Camelot Unchained showcases work on alchemy, movement, Ériu updates, and a video of the Verdant Forest

    
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With the month of April just beginning, there’s a lot to look back on in terms of development progress made in March for Camelot Unchained. First off, the latest Top-Tenish provides some updates on getting the alchemy system working in-game; some new movement updates that include increased movement speed, work on caravans, and promise of “something interesting that might give Travel Stance a run for its money”; and NPC improvements to both their archery skill and ability to assess multiple targets at once to choose the most effective target to attack first.

Over on the game’s latest newsletter, players get a look at some more concept art of the Golden Plains, a look at new male and female St’rm models, and a deep-dive look at changes to the Tuatha De Danaan home world of Ériu, with new pathing, new biomes, new lighting, and a larger land area overall. On the subject of Ériu, the weekly report shared a link to some fresh in-game video footage of the home island in-progress and the Verdant Forest that we’ve embedded at the bottom of this post.

Early in March, Camelot Unchained’s CSE agreed to a pair of interviews with us; the first, on the game’s alchemy system, is already live, but the second, on the state of the game and its refunds, hasn’t been returned to us yet. CSE tells us it is still working on the answers, and we’ll post them for our readers as soon as we have them.

MMORPG veterans will know that Camelot Unchained, which was originally Kickstarted in 2013, has taken flak over the years thanks to delays, the founding of a second studio, the announcement of a second game using CU’s custom-built engine, and delayed refunds. The game entered its “beta one” phase back in 2018, with tests capable of putting 3000 humans and bots on the battlefield simultaneously; most recently, it’s been pegging forward development to 90-day plans.
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dinarian_

I am sure they will get you those refund answers just like the refunds they promised….in up to 90 days.*

Now imagine being a backer trying to get answers about your refund that you have been waiting 392 days(and still counting) to receive.

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David Ko

You are not eligible for refund. Like someone said You need to be “deserving” in MJ eyes to get one LOL.

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Bruno Brito

Someone should make an accounting of how much you would early with those 400 days with GW2 dailies.

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fester1

I also backed SWG, The Repopulation and CU. Haven’t visited their website or logged into the game in years.

In the intervening years since I backed this I’ve pretty well lost interest in pvp games. I certainly won’t be paying a monthly sub when it eventually launches. I reckon MJ owes us at least 6 months free playtime for all the delays. Not holding my breath though.

Andrey S
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Andrey S

As a long time follower of this game, it’s disappointing to see this kind of progress. Obvious that they do not have enough experience with making good lighting system and do not have enough people working on it, the light changes in random steps, lots of overexposed areas. Torches don’t even work. This makes everything look like a heavily compressed image, especially trees. Or like an image where someone just jacked up HDR effects. There are also very obvious object pop-up which remind me of BDO, which was very annoying to see when riding between locations.

I understand this can all be improved, but considering the time this game has been in development – it would have been better starting with a known engine with working lighting system and better LOD system and then just modifying it to fit the game, like I see other game studios doing, especially if you are very small studio with very few people. And before anyone tells me – yes, using existing engines would probably not allow for 1000 people fights, but considering you are still struggling to make your custom engine work and look good and considering that you still have no approximate date for release of this game and considering that you may not always have 1000 people willing to fight in same area (I play Planetside 2, it can handle lots of players in same area but most of the fights are very small because people get bored of storming the bases over and over even in PvP) the amount of players fighting in same area may not matter to anyone by the time this game is released, especially after the novelty of “blob fights” will wear off. Especially since you are not backed by unlimited funding from Amazon and you are not a Steven Sharif who can do this all by himself:

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Francis Baud

Some nice improvements to the TDD island, looks a lot more refined now. The golden plains concept looks good, can’t wait to see this biome in-game.

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Gevatter

The golden plains concept looks good

I agree.

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Cory James Hill

Original backer here… this game was the last straw for me and I haven’t backed another video game since, having been burned multiple times.

I haven’t fired up CU in years and this video doesn’t motivate me to do so now. It seems to be a million miles from complete and whoever recorded this… how is it even possible to have such bad audio?? I had to check my computer to make sure my audio didn’t die on me.

Cool… lighting works. Now what? The colors look terrible/blown out…

It’s sad to me that I have to look to indie survival games like Valheim to get a proper “mmo” feeling from a game – and the only two players are me and my 10 year old son. Meanwhile, games like CU have been in development for what seems like a hundred years and completely fail to interest me.

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Rodney Perry

I backed this, Tug and the repopulation….Maybe it’s me?!!!

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Paragon Lost

I’d think there was something seriously to this if you also mentioned that you backed Star Citizen as well. lol

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Rodney Perry

I did back Star Citizen but I didn’t include it because I enjoy hoping in my ship and jumping around the verse delivering mail or something when I’m tired of beating the dead horse that is World of Warcraft. I need a MMO 😩

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Paragon Lost

Ah ha! So you are the key to mmorpg Kickstarter jinx! 🤣😉

Andrey S
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Andrey S

I have to look to indie survival games like Valheim

Valheim was amazing, especially the way they made the nature feel “alive”, with grass moving from the wind and from player movement. It felt like interacting with real life plants. What I see in this CU video looks like a fake plastic plants.

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Daniel Haskell

This game makes me sad. I’ve never seen such a crawl with development. Mark Jacobs is as bad as Peter Molyneux when it comes to overselling and overreaching with what he wants his games to accomplish, and the end result is a bogged down mess. This game will be dead on arrival, if it ever arrives. Estimated delivery on the kickstarter page said December 2015. Here we are… more than 5 years later than they estimated. I’m a backer, I won’t be asking for a return – I’m just disappointed.

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Rodney Perry

Same, I don’t even want the money back. Kickstarter community vibe was amazing…..really sucks how it’s turning out.

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Paragon Lost

Star Citizen, The Repopulation etc. Unfortunately CU isn’t unique on this, I’ve finally decided that it’s the norm. :( I won’t ever back another mmorpg myself. I feel that Kickstarter is a terrible platform to use for backing these sort of projects and they shouldn’t allow them on their platform.

Edit: My wife and I also were backers as an aside. I’m still fond of Mark and company, I’m just disappointed at how this has turned out.

Relmharver
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Relmharver

I just read on the Reddit that Dinarian finally got her refund! Just kidding, you know what day today is.

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Armsman

Yeah, I’m sure Hell will freeze over before she sees a refund…Mark Jacobs has his standards you know…customers HAVE to be ‘deserving’ in his eyes…

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Francis Baud

I think it’s just based on the date the refund request was made, and has nothing to do with who deserves what.

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dinarian_

Just to be clear what Relm wrote is just a joke and I have still NOT received a refund. Today is day 394 of waiting for me, and I am still waiting. The CU subreddit was purged of most dissent and dissenters back when the new mod took over and aggressively began to sweep criticisms of CSE under the rug back in mid 2020. Nobody would read an update from me there because after I made a big stink about the abusive behavior of that subs mod he banned me.

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Dug From The Earth

Looking great for the most part….

… with one caveat that seems to be a continual issue for me.

The lighting.

– Flickering (says some might be the capture card)
– WAY to dark in shadows (such as at 2:40 min in the video. Whats odd is the inconsistency of the darkness. at 4:40 min, its much more tolerable, despite being still an area with tree shadows at the same time of day – this is a annoying issue with HDR rendering.)
– Some objects often reflect the light TOO much. (the big rock at 3:01 – the top is almost pure white. Especially in contrast to everything surrounding it.)
– Strange/odd glaring on the screen at points (such as 2:54)

I think the nearly unseeable darkness from being enveloped in the shadow of a tree is what bugs me most. If it were night time, this would make sense, but daytime shadows are not that dark.

I honestly would hope for an option to just disable any HDR effects. Light adaptation, the over exaggerated lights and darks. It might look great and artistic for screenshots, but not being able to see things as you play just isnt fun for me.