CDPR says it’s ‘reconsidering’ Cyberpunk 2077’s planned multiplayer

    
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Covering Cyberpunk 2077 has been an exercise in frustration here on multiplayer-focused MOP as CD Projekt Red has been stringing along promises of a distant multiplayer for ages now. Last we heard, it was likely several years away and probably going to be a “standalone product” rather than some sort of mere multiplayer component.

That was December’s investor call. Since then, the base game launched and stumbled under tech problems, refunds, cut content, multiple investor lawsuits, government inquiries, crunch and abuse scandals, and that whole thing where somebody hacked the company and sold some of its files on the black market. And with all that weighing down the last three months, this week’s investor call seems to be rerouting those original plans for multiplayer once again.

Essentially, the company is being retooled for agile game production, focusing heavily on Cyberpunk and The Witcher IPs, with games being worked on in tandem, much shorter marketing campaigns, and more care for working conditions, which after the crunch fiasco no one has any particular reason to believe. President and joint CEO of CD Projekt Red Adam Kicinski says the company will center on single-player games, but “online experiences” and transmedia synergy offerings are still in the cards.

“Previously we hinted that our next triple-A would be a multiplayer Cyberpunk game, but we have decided to reconsider this plan,” he said. “Given our new systematic and more agile approach, instead of primarily focusing on one big online experience or game, we are focusing on bringing online into all of our franchises one day. We are building an online technology that can be seamlessly integrated into development of our future games. This technology will power online components we choose to introduce in our games and will ensure we can do so without any great technological debt.”

Of course, it’s not super clear from the statements whether that means Cyberpunk 2077’s planned multiplayer has been outright canceled or just postponed and altered. Whatever online components the company is working on seem pretty darn distant – which ought to go pretty far toward assuaging any need we feel to keep covering it.

Source: YouTube via Gamasutra
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MilitiaMasterV
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MilitiaMasterV

That CEO’s comment sounds like they are trying to figure out a way to put ‘an online component’ into all their single-player games just so they can siphon money out of you by locking down sections if you don’t pay. Similar to what all the other companies have been doing for years, along with the gambling mechanics of lockboxes. It’s more of the ‘We’ll put ways in for you to just give us money and we barely give you anything in return.’ mantra of corporations. Maybe we just don’t give you money to begin with?

I haven’t yet bought your product and I was waiting till it goes down to half price, but if this is what your intention is, maybe I just won’t even bother…

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Life_Isnt_Just_Dank_Memes

I haven’t played 2077 since January 1st. Was waiting for NewGame+ and lots of fixes and some DLC. I’ll for sure go back to it, but I’d much rather have a standalone Lion Cub of Cintra game.

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McGuffn

Goodbye Anthem 2077.

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Sarah Cushaway

They can’t even get the AI programmed up to the standards of the last decade; I doubt they’d get multiplayer to even run correctly.

EmberStar
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EmberStar

What’s depressing is it feels like NPC AI scripting is actually regressing. The enemy soldiers in the first Half Life and F.E.A.R. game would world together, coordinate attacks, try to flank you… and okay, the Half Life soldiers where freaking Jedi accurate at throwing grenades through a gap the size of a doorknob.

But now, enemies in games like Warframe are either “alert” or “not” and basically don’t do anything except run towards the player until they get turned into chunky salsa. Even *less* than that in Ark, because dynamic pathfinding in a massive open map is really hard. (Resulting in the time honored tactic of “stand on a tall rock or short cliff and shoot it in the face while it rubs itself to death on the terrain.”)

I’d rather have way, way less enemies onscreen and have them be even slightly “smart” than just mow down an endless tide with all the tactical intelligence of dryer lint. ( OnO )

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Greaterdivinity

Apparently quite a few folks did comparisons with Witcher 3 NPC behaviors and…they’re functionally the same. Seems like they ran out of time and had to re-use earlier work to deliver the game rather than deliver on the promise of each NPC having their own life and behaviors etc. etc. etc.

And F.E.A.R. …man, there still hasn’t been a shooter with enemy AI that’s remotely close to the complexity in that game. Like, actually laying down cover fire, dynamically interacting with environments and pushing over tables for cover, actually hiding when you start shooting at them and everything else. Literally nothing I’ve played since that game has come anywhere close, and the fact that a 16 year old FPS still has the most advanced AI I’ve seen in a shooter is…depressing. AI doesn’t sell games : (

It’s been ages and I should listen again, but I think this was the great GDC talk that they did years ago going into some detail about the AI system in the game. I could swear there was a video but I can only turn up the audio – https://www.gdcvault.com/play/1013282/Three-States-and-a-Plan

I lament what ended up happening with that franchise, both the AI getting considerably worse between installments and the third game just being…horrid, truly horrid. It was like, the dudebro-ification of Dead Space 3 before Dead Space 3.

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Sarah Cushaway

The Witcher 3 wasn’t great either, from a gameplay or technical standpoint.

And even as big a fan as I am of RDR2 and other Rockstar games (and since we were told that Cyberpunk would be a living, breathing world and as polished is RDR2, https://youtu.be/riyRStWepqY, THAT’S a more fair comparison– and boy does Cyberpunk fall flat on its face) even the AI there is a little wonky and repetitive. But still MILES beyond the Witcher 3 or Cyberpunk. https://youtu.be/XW_2PIWQkyM

Maybe people are actually starting to realize CD PR isn’t -actually- that great at making good games. Witcher 1 and 2 were mechanical/technical dumpster fires, after all.

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Kickstarter Donor
Greaterdivinity

Granted, there didn’t seem to be huge desire/demand for the MP and I get that they’re speaking to investors and not gamers but…

Dogs…fix your shit and get it back on PSN before you start announcing bold and ambitious new dual-track development plans after an absolute disaster of a launch while the whole team was working on a single game. Clean your house before you start building that addition.

Beyond that, the MP cancellation after they spent quite a bit of time talking it up is kinda disappointing and worrying, as is the, “MP IN EVERY GAME!” nonsense. Granted, it doesn’t appear to be the old EA “MP ONLY IN EVERY GAME, NO SINGLE PLAYER!” that even EA thankfully abandoned, but I’m both curious and not terribly optimistic about what this technology that they could integrate into everything would be.

Last patch was huge and apparently pretty good, I’m still waiting for more fixes and a decent sale. But like, it feels like CDPR have gone from the darlings of the industry, sending lovely grandmothers to PAX to serve cookies and releasing one of the most critically acclaimed RPG’s of the last generation…to kinda this –

View post on imgur.com

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uplinknetwork

AAA Developers: “Hey guys, lets make a game and release it in 2020 without any multiplayer.”

LMAO RIP

I haven’t played a single player game since the late 90s. Why would anyone put any serious time into a single player game? Multiplayer it makes sense, but single player? No point in doing this, only if you want sheer entertainment.

Since the code of the game has been breached. We might get an illegal multiplayer version of the game. I’m hoping, that would be lit.

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Greaterdivinity

Jedi: Fallen Order sold like gangbusters, dude. I get this is a MMO focused site, but single player games are still selling extremely well. There’s a reason EA abandoned their “no more single player games” position they once held.

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Bereman99

only if you want sheer entertainment.

That is why I tend to play video games – entertainment. Sometimes that’s in the form of wonderful single player experiences, other times it’s in the form of multiplayer experiences, and sometimes the two coexist (such as the great Monster Hunter Rise that I’ve been playing through recently).

You’ve missed out on some amazing experiences if you’ve truly not touched a single player game since the late 90s.

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Ozzie

I’m totally addicted to MH Rise and it’s my first real hunter experience. I think they retooled their UI & accessibility so much. The jump in-n-out multiplayer, lobby, and single player experience mix is just fantastically smooth and you can easily do whichever you feel like at the time. Oh and still progress your character doing it all! Not just single player games could learn from this, but MMOs too.

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uplinknetwork

In my world time is money. Wasting my time on something I can’t get compensated for (single player games) I avoid.

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Holden Nagata

what an absolutely shitty way to live

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jealouspirate

Yeah, why would developers even bother making games like Breath of Wild, Red Dead Redemption 2, Super Mario Odyssey, The Last of Us, the Uncharted series, God of War, Spiderman, Ghost of Tsushima, Horizon, Celeste, Hades, or Skyrim?

No point at all.

EmberStar
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EmberStar

Not only do I primarily play games for “sheer entertainment,” my ability to *enjoy* them is greatly reduced if I have to put up with random douche-bros with clever names like “GirthyPickle” and “xX_Legolas_Xx” running around and kneecapping any attempt at immersion.

Jedi: Fallen Order apparently did so well (and the continuing lockbox pushback and politicians sniffing around so troublesome) that EA actually *dropped* any plans to force Dragon Age 4 to be a “live service game.” (The part where Anthem pulled a Sideshow Bob and managed to find an entire field of rakes to hit themselves in the face with probably didn’t hurt either.) “Evil Genius 2: World Domination” just released as a single player game and is apparently already doing quite well.

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Greaterdivinity

GirthyPickle

And now I have a name if I ever decide to tinker around with what I know will be a garbage throwaway character to test out a build that probably sucks in POE : D

(SSF only, so I’m the only one that will have to suffer with that name)

EmberStar
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EmberStar

Meh, I don’t play that game. You need not fear my silent (and irrelevant) Internet Judgement. It’s not even that bad, as far as that “genre” of names go. There are much more explicit versions. I pick on it because it sounds silly and doesn’t look like I’m trying to bypass a profanity filter. (Which some of the related names clearly are.)

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Loopy

Even with all the bugs and the broken promises, looking at the “final” product as a whole – it was a fun game.

It probably sounds selfish, but i don’t play on consoles nor did i follow the hype – so what i got (a PC version with no prior expectations) was a fun game well worth the money i paid for. I honestly don’t really care about any of the drama around time crunch, missing features, console launch debacle, or any of that stuff..

I guess living in my own little bubble helps drive my own personal sense of enjoyment of video game products.

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Eliandal

Agreed! I’m a little disappointed – I would love to explore with a few friends!

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Jon Wax

Cyberjunk?

Leo
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Leo

With the mess of bugs, the heavy crunch, and the last minute coming together, I would assume the code is quite a mess. So trying to then staple on a multiplayer mode might be a hard slog.

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Vorender

So glad I held off on getting this until 1. The bugs were worked out, and 2. Multiplayer was added. Seems like both won’t happen.

Hard pass.