Multiplayer shooter Outriders officially releases, is added to the Xbox Game Pass on day one

    
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Today is the day that Outriders, the multiplayer action shooter RPG from publisher Square Enix and developer People Can Fly, is officially a launch title. Not only that, it’s an official launch title added to the Xbox Game Pass and Game Pass Ultimate right from the off, granting members of the service their chance to try out the game themselves without buying in.

Naturally, this development comes with a few questions, so the devs have put together a little FAQ about the news, confirming that progress from Xbox One to the Series X/S will be transferable but not to other platforms, and those who pre-ordered the Xbox version can cancel their preorder in lieu of the Game Pass access version instead.

The devs have also put together a centralized launch information post with launch timing details, information about what changed between the demo version and the full version, and a list of links related to known issues and workarounds. Also, don’t forget to check out our hands-on impressions piece as well.

sources: Xbox News Wire, Reddit (1, 2)
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Sorenthaz

Grabbed it on sale at Greenman Gaming, didn’t really try the demo but thought the gameplay videos looked pretty cool. Looks like it’s designed by folks who worked on Gears of War and it’s not using the stupid Games as a Service model. Pretty much hit all the checkmarks I needed to be convinced to grab it, especially since I’ve been missing the now defunct ZMR.

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Evasive Dice

Hmmm. I just don’t see this game going far.

I did the beta for PS5, and it was pretty underwhelming. It looks like something whipped up in a hurry with the free unreal engine 4 suite.

The 4k was there, 60 fps was there, but the gameplay was pretty clunky and felt hollow, I avoided reading ANY reviews on this before I downloaded and tested the game myself and seems its in check with big review sites after I played then checked reviews. They also felt the same. It just felt so shallow and empty. This isn’t the next destiny 2 or anything so im glad I got to try a free open beta, was pretty bold of them to let people see and play it for free. I’d say the game feels like a 20-30$ game. I deff wouldn’t pay 60 for it.

It feels like how anthem was. I get anthem life span kinda vibes from this game.

WAY too many games on the horizon to be desperate enough to devote to this game at a 60$ price tag.

Yangers
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Yangers

And what happens if the servers go down, or are shut down at some point? Ain’t shelling out $100 based on that mediocre demo.

I’ll check back in 6 months when other players have beta tested it.

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Vanquesse V

My performance was atrocious compared to the demo. I installed the most recent drivers and rebooted, also noticed that DLSS was set to quality, so I swapped that to performance, and I’ve had a good time so far. I got kicked off once, and there was a period where matchmaking didn’t work, but so far I’m enjoying myself.
Difficulty is a bit uneven, but since you can scale the world tier up and down at any time, it’s not really a big deal.
I’m almost level 16 and purple quality gear is starting to show up, which seems to have affixes set up in a similar way as Fo76 where 1st affix has a set pool (shared with blue quality), and 2nd affix is a separate pool. No legendaries yet though.
Decent amount of enemy variety, and the zones/biomes seem quite varied.
The crafting options are pretty nice with a good range of options and no rng.

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Scorp Gang

Too late. Already locked in Magic Legends…

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laelgon

Only got about 30 minutes in with the PC version. Performance was definitely better than in the demo version from a month ago, but there’s still a lot of hitching. Still a fun romp though, and looking forward to playing more with friends.

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Malcolm Swoboda

And now I wait for my friends’ Gamepass reviews, and patches, muahaha.

mild ending

I spoiled the ending and I’m okay that I did so. It all comes across as a tooedgy properly-finished Anthem without flying. World opens up, to go into the Expeditions aka Cataclysm feature, but could just as well support expansions and sequels if they want. They can do whatever. My preference would be 2-4 weighty expansions over the next 2-3 years that elaborate on humans successfully surviving in the world, and dealing with loose ends that had optional story potential (like say, a return of that jerk bureaucrat guy at the start, unless he’s actually handled and I didn’t know), to prepare for a sequel set decades or later in the future.

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jealouspirate

A lot of buzz about this one right now. Will check it out thanks to Game Pass.

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Arktouros

Game Pass comes through again.

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Greaterdivinity

Will be keeping a close eye on this one, I very much need another shlooter in my life. Especially one with a farmable endgame that I can play with friends on. Hoping this one has a stronger launch than other games and is “good” sooner rather than later!

Games launching onto Gamepass is still a bit wild to me, but I don’t deny that it doesn’t make it a bit more of an attractive offer. Especially since it’s got the EA sub in there to boot. If it didn’t force me to use the Microsoft store I’d more strongly consider it, especially if the apparent MS versions of Nier etc. were actually improvements over the Steam versions : |

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Arktouros

The problem with Game Pass right now is that it’s very misleading and you need to super check on each title. Like when you look up Outriders on the Windows Store you can see under available devices it’s only actually available on Xbox Series X/S and Xbox One.

This means even though they tout the same names of “Game Pass” there’s very much a difference between the versions of Game Pass and to say they don’t clarify that is a massive understatement. That doesn’t mean it’s not the same for all titles, and most titles that have it also have cross play/continued progress but really gotta check each time.

As for the different game versions, honestly the Windows Store is extremely simple and actually goes back to a day/time when there were no stores. Like when I installed No Man’s Sky or It Lurks Below via the Windows Store it just installed the program and it launches on it’s own without having to go through a storefront (IE: Steam). This is nice, but also makes getting updates a little awkward as you have to manually go out to the store again to get the programs to update where as a storefront will just auto download updates for you.

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Greaterdivinity

Well damn, didn’t notice it wasn’t on the PC version. Lame, but at least I’m not tempted by it now : /

Zulika Mi-Nam
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Zulika Mi-Nam

Demo is still live on Steam.

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Greaterdivinity

Oh right, forgot about that! I might give that a spin in a week or two when things settle (if they even need to settle). My cursory poking around is…surprisingly promising? Seems like it’s got plenty of issues which isn’t unexpected (and tons of critique of the story/narrative/dialogue), but that it’s actually in a better state than a lot of other shlooters were at launch.

Hoping that’s not just just the feel-good day one reaction and is indicative of a shlooter that’s actually in a fairly decent space come launch time. But we’ll have to see what the endgame holds once folks get there.

EmberStar
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EmberStar

I took a look at the Steam forums. It’s hard to tell, since most comments are barely even a whole sentence. But it looks like the “always online” servers have crashed and gone offline two or three times already today under the load.

There’s also posts about a lot of inconsistency with the graphics. People are claiming that they’re actually getting *worse* performance than with the demo.

I wouldn’t be able to get it unless they add a toggle for the absurd “shakey cam” on a ton of the cutscenes though. I watched a bit of someone playing the demo on Youtube, and holy hell it’s like the cameraman is having a seizure. And I have to assume it’s *intentional* because it doesn’t do it in every cutscene. (Somehow, someone decided that “vibrate the camera until the viewer spews” is a desirable artistic choice? OnO )