Atlas Q&A acknowledges problems with Alliances, island assaults, and experience


Depending on your perspective, the latest community Q&A for Atlas will be either positive or frustrating. For example, if you’re hoping to hear some acknowledgement of the problems the game has with experience, you’ll probably be happy that this set of answers explicitly acknowledges that solo players or those in small companies are locked in a much slower experience cycle than players in large companies who can form what amount to massive roving kill squads to grind up quickly. It also promises that changes are coming to address this. But if you were hoping for any details about what those changes will be, well… that’s when you’ll be frustrated.

The same is also true of the game’s island defenses (which currently make it too easy to defend an entire island with a minimal or nonexistent navy) and the Alliances (which acknowledges that one monolithic organization is detrimental to the game). Details are in somewhat short supply, with the only major patch change being outlined being a new tower players can build on lawless islands to claim large stretches of territory when it finishes construction. Still, if you just want the issues acknowledged in the first place, you’ll likely find the Q&A positive.


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2Ton Gamer

The latest dev questions pretty much sealed my final opinion of this game. The worst part of the game (PvP) is what they are deciding to stick with and develop towards with the barebones skeletal crew they have whilst their main focus remains on their cash cows Ark Genesis and Ark 2.0. While I get it, I think they should honestly just shut Atlas down and stop their little ill-conceived experiment. They never truly gave it a fighting chance and should just put it out of its misery.


Meh, I no longer personally care what they do with this. They can’t seem to decide on anything except that they seem to resent every having included PVE at all, or a ever attempted singleplayer mode. They clearly don’t seem to have any desire to make any effort for either. I guess they’re still hoping for Fortnite bucks or something from the PVP crowd.

The problem with that seems to be that the game has all the worst parts of Ark (grind for materials mostly, and really long times to tame creatures, along with creature taming being almost mandatory) coupled with a bunch of NEW bad ideas. Like their absurd “nutrition” system where you have essentially four hunger bars to juggle, the fact that taming creatures is even more tedious and frustrating than it ever was in Ark, and a ridiculously over-complicated system of resources to deal with. There’s literally like six different kinds of everything. They’re functionally identical, except that “high tier” blueprints might need huge amounts of *all six* kinds of metal. You can make “a hatchet” out of copper, bronze or iron, but to make a mid level cannon you’d have to use all three. Because reasons.

That’s not even touching on the stuff that’s broken in the single player mode, because it doesn’t seem like they’re even pretending to care about fixing those anymore. Fleet of the Damned spawning or self destructing at random, crew despawning if you leave the zone (making it basically pointless to have more than you can stuff into a single ship) and shoulder pets apparently getting killed instantly if you have them sitting on your shoulder when you cross to a new zone. (Just for the ones I remember offhand.)

I’m not even sure who they’re making all this effort for – the game had less than a tenth of the playerbase of Ark the last time I checked.