New World’s latest alpha update adds Ebonscale Reach, flags all gear BOE or BOP

    
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Amazon Games’ New World is inching toward its new-new launch with a new patch unleashed on the alpha. The update includes the brand-new level 51+ Ebonscale Reach zone, with its stunning vistas and clear East Asian influences.

“Ebonscale Reach is a fertile territory named for the black fungus that grows in abundance there. The area is home to the remnants of a long-forgotten Dynasty who must contend with the demons of their past in the form of a fallen Empress. Here, amid lush wetlands, majestic waterfalls, and stunning architecture, players will counter the atrocities committed by the Empress’s Corrupted forces and the Dragon Magic she has been cultivating for centuries, ultimately exposing the her true plan, which reaches far beyond the shores of Aeternum.”

Would-be testers should definitely check out the massive list of patch notes; there’s a new expedition (Garden of Genesis), the first version of the 20v20 endgame PvP mode (Outpost Rush), updated main story quests, new voiceover work, new armor and weapon quests, a reduction in experience needed to level up to 60, diminishing XP returns on too-low mobs, a much-needed rebalance of life staves, and flags for bind-on-equip or bind-on-pickup for every piece of gear in the game.

“This is a important step to protect our item economy and keep demand for quality items high,” the studio writes. “By ensuring that an item (once equipped) is removed from the economy by being bound to a player and unable to be resold, we create space in the economy for similar items to be sold to other players on the trading post or scrapped for repair parts.”

MMO players will recall that Amazon has delayed New World multiple times now; the current launch is slated for August 31st, with a closed beta set to begin July 20th.

Source: Official site. Cheers, Squid!
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Grave Knight

Mmmm, we sure do love our Yellow Peril trope. :/

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socontrariwise

I thought it plays in North America around the Salem area with settlers just coming now? How can there be some Asian long gone Empire (Empress)?

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rk70534

Set on an island in the Atlantic in an alternate Earth now.

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Cyro-Nydd

Goodness, after my 3 year hiatus from MMOs, where I’ve been playing survival craft games, PoE and Cyberpunk, Bind on Equip and Bind on Pickup almost sound like foreign concepts.

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Phubarrh

I thought that was a screenshot from Age of Conan’s Khitai…

chosain.jpg
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MaynardKeenanX

I want AoC 2 :(

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Raidervc

Did anyone else read that zone description and think “ugh?”

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squid

China’s censors probably won’t allow an MMO without an Asian-theme zone.

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Cyro-Nydd

I’d laugh, but…

… You’re probably right. Not to mention how many of these developers are beholden to Tencent.

Raleigh-St-Clair
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Raleigh-St-Clair

Not really, the whole lore of the game is based on different travelers from multiple civilizations, over time, coming to these island(s). So this is all par for the course.

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Bruno Brito

“This is a important step to protect our item economy and keep demand for quality items high,” the studio writes. “By ensuring that an item (once equipped) is removed from the economy by being bound to a player and unable to be resold, we create space in the economy for similar items to be sold to other players on the trading post or scrapped for repair parts.”

So…i have my doubts and always had with soulbound items. EQ P99 doesn’t have them, everything ( as well as i know ) is tradeable and there is a booming economy. Removing items from the economy after equipping/picking, doesn’t seem to solve any issue i’m aware of. All it does is forcing you to run PvE content if you’re needing that gear, instead of being able to acquire everything by being a good trader.

If anyone can enlighten me here, please do.

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Blake

Helps crafters as well as running content. Crafting is something they want to be relevant and I see this as a way to keep crafters needed more — that good item you crafted won’t recycle through the trading post five times kind of thing.

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Bruno Brito

But most themepark MMOs have irrelevant crafting because of other issues, so i feel that point is kinda moot. Raid gear tends to be way better than crafted gear for instance, and that doesn’t benefit the crafter nor the seller, only forces raids to be ran over and over for offsets or alts.

I wonder if diminishing the number of drops, keeping them non binding and adding slow degradation that is fixed by crafters to be a solution. Just some ideas out there.

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Blake

This isn’t like most games in the genre, crafting is important over the long haul. Can’t give details aka the NDA, but unless they totally junk it all and go the WoW (etc) route it’ll remain an important part of the game.

Right now I’d be shocked if they chucked the entire crafting system as it is and replaced it with useless gear like other MMOs.

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Bruno Brito

Got it. Thanks. I’ll see how it pans out then.

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angrakhan

Pretty simple: they want you to have to play the game rather than just show up with your wallet wide open and RMT the best gear in the game. I’d say most MMOs follow this pattern. WoW certainly does. It’s pretty common.

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Bruno Brito

I’m aware it’s common. It’s the pattern in all MMOs i played except EQ and Tibia. What i wonder if it’s truly beneficial.

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angrakhan

Well I guess it depends on what you consider “truly beneficial”. It promotes the concept of fair play in that players have a level playing field by preventing or at least discouraging their real-world wealth playing a role in how fast they progress in the game.

No one likes pay-to-win even if it’s available via RMT from sources outside of the game. It’s one of the reasons I don’t like playing PoE. When you stroll up in all your perfectly tuned end-game gear I can’t tell if you earned it or if you just opened your fat wallet and bought it all on poe.trade.

WoW makes the attempt to prevent this behavior, but of course you still see in general chat people selling end-game runs and whatnot, so it’s still there even if it’s not directly buying gear off the AH.

Still I’m not sure that means the answer is to just throw your hands up in the air and let players be players and make nothing bound, and thus sellable for real money.

However, if you are pro-gold farming and pro-RMT then I can seed how these efforts wouldn’t be “truly beneficial”, but I hope you realize that in any game where items are tradable without any binding what so ever, that you will be creating a thriving RMT market which invalidates all the achievements of the players who do actually work for their gear by making the same gear available for sale via RMT from hackers/exploiters/botters/farmers/etc.

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Bruno Brito

Maybe that’s why i’m not a fan of vertical progression haha. So many issues to be solved.

Thanks for the answer.

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squid

EQ1 Classic/Kunark/Velious also doesn’t shower you with random gear drops like NW and most other modern games do. And unless P99 specifically changed it, nearly all raid drops are BoP/soulbound/no drop.

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Bruno Brito

Raid drops in EQ are bound? I didn’t knew that.

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squid

With the exception of select items in early expansions–and the FV server where almost no drops are bound–yes.

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Phone_Guy

I feel the same way. In EQ and DAOC I spent hours farming gear for guildmates. It also adds a sense of permancy knowing the gear I spent hours farming didn’t just end up getting deleted when somthing better came along. The same gear I passed out found life on alts and new players over the years. To me the bind system outside raiding is a poor system used as a time sync. It also limits the player market overall as second hand gear helps create a new facet. Gear is now an investment instead of monetary junk deleted when it becomes obsolete.

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ghoulas

But it will be bind o equip from what I’m reading. how that prevents anything is a mystery for me. You want to sell it just don’t equip it.

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Bruno Brito

EQ1 has second-hand gear being sold. That’s my point.

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squid

Difference is that in EQ1, all the gear worth having drops from rare mobs, making it uncommon, by default. In NW (and nearly all other modern MMOs), decent gear just gets thrown at the player constantly. Right in these patch notes it says that a large chest (which is generally the final loot container in a PoI) will have at least three piece of gear. And, at least while leveling, that gear is more often than not an up-or side-grade.

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Cyro-Nydd

I think you’ve arrived upon the reasoning. Running PVE content. Making loot BOP, particularly from dungeons serves to time-gate your play progression. Extending the time players continue to sub is a tried and true business model for traditional MMOs.

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Strixxx

Doesn’t make sense to keep all items BOE, escpecially not rare items that is dropped from bosses etc.. I think the best gear should represent your in game achievements. Meaning that a difficult boss should have to be beaten by you in order to get that piece of armour.

Imagine if you could buy mythic raid gear for gold lol… Also we will always have the issue with bots and gold bought for real money.. No everything cannot and should not be bought with ingame gold. That’s my opinion.