Genshin Impact has made a billion dollars in its first six months of operation

    
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Emergency food.

For a while there it seemed like no one would stop with the Genshin Impact memes, huh? But six months out from launch, it seems that the game has genuinely made quite an impact, as analyst SensorTower is reporting that the game has hit $1 billion in player spending six months after its release in September. To put that number in contrast, Pokemon Go took nine months to hit that spending mark.

While the game isn’t quite the number one moneymaker on the app store in its native China, it has managed that internationally, meaning that it also qualifies as the top-earning RPG internationally and in China as well. This is no doubt helped by the game’s business model, which focuses around a gacha character model (essentially, buying packs of items and hoping to randomly get one of several possible characters) and a two-track seasonal battle pass. You can’t argue it’s not working for the game.

Source: SensorTower via Kotaku
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Ernost
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Ernost

Man, I can’t believe I’ve been playing this game for 6 months. Feels like less. Guess time flies when you’re having fun. Looking forward to it’s first anniversary, in 6 more months then. Based on HI3’s recent anniversary events, it will be quite something.

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h4

As enjoyable as this game was at first, I found my enjoyment steadily died down with the daily grind. Ended up quitting earlier after finishing the current event. Instead of being engrossed by the event dialogue, I was starting to zone out and just click through. Not sure what happened, probably general burnout.

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traja

Kind of glad that the forced asymmetrical camera sensitivity killed this game for me. Still the awful reality is that this type of monetization is what works even in the west. It’s all downhill from here.

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NeoWolf

If it had no gacha element I would be head over heels for this game, it is beautifully anime styled, the music is amazing, the environments are beautiful there is an absolute MOUNTAIN of content and events and things happening and to do. It is gorgeous..but then you have that insidious gacha element, you have to make those wishes as you need to get those new characters… urgh.

SO close to a perfect anime game :(

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Malcolm Swoboda

I’ve spent ~$100 on this game, the most on any gacha. Was for Gnostic Chorus battle passes until stopping at 1.3, and Welkin Moon monthly subs until stopping at 1.2. I have all the 4star characters, some of them maxed in constellations or near max. I have several 5star characters, obviously lacking in constellations. Not as good with the weapons but I don’t care (a few 5star).

Whatever, I have all I need. I wish to get Venti, but that’s it.

My problem has more been with not having the hardware to play the game to my comfort. And my FOMO for… nametag backgrounds from Battle Passes? Wtf is wrong with me for that. At least I broke my streak with 1.3.

I’ll try to do story content this patch but I can’t see myself getting hyped back in until I get a desktop/laptop/console/ability-to-stream for this game.

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SwordBreaker35

Man I wish I could create a rely good mobile/PC game and then make so that you need to pay for any new charter and weapons and armor call it Gacha to avoid the loot box problem. Bam I would be stinking rich thanks to all gambling addicted people becuse fuck morals and fuck people with gambling addiction problem.

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Brinto Sfj

Gaccha is the original lootbox. Originally, we would see them in eastern games as Gaccha is very popular in east. However, real life Gaccha are not as predatory as online game Gaccha. In real life Gaccha, you can spend around 200$ and get all the items, including the very rare item held inside the Gaccha machine. On top of that, you will be able to sell that very rare item a year later for a thousand $. Now compare it to the online game Gaccha, you only lose money in online game Gaccha and there is no return value as there is no legal way to sell your account .

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Rndomuser

It is both sad and amusing reading all the comments below from people who cannot afford to enjoy this game and think that everyone that can is an “idiot”. Reminds me of some jealous people I’ve met who were commenting about my car when I bought it – “Oh my God, it is so expensive to buy, it eats a lot of gas, it is expensive to maintain, it is not practical, you are stupid for buying it, should’ve bought a Toyota RAV4 or (insert any generic inexpensive SUV)”.

Seriously, this is very sad. I get it, you don’t enjoy paying real life currency for a chance to get a better item or a character in the games. That’s fine, but plenty of other people actually do enjoy that, and there is absolutely nothing wrong with them enjoying this if they can afford it and with developers providing them this enjoyment, especially seeing how much money people are willing to spend on this option. Just play something else which doesn’t have this option and let others enjoy spending their own money however they want to.

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David Goodman

… Are you OK? Are you in a good place? Blink twice if you need help.

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David Goodman

I didn’t spend any money on the game, but I was coming up against the point where if I wanted any of the new content, I would have to. That being said, I ended up stopping mostly because of the demands that the game – like many others – put on my time.

Daily login rewards. Daily quests. Weekly quests. MONTHLY quests. Every time you log in, there’s a menu full of dots with unread notifications, a list of petty nonsense tasks to do (make 1 wish! craft 1 item! Engaging story task? Nope, we want you to pick a flower in this specific meadow with no context or explanation behind it other than the exp and gems you get for doing it!)

I’m not as against the kind of monetization this games, and games like it, have. I don’t *like* it, but it doesn’t have the audacity to charge a $60 premium box price AND have microtransactions on top of it. But these types of monetization require the kinds of systems that I hate — the FOMO-exploitation.

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jealouspirate

A pay to win mobile gambling lockbox game featuring anime waifus is like the unholy merger of everything I hate about gaming.

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Mikka Hansen

Newsflash: idiots and their money are soon parted

It used to be MLM, now it’s mobile games. Who cares, SSDD.

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Vanquesse V

Beyond the fact that abusive monetization is ruining a lot of decent mobile games, it’s also normalizing the model for a big audience which could turn this into the dominant way of making money on games.

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Brinto Sfj

Indeed, it is also coming to the point that any game that doesn’t have this kind of shitty “surprise mechanics” are not even worth players’ time even if they are far superior in quality.