Warframe’s new and improved Railjack blasts out of spacedock

    
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Grab a friend or three and board the completely revamped Railjack spacecraft in Warframe for some galactic fun. Digital Extremes’ March patch for the game focused on retrofitting the previously subpar Railjack experience and lowering the barrier to entry for the ship.

“Take on new missions and battle new enemies in Railjack, or take to the skies with the Zephyr revisit and Zephyr Harrier Collection,” the studio posted. “The Corpus Proxima is packed with plenty of changes to improve your experience so there’s never been a better time to step aboard your Railjack.”

The patch includes new Corpus Proxima regions, two new types of Railjack missions, additional enemy types, a Railjack loadout tool, and even NPC crews that can man the ship if other players are not available.

Source: Warframe. Thanks Marc!
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Turing fail
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Turing fail

The comments here are very informative- thanks!

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Vanquesse V

Turns out if you show up to an Orphix railjack mission without a necramech you will not have much fun. Getting one seems like a pretty high bar for a level 21-24 mission that blocks railjack progression, but now I at least have motivation to get one

EmberStar
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EmberStar

Yeah, the “rent-a-mech” ones are completely unmodded. They have barely any health, and do barely any damage compared to a player-owned one. I tried using one a few times when I slipped up and got my own blown up… It honestly felt more productive to blip around and snipe things with my Operator’s Amp than to use one of the freebie mechs. :( Which really doesn’t seem like a way to make a great impression – hard to get people to go “Whoa! I have GOT to get me one of these!” when the demo unit is a partially crushed empty beer can. :(

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Vanquesse V

I hadn’t done the deimos version of the mission type, so not only did I have no idea what I was doing (extremely poor ingame explanation of what to do), I also didn’t see a trial mech anywhere.
Not only does one have to run an absurd amount of Deimos Vault missions, but said missions are way more dangerous than their level suggests.
So now to get out of the kiddie pool of railjack one has to complete an endgame grind from last update.
At least you can drop some plat and get a mech that way, and while most of the important mech mods are locked behind the very same grind, their weapons are considered archwing, so getting a decent gun for one is much easier.

EmberStar
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EmberStar

It’s not super easy, but if you can find people willing to run all three of the vaults *and* do the “bonus” section with Loid, Necramech parts are in the rewards for successfully opening the vaults. (Some teams only want to do the “smash the enemy ‘mech” part. Actually opening the vault gives you three extra bites at the apple *and* a ton of rare resources for not a huge amount more time.)

I’m pretty sure either ‘mech comes with the Mausalon necramech/archwing weapon. In my opinion, it’s actually one of the best weapons for them, especially for fighting Orphix. Using it on the random Corpus charges up the secondary mode, with is basically a “Yamato Cannon” blast that can one-shot an entire phase of the lower level Orphix.

I ended up favoring the Bonewidow for fighting Orphix, but I’m kind of weird. Its first power can heal it though, and using it on a “disco ball of DEATH” Battalyst to yank it out of the sky and turn it into an angry healing potion prevents a *ton* of damage and massively increases survivability. Voidrig has to depend on the “repairs” mod that probably only exists now as a rare, random drop from rotation B or C of Orphix (meaning you have to stay and fight something like nine or twelve of them each run. I think.) And that mod will only repair a ‘mech to a max of 50% health.

On the other hand Voidrig’s lightning shield prevents all damage while it’s still active, and its Artillery Mode can do consistently insane damage. (On my Voidrig it does 2o0,000 damage per shot, with a 100% chance to Crit for 5x normal damage. IE, one Million! damage per shot. With a massive AoE. Voidrig go Brrrr!)

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Tobasco da Gama

The Zephyr rework is really fantastic. I think I like the Railjack changes, too, but it’s hard to tell since you spend 90% of the new Corpus Proxima stuff outside of the Railjack…

EmberStar
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EmberStar

Some people seem unhappy that the solution to “every Railjack mission is Skirmish” turned out to be “every Railjack mission is a much shorter Skirmish… that unlocks a completely standard ground mission where the Railjack just turns invunlnerable as the entire team moves to a completely non-Railjack map.”

I think some people were still holding out hope for the scripted demo, where the players inside and outside the ship could still work together. (Using Railjack systems to hack defenses, unlock doors, or fire the ship’s Yamato Cannon through the walls at marked targets and obliterate things that were too hardened to destroy with handheld weapons.)

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Tobasco da Gama

I was definitely one of the suckers expecting more mission types to do in the Railjack. As it stands…

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Leo
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Leo

the defense mission is the one that really annoyed me, I love a lot of the other changes but then inside a building just defending, it felt like ‘hey I can do this outside railjack…’ They should take some ideas from the old archwing missions at least.