Icarus is a session-based PvE co-op survival title on a dangerous Earth-like planet

    
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We’ve got another PvE-centric co-op survival game on our hands, but this one trades a land of Viking myth for a deadly Earth-like planet instead. The game is called Icarus, which is described by developer RocketWerkz as a “session-based PvE survival game for up to eight co-op players.”

Players are tasked with surviving hostile wildlife, toxic atmosphere, and game-altering weather events, all while making sure to clear an overall goal, leave the planet, and make it back to the orbital station or be left to die. Advancement in Icarus comes by way of two crafting trees: planet-side, where tools, structures, and machinery are crafted for survival’s sake; and orbital, where rare exotic materials harvested from the planet can be engineered into advanced tech that can be brought into the next planetary drop.

A video preview from PC Gamer featuring lead developer Dean Hall offers a closer look at one such drop in a forested area of the titular planet, explaining some of the gameplay beats and design decisions for Icarus. Hall points out that every rock, tree, and bush is harvestable, using voxel tech to make gathering feel as satisfying as possible (and before you ask, yes, falling trees are a danger in this game too). Hall also touts the game’s hand-crafted map instead of a procedurally-generated one, and once more explains the dangers of planetary storms that can have effects like lightning strikes causing forest fires or building fires and storms freaking animals out.

Icarus is set to arrive on Steam soon. You can get a peek at gameplay in the video below, or check out a mockumentary just below that.


sources: Steam, YouTube, thanks to Kinya for the tip!
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MilitiaMasterV
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MilitiaMasterV

I’m vaguely interested. But seeing as it’s Steam, I can’t(Read: Refuse to) play. -shrugs-

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Godnaz

Online co-op PvE is trending at least. As a Conan/ARK/Valheim player, I’m always interested. This looks like it needs more work.

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David Goodman

The ‘session-based’ part of it kills it for me :( I mean, it’s an interesting hook, I like that it exissts, but part of why I play survival games is to build. I like making big houses that hold all my stuff and look nice.

You take that away by making everything temporary, and you basically cut out a big part of the lure for me.

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h4

I gotta disagree with this! There are already tons of survival games with long duration to let us build impressive bases/structures. I think the session based nature of this game has some potential in getting people who might not want to put in the long hours of a traditional survival. As far as I know, this is something new and it would be interesting to see how big of a splash it makes.

MilitiaMasterV
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MilitiaMasterV

After having played one-off ‘shard’ universes where they wipe everything (except certain things you could save across them…that required a lot of lugging stuff to a safe spot to log for it…) I disagree with you. I got tired of the ‘constant resets’ idea. Yeah, it’s nice to have ‘new’ to explore, but once you get to a certain point, you realize they are just destroying your effort to keep that feeling of ‘new’ so people will get those endorphin rushes. The game I played for over 4 years did a similar concept, in that they would constantly release ‘new’ servers, with different rulesets, but after a bit, they’d plug em into the old servers, and hook em up, and you could cross servers…and it became just a way for them to cause a ‘spike’ in their player counts to show that ‘We’re not a dead game after all!’. When after nearly every single one, the numbers would drop right back down to their usual low, and/or worse off, because more people would have left because they got tired of their effort being considered null.

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Greaterdivinity

I fear I’ll never understand the DayZ/survival hype, but I’ll keep an eye on this because why not. Hey, if nothing else it’s got the voxel tech going for it and I’m interested to see how it all works our in action beyond the limited previews so far.

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Vanquesse V

*stacks a boomer hat on top of my hipster hat*
DayZ was great fun before people knew about it and there was no “right way” of playing the game. This meant that people usually only attacked you if they felt threatened by you since most people back then considered the zombies the real threat of the game.