New World discusses the ‘vision’ behind its alpha dungeons

    
28

“Expeditions” turns out to be a pretty popular concept right about now, but New World’s might be a bit different from what you’re expecting, as that’s Amazon Game Studios’ term for basic three-to-five-person dungeons. The studio penned a dev blog today detailing what players can expect from the content, specifically from the Amrine Excavation and the Garden of Genesis expeditions that recently dropped into the alpha.

AGS says that it has three “pillars” (arg, no, stop) for is vision (ahhh! why?) for expeditions: They are balanced for five players and require teamwork; the loot will be awesome and the mechanics unique; and each one will “tell its own story and be a unique experience” rather than be, well, just like the dungeon you did last level but slightly harder. You be the judge whether these descriptions match the pillars:

“The Amrine Excavation is a dig site just west of Amrine temple, where famed archeologist Simon Grey and his team have been missing for some time. It’s up to players to venture into the depths of this troubled dig site to uncover their fate and discover what happened with the Ancient technology they unearthed. With a level 25 requirement, the Amrine Excavation is meant to be an introductory experience to Expeditions. Players will find that the mechanics of the puzzles difficulty and AI are scaled accordingly.

“In Edengrove, Survivalist Ellwood has discovered a garden where the Angry Earth are born. Like the rest of Edengrove, the garden has been infected with a mysterious Blight. If allowed to spread, the Blight will continue leech out of the Garden and threaten the inhabitants of Aeternum. Players must face the Garden’s protectors in order to penetrate to the nursery’s primordial heart, purge the Blight, and begin the Garden’s restoration. As an an end-game Expedition intended for level 60 players, the Garden of Genesis will serve as a more challenging experience. With these higher level Expeditions, players can expect to solve different types of puzzles, fight varying AI, and more have even more challenging experiences.”

Advertisement

No posts to display

28
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Brown Jenkin

The “awesome loot” aspect of this crap worries me. New World was a fun shell of a game during the last public event, there was a ton that needed to be polished but I increasingly suspect that they’ve made the wrong conclusions. Making New World into one more PvE focused instance grinder seems about the dumbest possible approach one could make given MMOs history. Previously New World offered fun PvP, an interesting world to explore and fulfilling/enjoyable harvesting and crafting. The PvE crowd always demands that their play mode be the way to get the best gear in the game. News flash, not everyone who plays MMOs wants to grind instances.

Expeditions are cool, no problem. Expeditions, raids or whatever else cannot be the ideal way to get good or “best in slot” gear in the game. If it is, essentially all other aspects of play are pointless… again.

Reader
Sarah Cushaway

Boy sounds innovative…

Borat-style NOT.

Reader
Kickstarter Donor
Greaterdivinity

Man, I normally want something “different” but…as New World has become more and more of a traditional MMO over the years my interest has actually increased. It’s at least got the interesting setting still going for it. Disappointing that it’s less ambitious than first thought (even if the open world PvP gankbox had no appeal to me), but hopefully they can get a solid launch out the door for once and start building some momentum and success for other projects.

Reader
Bruno Brito

I’m with you there. I’m not hyped but i do feel like i’ll play this game. I just want a MMO done right, and innovation be damned, at this point.

Reader
Sarah Cushaway

Hate to break it to you, but if you want MMO done right and innovation, New World isn’t going to be that game. Most of us are waiting for that, but…this isn’t the one dude.

Reader
Bruno Brito

and innovation

Read my comment again.

Slowly.

Reader
Dankey Kang

I feel you, I had no interest initially but now I’m somewhat excited. I just want a traditional MMO with skill based combat, which isn’t some kind of tab-target gimmick (like ESO, GW2). WildStar was the last game that scratched that itch for me but unfortunately that didn’t last for a number of reasons.

I enjoyed the combat during the previews (especially the throwing axes), and I like the setting too; so if they can somehow make this work for a traditional MMO, I’ll be happy.

Reader
Jetra_Virsai

Funny how the most “unique” MMO is slowly turning into the most safe, basic, run-of-the-mill themepark you can ever find.

So, what’s the draw of this game that I can’t get elsewhere?

Reader
Vanquesse V

Their unique selling point is that it’s an mmo with AAA budget that you haven’t played to death already. ESO came out in ’14, BDO in ’15 and there hasn’t been much since.

Reader
Utakata

Hey, that worked for GW2. o.O

Reader
Chaos Engine

The draw is that there is no “elsewhere”, unless you want to play 10 years old MMORPGs.

Reader
Brown Jenkin

The combat system is pretty unique/different, and the setting is unusual, with their current design plan thats it.

Reader
Bruno Brito

AGS says that it has three “pillars” (arg, no, stop) for is vision (ahhh! why?) for expeditions: They are balanced for five players and require teamwork; the loot will be awesome and the mechanics unique; and each one will “tell its own story and be a unique experience”

Yeah, i’m sure that will fly when you run the same “unique mechanic” for the 50th goddamn time.

Reader
Arktouros

Designing games for veterans man. We’re past all this fluff piece bullshit.

Reader
Bruno Brito

I like fluff but when it comes with concrete content. Like, make a dungeon i won’t get tired of looking at and i’ll be ok with it. But all this PR talk just makes me snooze pre-dungeon. Specially because it’s all void and no substance. “The loot will be awesome”, so better than open world loot? How unique. “Each one tells it’s own story and unique experience”. So basically each dungeon will have specific mechanics to it’s own and the theme won’t be repeated?

WoW. What a concept. Never done before.

Ugh. Just shut up and deliver me your damn game already. It’s disgusting enough that i’ll end up playing it without this lame ass prose.

Reader
Arktouros

Only thing that would get me to play is peer pressure and nothing else being out. There’s nothing appealing to me about this game that I can’t go get in WOW retail or TBC.

Reader
maydrock .

Good side traction while grinding all those attunements.

Reader
Utakata

Wait…you play games because of peer pressure? I would tell them where to stuff it. >.<

Reader
Arktouros

Comes back to that whole bit about why we learn things like logical fallacies. We don’t get educated so we can just throw up a flag, point out there is a fallacy being used, and that’s a penalty. We learn about such things so we can recognize the scenario what it is, think about why it’s being used, and then respond appropriately. The same is true for becoming educated on concepts like peer pressure or general sociology.

In this case I’d be peer pressured cause it’s my friends or guild who just want to play with me. Their intentions are good even if their methods are mildly unsavory. Telling them where to stuff it is unwarranted and unneeded.

Reader
Bruno Brito

We learn about such things so we can recognize the scenario what it is, think about why it’s being used, and then respond appropriately. The same is true for becoming educated on concepts like peer pressure or general sociology.

I used to think the same, until one of my best friends hit me with a bottle of vodka because i wasn’t in the mood to drink.

Nowadays, it’s my way or the highway. I don’t peer pressure anyone, so i don’t want it done to me. It’s that simple and i leave it extremely clear.

Reader
Arktouros

There’s a gulf of difference between razzing someone for not playing the new game everyone else is playing and physical abuse that I’d hope you could recognize the difference between the two.

Reader
Bruno Brito

I can recognize differences easily, but the fact is that, the most you give your freedom towards some relationships, the more demanding they become, and that’s true for the smallest of things.

Friends need to understand boundaries. You have the right to give in, but i also have the right to tell them to respect my limits.

Reader
Arktouros

I don’t really agree that it’s a fact “the more you give your freedom, the more demanding they become” as a rule. Can it happen? Sure, but I don’t think there’s causation between the two and I don’t think you do as well because you qualified it with “some.”

Pointing out that the responses to the situation is subjective (as in I have the right to do whatever and you have the right to do whatever) is unhelpful. You’re trying to discuss the merits of various solutions while I’m discussing the value in recognizing there’s something that needs solving and what that is.

Reader
Bruno Brito

I don’t really agree that it’s a fact “the more you give your freedom, the more demanding they become” as a rule. Can it happen? Sure, but I don’t think there’s causation between the two and I don’t think you do as well because you qualified it with “some.”

I don’t. It depends on the person. Bad friends will show their bad friendship, no matter how well they disguise it. Good friends will learn from bad mistakes.

But that doesn’t mean that boundaries aren’t needed.

Pointing out that the responses to the situation is subjective (as in I have the right to do whatever and you have the right to do whatever) is unhelpful. You’re trying to discuss the merits of various solutions while I’m discussing the value in recognizing there’s something that needs solving and what that is.

Sure. Your friends methods are mildly unsavory. Solve that. I rather not deal with it, so i make myself extremely clear. Both are right.

Reader
Bruno Brito

True, but i just want a MMO done “right”.

I gave up on the AAA industry doing anything innovative at this point.

Reader
Brown Jenkin

100% do not understand how this same garbage approach to MMO design continues to get published. The PvE instance grinder crowd seems to have unlimited ability to convince developers that this nonsense is the only thing folks want for “end game” leaving one more MMO set with this as the only acceptable/effective way to play.

Reader
Bruno Brito

I mean, WoW. They’ll keep focusing on WoW as a game to base themselves.

Reader
Brown Jenkin

Yep, and its at least partially (I’d argue primarily) the fault of the player/tester base rather than just developers. This is not what New World was on the last test, yet it looks like we’re cruising toward yet another attempt at action combat WoW. Ultimately if they eventually post-launch realize this design approach is garbage and make a dramatic shift (a la OneTamriel) I think we’ll land in a good place. The bones of New World really are good.