Chronicles of Elyria outlines the basic gameplay beats of the colony sim Kingdoms of Elyria


Soulbound Studios CEO Jeromy Walsh would like you to ignore the elephant in the room and instead take a look at the overall gameplay cadence of Kingdoms of Elyria, the standalone colony management sim title that is being developed in parallel to MMORPG Chronicles of Elyria.

In a recent development vlog, Walsh provides a look at a pre-alpha version of Kingdoms and discusses some of the early gameplay of the title overall. Players start off with a hamlet consisting of three parcels of land and 10 citizens. The game’s map will initially be a procedurally generated forest biome, with later updates promising more diverse biomes later. As for time, that ticks by about four times faster than it would in CoE, with options to increase the passage of time by as much as 20 times in offline mode.

While Kingdoms is ultimately a game about colony management, the first version will not feature the ability to control your colony’s citizens. Instead, players will have their own citizen that they control directly who will also be responsible for completing manual labor tasks like gathering resources. On the subject of gathering, that will be expanded upon in a separate blog post.

Finally, the game utilizes a fog of war mechanic, limiting players’ vision of the immediate area. This feature works like most similar systems experienced in RTS games, for example, but Kingdoms also makes use of tall buildings and lookout points to increase the view radius and collapses the fog of war around a settlement after dark to represent the unknown dangers of nighttime. This can be mitigated a bit with better lighting, however.

Chronicles of Elyria, of course, stunned MMO gamers last year by announcing it was out of money, had laid off the devs, had closed Soulbound Studio, and had ended development on the game. And though CEO Jeromy Walsh later retracted much of that and said the game was still in production with volunteer staff, the gamers who’d backed it for $14M+ in crowdfunds pressed onward with legal action. Over the last few months, Walsh has been releasing new videos on the production he says is happening, though the focus has been more on Kingdoms of Elyria. You can get caught up on the whole saga right here:

source: YouTube

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Scammers gonna scam, keep the light on this worm plz.

14 million in crowd funding and most of what we have seen in all these years are purchasable assets.
Oh and the engine changed from UR4 to Unity I believe.

Clown shoes.

This is why I chuckle inside when I see people fret about Camelot.
I see the progress of CU.

This guy is being sued big time. Videos are a cover, Jeremy posted a tweet 2 days into the pandemic blaming the pandemic for shutting down Soulbound studios and that this game was canceled… at least until the lawsuits came…and 180!

Can’t wait for the litigation on this court case!


Now he’s making ANOTHER game? Is he taking money for this new game?

I don’t agree that news sites shouldn’t cover what he’s doing, so long as they give full disclosure as to what his past with COE is. That should warn off more potential customers than it attracts.

Tom De Laet

This other game was actually a backer reward which should have been launched already… Just so you know and I don’t know if he’s still taking on money.

Krzysztof Czajka

I know this is a website about MMO games (mostly) but does it really make sense (and is it OK) to give them more publicity? Looking at how they lied and scammed people, I reckon they should be cancelled and forgotten.


I think it’s ok to keep a spotlight on them … makes it harder sneak away in the dark :D

Krzysztof Czajka

I see it’s updated now. I was mostly concerned that people who don’t really follow news and don’t click in orange text for a follow up, might donate money to them. People can do whatever they want with their money. I just think that they should have a full picture before making the decision. The article is updated now so even people who are out of the loop will know about company’s previous project and what’s happening with the studio at the moment. Thanks, massively!