Chronicles of Elyria, now back up to five devs, examines its development achievements and shortcomings


As work on Kingdoms of Elyria (and by extension Chronicles of Elyria, according to claims made by Soulbound Studio CEO Jeromy Walsh) continues to press forward, the latest dev blog from the game has decided to look back at what’s happened over the course of what it’s called Milestone One, which readers will recall is part of the four-tier process for development on KoE.

The blog chops up progress in three sections — kills, deaths, and assists, aka things that were completed, things that fell behind, and “small, incremental improvements that while maybe didn’t go according to plan, ultimately will help our success.” Noted successes were introducing a new .NET-based platform and moving development of KoE to a Unity-based client, while one of the primary challenges that plague KoE is related to the volumetric fog of war in the game, which will continue to be worked upon in Milestone Two. Finally, one of the biggest wins in the “assist” column was implementing a Goal-Oriented Action Planning logic for NPC AI.

Of note in this post as well is the fact that Soulbound Studios’ team now consists of five: Walsh playing the part of sole engineer and several former devs including the game’s former lead designer, former composer, and former lead technical artist among them. Finally, the post notes that there will be a video about hunting and more gathering along with a Milestone Two preview coming soon.

Chronicles of Elyria stunned MMO gamers in 2020 by announcing it was out of money, had laid off the devs, had closed Soulbound Studio, and had ended development on the game. Though CEO Jeromy Walsh later retracted much of that and said the game was still in production with volunteer staff, the gamers who’d backed it for $14M+ in crowdfunds pressed on with legal action. In 2021, Walsh has been releasing new videos on the production he says is happening, though the focus has been more on spinoff game Kingdoms of Elyria.

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