World of Warcraft outlines updates being made to improve PvP matchmaking

    
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If your experience in the Arena of World of Warcraft has been a little odd in relation to gaining rating, it’s not just in your head. According to a developer post, more players are taking part in the Arena in Shadowlands than ever before, which is causing some unintended effects at the top of the ladder, like players hitting the upper boundaries of rating and not getting any rating increases when they win matches, or players immediately below that tier not getting matches (and thereby not getting rating increases) if top rung players refuse to queue up.

To correct these issues, the devs are offering up a pair of solutions. First, the already present rating inflation system that increases the mean rating of competitors at a rate of 10 points per week should be enough to encourage players to keep playing throughout the season, as they’ll have an advantage compared to those who stop when it comes to end of season rewards. Secondly, there will be weekly restarts that increase the upper bound of WOW’s matchmaking rating system, which should address the problem of players at the top of the ladder experiencing matches that reward no rating change.

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Dug From The Earth

Um

Thats not a fix to the match making system

Thats a fix to the rating system

99% of the players who arent the “elite best tier” are still going to match make just like they have been doing.

Those without groups or teams are still going to be S$%! out of luck thanks to no solo queue.

Not to mention, this post only talks about arenas, when there are rated BGs which suffer from no solo queue, and then normal random BGs which have THE worst match making of any game ive played thanks to it completely ignoring win/loss records, skill, and more importantly, item level.

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Jeremy Barnes

So…like a 90% chance it’s worse?

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Emiliano Lozada

Or just do what every other MMO did and ignore faction restrictions. The issue is simple, the queues are long because Horde vastly outnumbers Alliance in content.

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Jaymes Buckman

Arenas and random battlegrounds already do that. Random battlegrounds offer mercenary mode. The rating issue is entirely unrelated.

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Emiliano Lozada

The post is talking about ranked as it’s the absolute best way to get gear in SL. Even then, merc mode should just be removed and the entire queue should by default pick out from both sides.

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Jaymes Buckman

Dude, I know what the post is talking about. Rated is the same as ranked. It has no faction restrictions.

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Dug From The Earth

The faction imbalance is the smallest of the match making issues as it only affects the time it takes to get into a match.

The problem with most matches that are causing people to hate on PvP, is how imbalanced the players are that are matched up.

I do agree that faction shouldnt be a limiting factor, but it is only going to allow people to get to the train wreck faster.

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Emiliano Lozada

Fair!

What do you suppose can be done to fix things? Because we are at the very least agreeing that these changes are just band aid applications and does not fundamentally fix the issues at hand.

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Dug From The Earth

My ideas to improve things.

1. Random BGs need items to be normalized. IE: Everyone gets assigned the same item level of gear. Gear right now is the biggest balance issue in random BGs. Item level 150 players going up against item level 220+ players is like a level 20 fighting a level 60 (with no level scaling). Its by far one of the most awful experiences people are having in random bgs right now.

2. For rated BGs and arenas, blizzard needs to do at least one of the following:
— A solo queue system. There is no way for solo players to do rated pvp content. The games tools for getting groups together is simply broken and awful. You will create a group request in the tool and sit for HOURS unable to queue for anything else, only to get declined over and over because your rating is too low or you dont have the needed achivements… this leads into the second thing…
— A better, working, tool for putting together groups. I posted this in other topics before, but the game needs a system like “Tinder”. A place where a player can put their information in such as:
Class, experience, type of content interested in (rbgs, arenas, random, etc), type of group members you are looking to play with, time of day you play, days of the week you play, etc.
Enter all that in, and then when you logged in next it would say, “30 matches found!” and let you browse through the other players who match your pvp interest profile. You could then click the respond option which would let them know you were interested in forming a rated team together.

Right now, for the player starting late, or anyone trying to start an Alt in pvp (unless you are getting carried), the experience goes like this:

– Enter random BG queue.
– Wait 5 to 30 minutes depending on faction imbalance, while being unable to queue for anything else
– Finally get in a match, only to be 2-3 shot by most people you go up against.
– Lose match after match after match earning VERY little honor to even buy the initial 158 pvp gear.
– Feel like very little progress was made at even being able to get yourself to the point where you are on an even playing field with other people just to ENJOY the pvp gameplay.

for rated, if you have no team

– Enter in your LFG info for either a Rated BG or Arena.
– Wait HOURS with no one responding
– Start applying to other players requests for team members
– Get declined over and over and over because your rating isnt high enough, or your character is missing the achievements they require to join

All of this is why one of the biggest “marketed” in game things is rated carries right now. its really the only realistic way for a solo person to get the gear needed to simply be able to participate on a competitive level in pvp.

People like myself, who just enjoy pvp, cant even get to PLAY pvp because of the reasons listed above. (imagine if games like Overwatch required you to have to go through these things before you could just enjoy actually playing the game.)

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Giggilybits

I don’t like the idea of normalizing gear but that might be the easiest way for Blizzard to go though. They could also split level 60 into Ilvls. Under 200 and over 200. My Dwarf Pally sits at 197 and I feel I can at least compete but starting an alt on Alliance and playing through BGs is like punching yourself in the face. Also Honor should be Account bound not character bound.

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Dug From The Earth

The main issue with breaking down level 60 pvp into item tiers is making the queue times even longer.

The other issue is that it would need to be split into item level tiers of about 15-20 item levels. Anything more and you notice a pretty big difference. When my new alt has his full set of 158 honor gear, and I go up against someone in 190 gear, I feel it.

PvP should be about skill, teamwork, and sometimes, luck.

It shouldnt be about winning because your sword does double the damage mine does. (an over exaggeration, but you get the idea)

Guild Wars 2 SPVP has this right. Unfortunately, I just dont really care for GW2.

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Bruno Brito

GW2’s PvP has hat system right.

It just has everything else wrong.

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Jaymes Buckman

Ah, frick. The first “random” in my initial post was meant to say “rated”. My bad! I totally caused the confusion.

But yeah. Rated battlegrounds have no faction restrictions. My Horde teams are often put against other Horde teams.

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Emiliano Lozada

Oh! Makes sense.

See what I was trying to state (had some coffee) is to even beyond that and have it more so you can have both Ally and Horde in one team. Basically ignore it entirely and merge the two pools.

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Jaymes Buckman

Oof! Honestly, I’ve long wanted dissolution of faction boundaries. Let me do more stuff with my dwarf buddies!

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