Chronicles of Elyria, now back up to five devs, examines its development achievements and shortcomings

    
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As work on Kingdoms of Elyria (and by extension Chronicles of Elyria, according to claims made by Soulbound Studio CEO Jeromy Walsh) continues to press forward, the latest dev blog from the game has decided to look back at what’s happened over the course of what it’s called Milestone One, which readers will recall is part of the four-tier process for development on KoE.

The blog chops up progress in three sections — kills, deaths, and assists, aka things that were completed, things that fell behind, and “small, incremental improvements that while maybe didn’t go according to plan, ultimately will help our success.” Noted successes were introducing a new .NET-based platform and moving development of KoE to a Unity-based client, while one of the primary challenges that plague KoE is related to the volumetric fog of war in the game, which will continue to be worked upon in Milestone Two. Finally, one of the biggest wins in the “assist” column was implementing a Goal-Oriented Action Planning logic for NPC AI.

Of note in this post as well is the fact that Soulbound Studios’ team now consists of five: Walsh playing the part of sole engineer and several former devs including the game’s former lead designer, former composer, and former lead technical artist among them. Finally, the post notes that there will be a video about hunting and more gathering along with a Milestone Two preview coming soon.

Chronicles of Elyria stunned MMO gamers in 2020 by announcing it was out of money, had laid off the devs, had closed Soulbound Studio, and had ended development on the game. Though CEO Jeromy Walsh later retracted much of that and said the game was still in production with volunteer staff, the gamers who’d backed it for $14M+ in crowdfunds pressed on with legal action. In 2021, Walsh has been releasing new videos on the production he says is happening, though the focus has been more on spinoff game Kingdoms of Elyria.

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notReginald VelJohnson

Has it been confirmed that these new “devs” are even real people?

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P Jones

Note how he lists everyone as former XYZ. And before we count 5 devs should we decide if a contractor counts? Are these people actually on the payroll? I suspect not.

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Drunk3nShaman

Love how Jeremy keeps using the term “WE” in his vlogs and updates.

He is the ONLY engineer, there is no we.
it’s you Jeremy, you can not figure out fog of war, you stole people’s money, you failed developing this game if it was ever really being developed and I doubt that.

Caspian strikes again!
maybe he has split personality disorder (not to make light) but this “We” shit has got to go.

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Chaos Engine

Is this the game formerly known as AIR: Ascent Infinity Realm?

Those generic game names are hard for me to memorize.

Raleigh-St-Clair
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Raleigh-St-Clair

Counting the composer as an active dev is pretty weak on their behalf. It’s not like they’re helping to actually make this new, weird, little single player game day to day. Indeed, after years of actual development to date, did they not finish composing back then anyway?! And if not… why not? How slow are these people?!

Yangers
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Kickstarter Donor
Yangers

There is no game.

This entire farce is an effort by Jeremy to avoid getting hauled through court and have ‘something’ to show a judge, etc.

Remember at one point he had no devs, no money and was shutting the company down – what happened to the millions he had until then?

I know he received $250,000 in PPP Govt loans but that wouldn’t last long.

The items in his milestones are things that should have been achieved years ago, and he didn’t even meet most of them anyway.

MilitiaMasterV
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MilitiaMasterV

If he really did apply for those, I’m guessing they’d haul him in for fraud like the others they’ve been doing it to…keep reading articles about those types.

Relmharver
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Relmharver

Funny to see “Chronicles of Elyria” and “development achievements” together in the same sentence.

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angrakhan

As a backer of this game (low end, mind you) the one thing that makes me happy about this news is the money from that last gasp cash grab before Walsh shut this down the first time will now get burned up pretty quickly paying the salaries of these 5 developers. I’m still expecting this game to never see the light of day, but at least some of this money will go to helping out some developers build their career.

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2Ton Gamer

So how long can the stimulus check keep 4 devs working?

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Bruno Brito

I mean…every scheme must start from somewhere.

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Harbinger_Kyleran

At least it reconfirmed what was discussed on Discord just before last year’s “closing”, that once again the selected tools to build the original game has to be changed and most of the work discarded, same as happened at the end of 2017.

Third time is a charm?

Doubtful.

Reader
Tom316

When in doubt just change to a platform where you can buy everything already done for you. All you need then is the Competency to put it together into a working setup.

I mean heck everything he is trying to do with KoE has already been done as assets / kits in unity where the programming is done and you just plug it in and go for the most part.

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Jo Watt

Yep. You can’t even open app stores without seeing at least half the games being some form of city builder type kingdom system. 100% they will slap some pieces together, push it out and call it a day… Because they released a “game” just not the one they pitched.