Star Citizen adds the Tumbril Cyclone MT to patch 3.13, puts ships on the back burner as players map out future tech updates

    
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Patch 3.13 of Star Citizen is just around the corner (maybe), with the current roadmap outlining features like Stanton system polish, mining sub-components, new delivery missions, and a reputation UI among other updates. Another item has been recently added to the list: the arrival of the Tumbril Cyclone MT, a version of the Cyclone ground vehicle that sports surface-to-air missiles.

As for the game’s distant future, a helpful Reddit thread has outlined where development progress and release windows currently stands for patches 3.14 to 3.16, as well as information about several tech components CIG is working on. These bits of tech include improvements to player profiles, the Entity Component Update Scheduler (ECUS) that maintains all component updates and events, and work on a new Generation 12 renderer that is based on the Vulkan renderer; that last point, by the way, could be ready to go by June 26th, as the engine part of the new renderer is ready but the graphics team still has work to do.

Reaction to these updates appears to be generally mixed, as replies to the player-made thread focus down on what the new Vulkan renderer could bring and replies to CIG’s official update is far less kind. Several players point out that features in 3.13 like the new Crusader ships are now listed as “tentative,” leading to concerns that they’ll not make it into the next update. As for when patch 3.13 is coming, that still has the nebulous release window of sometime in the first quarter. Tentatively.

sources: official forums, official site, Reddit, thanks to Eggbert for the tip!
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised around $350M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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Sim

Can’t wait for RPing on Star Citizen…

Guys think MMORPGs are dead but I think MMORPG is so happening now on GTA RP namely NoPixel server on Twitch. :D Although its only for an exclusive club of RPers/Streamers… NoPixel’s GTA RP is where its at.. it is the MMORPG experience we all are missing atm. And a ton of fun to watch…

Anyone agree with me?

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angrakhan

I don’ t know why I feel the need to comment on this other than it just bugs me and SC prides itself on the realism of its simulation. If you look at the way the wheels are engineered you have a hub which doubles as a final drive gear which works against the toothed inside rim of the wheel+tire (the wheel and tire are integrated into a single piece).

The problem with this design is I see nothing that is going to retain the wheel on the hub meaning it will work fine at low speeds, but as soon as you start driving fast enough to catch air that wheel is going to pop right off that hub and go flying in some direction other than the direction you are driving, I promise.

Has CIG stated how these wheels stay on the tumbril vehicles (the bike has the same issue)?

Anyway, then I had a thought that maybe it’s a metaphor for Star Citizen itself. You know… as long as you play it at slow speeds of 50 players per instance you’re fine, but if you crank it up to where the speed it’s designed and sold for, things are going to come flying apart.

So… maybe it’s actually good as is?