Elite Dangerous patches in faster system map loading and several fixes for the Odyssey alpha

    
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With phase one of the Elite: Dangerous Odyssey alpha well underway, there have been a few more pressing matters that have cropped up that require the application of hotfixes. After all, while this is and alpha and broken things are to be expected, some things can be a bit too broken.

The day of the alpha’s release saw one such hotfix address a couple of specific crashes for entering supercruise or using the Galaxy Map’s search function and a fix that was preventing some transportation missions appearing, while another hotfix released yesterday applied a couple more fixes to missions and improved the system map loading time.

As we’ve reported before, alpha testing of Odyssey is set to move through four phases, with each phase running for approximately a week. There are no new details for whether phase one is being extended or when it will end, but we at least know that it’s at least being patched.

source: official forums (1, 2)
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Captain Blood

The on-foot gameplay reminds me much more of Alien: Isolation than most traditional FPS. Not a bad thing, but I’ve learned that crouching and being more stealthy tends to get better results. Also, I’ve heard that enemy NPCs with shields constantly up can run their suit battery down, at which point they’ll die.

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Choice_Concentrate76

The biggest issue is the ridiculous cutscene taxi ride before every mission. Forcing an up to twenty minutes wait before every combat is a game killer. I thought this was a bug but now FD have done three updates and not changed it, seems it is here for good.

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CMDR_Cotic

They addressed some issues in writing today.

The most prominent feedback concerns the travel time when using Apex Interstellar’s shuttle service. There’s no doubt that the time spent during these trips is less engaging than Odyssey’s other features, given the currently limited options for interaction during the journey.

Before we discuss solutions, we’re keen to make some points clear: The conditions of the alpha greatly exaggerate the impact of this wait time which won’t feel the same at launch. This is partly due to the large size of the Adityan system and the fact that the starting station is in the “corner” of the system map. Because mission information doesn’t include the distance to the target location yet, your ability to select missions with shorter travel times is reduced. We’re already considering our options to resolve each of these points. They include moving where players start in the alpha to a more central location which would reduce the distance to almost all of the locations in the system. We also plan to update mission information to include distance from the target locations.

To avoid any confusion, we are not looking to reduce the travel time so that Apex Interstellar shuttles travel faster than player-owned ships. This would result in a fundamental change to Elite that contradicts the lore, physics, and potential longevity of the game. Instead, we hope that the above changes alongside an increased number of loadout and cosmetic customisation options to use during these trips will improve the experience.

https://forums.frontier.co.uk/threads/initial-feedback-response.569189/

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Choice_Concentrate76

This would result in a fundamental change to Elite that contradicts the lore, physics, and potential longevity of the game.

Words fail me.

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PhoenixDfire

They made a mistake by using this system to do the Alpha IMHO. Most of the ‘Easiest’ missions are over 150,000 ls (15 minutes) away from the home base. What they need to do is put a mission distance field or ETA in the briefing, so people can decide if they want to take the mission.

When this is integrated into the main game, it won’t be as much of an issue. This system is one of the largest I’ve flown around, most are a lot smaller. And there’s a heck of difference when you’re flying your own ship instead of flying around in a taxi.

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PhoenixDfire

After the first two hours on Monday, I almost rage quit. 20 missions, 20 deaths, horribly long taxi trips and impossible missions took it’s toll.

Then they hot fixed at 10pm and all of a sudden, I could do missions and actually make progress and by the time I got the scavenger suit, I was starting to enjoy myself. There are still issues with missions that can’t be done and getting the hang of the combat is a pain for a non FPS player like me.

But So far so good.