Pantheon: Rise of the Fallen discusses tweaks to health, mana, loot, and enemy DPS, shares a video of class abilities

My ideas are so good!

A recent livestream from Pantheon: Rise of the Fallen had a lot to say, and none of it was associated with NFT minting. Instead, the devs offered a lot of talk about balancing and progression, as well as a look at some class abilities among other things.

As we reported before, the stream brought in associate game designer Tyler “Saicred” Stokes, who waxed poetic about making sure Pantheon would be challenging to vets yet engaging and exciting to MMORPG neophytes, discussed what he described as “a pretty big overhaul” to health and mana which will be in the next pre-alpha test, confirmed that loot drops will be reeling back in order to balance them long-term, and also announced that enemy DPS is going to be dialed up a little bit more.

The middle section of the livestream provided a look at several different classes using abilities on a training dummy, both in terms of healing, DPS, tanking, or stealthing up to a target to begin attacking, while the latter half of the stream answered several player questions. You can take in the full broadcast, along with the new lore video for you lore junkies, below.

source: YouTube

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The animations looks horrible and is such an important part of the game. I like their vision, but after this many years in development I would expect this to look way better.

Shane Sargent

This many years in development is the exact reason why you think the animations look bad