duke Nukem Forever, Mass Effect: Andromeda, Daikatana, etc., etc., etc.

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Utakata

*Pigtails imagines a scenario where a crew embarks on a mission in a mysterious crashed spacecraft on a deserted inhospitable planet to check out a source of distress signal. Then stumble upon a massive Giger’ish cavern of creepy egg shaped objects, only to find one of them has a curious yellow explanation mark hovering over it…”

Quest started: “You’re not in Elwynn Forest anymore!” >.<

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Neurotic

Yes please!

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Bruno Brito

under the Daybreak banner

Aaaaaand, it’s gone.

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Mark Jacobs

Hopefully not. I’d love to see this done well again. Mythic’s Aliens Online was a really fun co-op shooter so I have to root for these guys to succeed.

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Bruno Brito

I root for the studio and the devs, but…DBG, man.