Elder Scrolls Online decides to leave proc sets disabled – for now

    
34
Big... whatever this thing is.

The bursty nature of proc sets have been a contentious part of Elder Scrolls Online’s PvP scene, where some players dislike how quickly they can tip the tide of battle and overcome displays of skill.

Well, those critics of proc sets have been enjoying a proc-free PvP scene in the game — and Zenimax apparently agrees that it’s been beneficial, as the studio said that it’s going to keep proc sets disabled for the time being until it can figure out a better solution.

“We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun,” ZeniMax said. “To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.”

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Castagere Shaikura

I don’t get this at all. Isn’t PVP about skill and not what buffs are on armor? I didn’t PVP in MMOs at all. I like fps PVP better. I heard the PVPer’s in ESO are going crazy over this.

agemyth 😩
Reader
Patreon Donor
Kickstarter Donor
Loyal Patron
agemyth 😩

There is plenty of opportunity for games to have randomized elements and still remain highly competitive and balanced. I’m not saying this situation in ESO is one of those cases, but that is kinda what deckbuilding games are all about. Its the idea of how you play the cards you are dealt or how you can strategize around the potential of unpredictable things.

Reader
Bruno Brito

I cant speak fully to that, but i will say something: ESO PvP has been dogshit from ever since i joined the game. It was a shitshow of magica barrier builds, became a shitshow of werewolf sustain builds, then dot soul builds, etc etc.

And ESO procs and RNG are just too overwhelming, the game is too bursty because of AA-cancel.

MilitiaMasterV
Reader
MilitiaMasterV

Well, I don’t PvP, so I don’t really care about that side of things. But I imagine this would make a few of my builds less functional if I did. But I don’t need to worry about it because the change to Major Gallop skill made me leave and I haven’t played since. (Shut off money tap to them also.)

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Explain the change to Major Gallup for me? Old version versus new.

MilitiaMasterV
Reader
MilitiaMasterV

A little bit back they took the PvP skill that you can use that gives the ‘Major Gallop’ buff for a period of time, and moved it from Tier 1 PvP skills (meaning just a few points worth of PvP points earned) and turned it into a Tier 2 skill, meaning you have to gain quite a few levels worth of PvP levels to acquire it now.

Not only that, when they did it, they TOOK IT AWAY from people who’d already earned it and re-locked it.

I had earned it on most of my characters by getting daily login rewards..

(Try more like monthly login rewards because they only gave you 1-2 per month of PvP currency and it was always at the tail end of the month so you had to religiously login every day to get it, and then make sure you gave the daily login reward of the currency to the character that didn’t have any.)

…which apparently unlocks a level or two in PvP also, not actually doing any PvP.

People on the boards were saying it was taking them upwards of 5-10 HOURS of PvP play to earn enough to unlock it again, because it slows down your mount by not having it…so getting around in PvP is harder too, making it harder to earn it back. So multiply that by each alt and you’re talking many many hours of play just to get the ability to ride your horse around at the fastest it can go (On top of the stable’s passive speed buff which is CHARACTER SPECIFIC, it stacks with it.)

The whole system is busted. You should not be stuck on a slow horse on an alt, but it’s just intended to make you slower getting around…same with the ‘stumble’ mechanics that can knock you out of a gallop/sprint.

All of this just is thumbing your nose at non-PvP players anyway…who refuse to participate in that content…it’s just a way to force/lure PvE players into the PvP content…

Reader
Bruno Brito

Just a heads up, Major Gallop is a passive now on the Assault Tree. It wasn’t taken off. You get it through a passive.

It was just not-disclosed in big letters enough.

MilitiaMasterV
Reader
MilitiaMasterV

That was something that was already in the champion system (I believe under the ‘War steed’ or something trait-line which made non-combat mount speed different/added extra speed also.), and that’s ‘in addition to’ what I’m talking about, and was something I forgot to mention (Went to hit edit and add it when I remembered, but time had run out.), that one is another way to gain a benefit to speed, I’m pretty sure it also stacks too…but isn’t what I’m talking about.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Also on the War Steed under the Champion Points that’s still there too. It’s the first thing I put points into. I’m only a bit over 200 Champion Points with my main currently, but yeah it looks like they stack with the Assault Tree passive as well.

MilitiaMasterV
Reader
MilitiaMasterV

I literally logged in to look after making this comment, and the thing Bruno is mentioning is in the ‘Craft’ section of the new champion points thing, to the left of the war steed trait. That is ‘in addition to’ passive that buff your mounted speed, along with the stable speed bonuses…but the skill is something you can actively USE…in the Assault skill tree. It’s called Rapid Manuevers’ and the skill works like you’re going ‘Hyah!’ to your horse (Use while mounted and it gives mount speed, use while walking and it gives ‘expedition speed’ which means faster sprinting/running on foot) and digging heels in and gives you the ‘Major Gallop’/’Major Expedition’ buff for a few seconds (Mine shows as maxed skill because I used to have it and leveled it up, so I assume it’s showing the time at my level, not how much time it starts at base…at my level it was 8 seconds worth of increased mount speed. I assume it’s more like 5 seconds worth at beginning.).

It USED to be the first skill in the Assault tree, but they moved ‘Vigor’ there instead.

I’ll include a photo. The skill which has a bar filled on it means it was already leveled…but it’s locked currently now. :

Edit to add : That skill isn’t a ‘passive’, it’s use-able at will. (Assuming you have required points to use it.)

So you can basically ‘Hyah!’ your horse run for a bit at high speed, and keep using it because you end up recovering the stat in that time to use it again.

It ‘morphs’ into two other skills I forget the names of, which is why it’s hard to remember skills on here.

Wtf42.jpeg
Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

AH, I see, gotcha. The passive is under “continuous Attack” and I think unlocks at rank 3 of Assault which I unlocked after doing one pvp battleground. Looks like Vigor unlocks pretty quickly too since you’ve got it open at level 2.

Thanks for the replies btw. Since I’m still learning the mechanics and the changes from prior to the patch don’t leap out to me as of yet since I’m still in that overwhelmed learning a lot of varied mechanics stage.

MilitiaMasterV
Reader
MilitiaMasterV

Huh, Didn’t see that about the ‘Continuous Attack’, that must’ve been thrown in/added after all the uproar. (Didn’t use to have that from what I remember.)

Anyone else know if that ‘only applies to PvP’ or does that auto-on Major Gallop all the time now?

That would basically remove the whole point in rapid manuevers…lol

Also, it requires level 3 PvP to get the first bit of the passive, so still..forcing PvP…to get gallop…which I HATE PvP so I don’t touch it regardless…and I’m not alone in that from what I’ve heard others say about the game…

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

I logged in and took a look. I see now that the “activate faster movement” ability now requires 5 ranks in the Assault area to open up. I see what you’re talking about now about the active ability. Though I don’t think that 5 ranks will take long since I got to rank 3 with one pvp battle?

Though I used to be a pvp junkie for years, in the last three I burned out and only really do minimum pvp. Though that might change later on once I recharge my batteries, or at least that’s what I tell myself. Regardless I can understand your frustration and anger over the change.

MilitiaMasterV
Reader
MilitiaMasterV

They made the system on this game highly convoluted. Apparently they are now making their skills redundant too. I’d noticed similar weirdness on a lot of things, and their tooltips in-game do a really bad job of explaining WHEN skills kick on/where things happen. Some of it was trial and error and experimentation to figure out how it worked/what they meant with their wording on those.

Basically, if you get that ‘Continual attack’ buff, it gives you one level of the passive at 3, but then with how the system works, you’d need lvl 10 (Or 12?) assault to get the next point in the passive (Which I assume with how it worked on other things…would double it.)…because you have to get 1 in each of those passives, then it goes back to top for the next line…and down the passives again…so to get ‘max’ gallop you’d have to do 10-12 levels worth of PvP at minimum…pft.

Edit : I checked the wiki I used for ESO and yes, they added that after. It doesn’t even show on the wiki.

I wonder if it gives Minor Gallop with first passive point, and second passive point it gives Major Gallop…lol

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Agreed, there is a lot of unclear information when you’re reading the various abilities. Reminds me of Age of Conan, which actually was worse. I always speculated in the cage of AoC that it was due to it being translated from another language into English. Not sure what ESO’s issue is, unless they want to be vague on purpose and make folks do more trial and error.

MilitiaMasterV
Reader
MilitiaMasterV

Wait till you start realizing that each staff in destruction has it’s own section of the tool-tips…and only one line of the tool-tip actually applies to each staff type…ice..fire…lightning. Then trying to figure out when/what applies to what.

That was REAL fun to figure out. (Ice is for tanking, Lightning is for AoE, Fire is for Single target.)

Because they made a very STRANGE system there…and then ALMOST broke out of the ‘you have to build this way’ but then fell into a similar pattern with Magicka/Stamina builds and ‘Max Health’ for tanks.

Melee (Bows count as melee, har har) = stam.
Staves = Magicka.

Most sword/board builds end up having no way to regen…if their skills depend on magicka…like my Dragonknight. (One of the first ones I tried.)

On top of that, their ‘advisor’ doesn’t know how to differentiate between stam builds and magicka builds. It auto-assumes you want stam every time.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

For some reason I had started to grok the staff thing about two months ago. I had been trying to have certain aoe abilities and was confused as to what was going on. lol. The whole “one line” of the tool tip applying is what got me. I latched onto it and was talking to my son about it since he plays as well.

My doing a magicka tank currently with my necromancer and I was wondering about magicka regen though he’s only 35th currently. I found myself slipping into my bad alt habits of exploring various class mechanics and had to pull back a bit and went mostly back to focusing on my 50th sorcerer who is earning the champion points for the time being.

I’m having a lot of fun honestly, it’s been a great break from WoW’s frustrations or Lotro’s frustrations. So we’ll see where it goes as I go down the rabbit hole. My biggest frustration is the usual rush rush mentality of any group activity, it feels worse in ESO than it was in WoW, SWTOR or Lotro for example.

That said, that could be because I know those games like the back of my hand, where this game is different enough to feel the learning curve more. (shrugs)

MilitiaMasterV
Reader
MilitiaMasterV

That was one build I didn’t get around to trying. Did you get that necromancer morph move that ‘draws ranged to you’? How solid is that? I wasn’t sure I wanted to try necro on that game because it sounds like it plays odd compared to necros I’ve played in other games. I have the ability to make one if I had another character slot (bought the package to make em) but I filled my whole account with characters I wanted to try instead…

I also tended to solo most of it. As people who went in dungeon areas were always CHARGING through and literally ignoring it all…after I got used to a couple areas I could see why people do it…but when I was first exploring and looking around areas it was very bothersome for sure to see people just run by pulling everything in sight. (In Delves for example.)

I never did get around to group content, but that’s more because I don’t have people to play with nowadays and most of that stuff can just be jumped in on if you want…at least the non-instanced open world stuff.

I’d need to re-apply my skills now that they changed everything if I even wanted to play and I don’t remember where they all were…I was just going around through my skills trying to figure out where some were on my sorc shock tank…

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

The necro tank is an interesting beast. I’m still getting used to it because it does operate so differently than I’m used to for a tank. And yep I have the ability with the bone armor to have any ranged/spell that attacks me get pulled to me.

Though I think you have to reapply it once it procs, which could get costly magicka point wise. I need to test around with it more to see if that’s how it works. Anyhow off to my doctor’s appointment.

MilitiaMasterV
Reader
MilitiaMasterV

Well, if you want magicka to regen, use a staff, and do heavy attacks. Those regen magicka. (I think…it has been awhile…)

Good luck at your appointment.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

And… back. It was one of those quick in and out CT scan deals for my main doctor. :)

On topic, yeah looks like heavy attacks with a staff appears to be the way to go. Which confuses me as a tank since you need to block a lot, I thought that one handed/shield was the main route. Anyhow it will be interesting to see how it works out once he hits the cap and I start doing more group content.

MilitiaMasterV
Reader
MilitiaMasterV

Ice staff + the two passives that give bonuses in destruction staff that work for tanking. Works just like a sword/shield idea on there, and heavy hits pull aggro also (I know, very counterintuitive). Or you can use the aggro range pull from Undaunted skill line (Inner fire?). Or whatever your class gives for aggro pulls. Can always keep sword/board on swap too, for that aggro.

Like I said, the system is weird on there…

Heh, I just had a CT too.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Definitely counterintuitive for sure! lol. Yeah getting old sucks plus, nothing you can do though. I’ll check out the ice staff 2 passives from the destro staff. Thanks for that hint. :)

MilitiaMasterV
Reader
MilitiaMasterV

If you REALLY get to experimenting, you’ll find that the ‘Impulse’ skill (The top one in destro) has a morph that is a small AoE that can lower the max health of every mob around you, thereby making it easier to kill them. But since you’re a tank, it’s really only useful for group content…because you can’t actually do much damage and it costs too much to continuously use the skill to keep their health down. But by the time you’re pulling that much into you, DPS have long since killed it…

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

If I ever get to the point where I’m focused on just one character at around 75% or so, I’d likely check that out just because mechanics always fascinate and draw me. :)

MilitiaMasterV
Reader
MilitiaMasterV

I was more saddened by the fact I couldn’t use lightning staff to pull aggro…on my lightning sorc. Because ice staff is the only one built to pull aggro that way. Have to use a different skill line pull. And my Warden viking type build guy who used pure ice skills felt…odd to play, even though it’s what I would prefer if I was going ice build. Didn’t really have a set that froze them either from what I saw, but there was a great lightning set…anyway, I should probably quit typing so much before they swat me with a newspaper or something…

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Ah, I see. I was still learning the system since I only really digging into playing ESO last fall. As Bruno Brito mentions though, they moved it to a passive in the Assault Tree. One of my alts basically did the initial pvp quest at 10th and opened it up after doing one pvp battle and turning in the quest. So I ended up putting one point into the passive of the newly opened Assault Tree and was done with it if I didn’t want to do anymore pvp.

Reader
Dug From The Earth

Imagine playing a competitive game based more on teamwork and skill, than on allocated power that isnt evenly distributed.

Reader
Bruno Brito

So, basically, they disabled proc-sets to see if it was the main reason for bad server performance, and it wasn’t, but PvP was in such a bad state that this change literally made everything better.

For some reason, i have this feeling that Zenimax already knows what is the issue with their servers and the only reason they’re taking us for this ride, is because the issue is baked into the game’s core design.

I’m still thinking it’s the lack of cooldowns coupled with multiple passive effects.

Reader
Dug From The Earth

The main reason I stopped PvP in ESO (aside from the performance) was based on 2 things.

1. You either died in 2-3 seconds. (ie: proc builds)
or
2. Your target was un-killable, even with multiple people attacking them.

Both of these things made playing very much not fun.

Whatever Zeni does to fix these 2 issues is fine by me, and may even get me to start playing again.

Reader
Tanek

Just the fact they admit there is an issue and are trying different things rather than staying quiet while defenders on the forum tell everyone how “my computer is fine, yours just sucks” gains a point from me. I’ve seen it play out the other way too often.

Reader
Bruno Brito

I mean, yeah but at this point, it’s kinda undeniable. There is video evidence of Cyrodiil being dogshit.

Reader
Tanek

Oh, this is for PvP only? The title of the post scared me! I like my sets!

But yeah, I can see how disabling them in PvP could be a decent idea. It is one thing to be fighting the other player’s skill and stats. Quite another to be fighting the semi-RNG sledgehammer lurking in the set proc.

It will, however, still impact PvE players who go into the PvP areas for events. There are PvE enemies in there, too, and if you are used to your gear giving you that extra damage, it will make things more difficult when you are already trying to get in and out as quickly as possible.

Reader
Vanquesse V

Their definition of “proc” is a lot broader than I expected and it covers anything that is not a flat stat gain. This means that not just damage procs are affected, but also any conditional bonus, like ability cost reduction and anything related to block etc. Basically any set bonus that isn’t static and always active.
Of all the sets in the game, only 18 sets are left completely unaffected.