DreamWorld promises an ‘infinite open world MMO,’ seeks $10K on Kickstarter

    
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DreamWorld Realities, Inc. says its new MMO, DreamWorld, is “the last game you’ll ever play,” and we’re not sure whether that’s a threat, but it’s definitely a slogan. In its new Kickstarter, the game is billed as an “infinite open world MMO” with “millions of players” in “one single world” made up of “thousands of unique biomes” that players can “sculpt” and “permanently impact” themselves. The Kickstarter (and official website) is a light on details, but it promises deep character customization, no pay-to-win, PvEvP, and PC and Mac support with plans to “expand to every internet connected device with a screen very soon,” which we hope includes those really awesome refrigerators.

“The Alpha Trailer is our roadmap, and over the next 6 months we aim to have everything you see in DreamWorld. An infinite procedurally generated world, a player-driven economy based on creating useful in-game items, unique biomes for endless exploration, mobs and bosses for you to take down, 10 full time devs, hundreds of thousands of players. […] The vision is that DreamWorld is the endgame. Every genre, every style, every game type there has been and will be, all in one world, built by each player, on the back of accessible and powerful modular user interfaces. Think Zbrush, Photoshop, and Sketchup but in-game and easier.”

The game has apparently been in development in eight months with a whopping two and a half developers and has a pre-alpha available to those who’ve recruited more players (and an alpha available for Kickstarter backers). The company is asking for only $10,000 on Kickstarter, and it’s already gotten that much, but of course that won’t go particularly far. In fact, a “superbacker” asked the team how it could possibly succeed on $10,000 when Chronicles of Elyria could not on over $1.4M. Our readers will know that the Elyria story is one of the primary narratives floating through the MMO industry over the last year, particularly relevant to crowdfunded MMOs.

“I can’t speak to CoE’s experience, I’m not sure why they weren’t able to succeed,” a representative for the studio said. “What I do know is that our approach was to get our technology developed first as our foundation so that we knew we could build whatever we came up with on top of it. Garrison has been working as what you could consider an ‘infrastructural’ engineer for Google, Apple, Facebook, and others for the better part of the last decade, and friends and consultants we’re working with have similar experience. We’ve built our base level off of that expertise, so we’re confident in our technology. My job is to put an exciting world and player experience on top of it, and that I can promise we’ll also do in spades! :) We’re also backed by YCombinator, so we’re building community and trying to expand our team faster with Kickstarter!” (It is not clear how much money YCombinator has provided the duo or how it can possibly fund such an ambitious effort.)

Finally, we note that we learned about this game thanks to a paid Facebook ad one of our writers happened to see, not through any outreach, which certainly made us wonder whether this new studio has deep roots in the MMORPG community. You folks know how Kickstarted MMOs go, so you don’t need us to tell you what to do with your own money, but waiting and seeing what happens next costs and risks nothing. We’re including the Minecrafty Kickstarter video down below as well as some YouTuber offerings that show how the game actually looks right now.

Source: Kickstarter
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socontrariwise

This is a pretty depressing, awkward intro video. Someone needs to help this guy with some PR training.

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socontrariwise

Ycombinator gives $100k and in exchange receives shares post-money for I believe 8% of the company.
I think it is interesting that the programmer has potentially strong tech credentials from search engines etc, but the latency requirements of a MMO are so much different, I’m not sure how relevant the former is …
That and procedural content. Yay for variations of grind. -.-
Oh and regulations and curation. Most people make crap, there is a reason there are few good story tellers etc on this planet. Many people will clutter the landscape with boring or ugly stuff that stretches people’s patience looking for something good. And quite some will do bad stuff, from kill on sight to sexual harassment etc.
Making a platform is not a game. It is a tech demo for the failings and inadequacy of humans.

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Benjamin Sinnamon

The Kickstarter already has over $35,000 pledged. Fools and their money…

Turing fail
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Turing fail

Well obviously everyone who backs this thing is sucked into the game, never to be seen again IRL. They tell us up front it’s the “last game we’ll ever play”. I’m just hoping seeing the @#$% teaser video isn’t like watching that Ring tape.

Bree, if that creepy guy in the vid crawls out of my monitor in a week or so and drags me into that lame-looking game, my will has instructions to cancel my MOP Patreon sub.

Just sayin’.

MilitiaMasterV
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MilitiaMasterV

That was some of the creepiest forced smiling I’ve ever seen in that video. Seriously, lay off the drugs, and stop with the marketing tactics.

The game sounds interesting, but you’re already catering to ‘everyone’ and going to run into the same problem others have…you’re trying to make something for everyone and trying to please everyone inevitably means you please none.

Also, your ‘you can do whatever you want to the environment’ always leads to someone doing something to the environment so fast that there’s no environment for other players, so you get to where you’re having to either wipe the environment constantly and start anew(Most people hate seeing their work destroyed and leave after the first time it happens.), or you end up putting in limits to how fast it can be done, which makes it not what you showed.

Then you throw in people fighting over the environment, and you lose a whole sub-section of people who don’t want anything to do with PvP, and acquire a small die-hard fan-base who DO enjoy it who want to farm the other players but not each-other because they’ve become friends or formed truces with each-other, who beg you to create something to lure other players to be their sheep for them to prey upon, and you’ll try and try to come up with ideas to get people in, but people who only PvE avoid those games because they are a plague upon us.

You need to streamline your vision, and stop trying to cater to everyone, because you won’t be able to please them all no matter how hard you try.

Regardless, I’m not someone who funds kickstarters, but if your game comes out down the road and has solved some of these issues I pointed out, I’d consider a go of it, because the idea reminds me of the game I played for 4+ years…

I somehow doubt we’ll see it come to fruition though. Probably just take the money and run with it, like other people who have funded things this way…

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Rndomuser

I’ll bet $10k (yes, I actually have these money) that this game will be a failure and never achieve significant popularity.

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Paragon Lost

Kickstarters for computer software, whether an mmo or a stand alone game is a hard pass for me. Nope, not gonna ever give another dime for this type of Kickstarter.

Raap
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Raap

Everything being showcased here is an asset store item, with the client being a typical local-only UE4 installation with a bunch of asset store code plugins/blueprints thrown in, from which these isolated video clips got recorded.

Come on people, think. What they show you is essentially nothing, no game, just some assets from a store anyone can buy and use. They then ask you for money, alongside a ‘sad’ story.

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Francis Baud

The giant green lion at 3:33 (first video), it looks cool ^^

It sucks that they created a KS project at the worst time ever, when everyone is so skeptical and reluctant to pledge money beforehand.

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Wilhelm Arcturus

I guess I have to commend them for setting a low enough funding target that they will get the money, as they’ve managed nearly 20K in pledges so far. And you might as well reach for the stars I guess, though the name might be a bit too on the nose for a Kickstarter project. But unless the backer count moves into four digits I suspect we’ll not hear much once their campaign ends. I will be interested to see if any of the three $1,999 backs out before the end date.