WoW Classic lets you store world buffs for later, pushes Burning Crusade beta forward

    
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A late-cycle patch for WoW Classic hit the servers today with a couple of significant changes to how buffs work in the game. First of all, spell batching has been removed to make player abilities more snappy, and buffs are now prioritized to keep the most important ones on player characters if the buff limit is reached.

But the buzz is definitely loudest for the “Chronoboon Displacer,” an artifact that will let players store world buffs to use for later raids. This change was made so that players wouldn’t get the buff and then log out of the game entirely until the raid took place.

The devs also announced that the Burning Crusade Classic beta continues to expand: “We’ve enabled Battlegrounds and Arena Skirmishes on the Badge of Justice realm, allowing those activities to be tested at level 70 with template characters.”

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Brian Barrett

Its cute people on a pvp realm were afraid to die….good choices made all around!

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Dug From The Earth

Im still shaking my head over this.

This “quality of life” fix is really just a bandaid to the core problem that players felt the need to run around getting world buffs before tackling raids and bosses.

I would have much preferred the “fix” to simply make it so that the world buffs simply didnt work in raids.

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jealouspirate

It’s a no win situation, really. The world buffs are part of Classic. People wanted Classic (or thought they did, anyway). Stop them from working in raids and you piss off a bunch of other people. Ultimately it doesn’t matter much anyway at this point, since almost everyone will be moving on to TBC where they’re irrelevant.

And really the world buff meta is in many ways a self-inflicted wound by the community. The content is so, so easy. Raiders really felt that 40 people spending 2 hours each getting world buffs was worth shaving 30 minutes off their raid night. It’s completely illogical and a complete waste of time, but min/maxing meta culture has just taken over.

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Dug From The Earth

Fear of failure.

If a game is fun, failing and trying again shouldnt be a bad experience.

The fact that so much of the gaming community these days dreads having to “Try again”, especially in mmorpgs, means that game design has failed somewhere.

Look at games like Dark Souls where failing is unavoidable, and yet those players love it, because they learn, improve, and succeed. The fact that mmorpgs fail to deliver a similar experience around failing, trying again, and succeeding, means that the designers failed at some point. Players shouldnt fear failing as much as they do, going to the ends of the earth to reduce the chance of it happening by mere miniscule percentages.

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jealouspirate

I think that’s part of the answer. Personally, I think the bigger issue is that for many “competitive” players in this genre they’re actually more concerned with “playing the meters” than playing the game. They aren’t concerned about whether they can kill Nefarion. They know they can. What they’re concerned about is their metrics on 3rd party resources like Warcraft Logs. Improving their own dps, especially relative to the other people in their raid.

This is where world buffs become problematic. They’re nowhere near required to clear content quickly, but they are required if you want to put up the biggest numbers possible.

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Bruno Brito

I’m positively sure that if Blizzard’s next batch of Vanilla servers are without world buffs working on raids, the toxic feedback will be smaller than we think. It’s a meta most hate.

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jealouspirate

I would certainly welcome the change if it ever happens!

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Marcus Lars Helgstrand

Biggest problem isnt to get the world buffs, thats a part of the game. The biggest problem is the griefing. But believe me when i say that even with this chargers people will find new ways to grief. Its part of the pvp-open world experience, find ways to stay alive and take your 2h a week fix the buffs or make the choice to dont do it. Content don’t depens on the world buffs to kill bosses, it just makes it faster.

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Sarah Cushaway

Some of the best times I had in vanilla were wiping because of something stupid we did in a dungeon.

Yeah, sometimes losing is a lot more fun than winning. Blizzard and its current playerbase don’t understand what “fun” is though, so *shrug*

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Strixxx

There are still lots of guild progressing in Naxx. Funny thing is, naxx alone is more demanding than 99% of other MMOs with retail heroic/mythic raids as an exception.

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Loopy

Based on the sentiment on social media, the only reason why people are participating in the world buff meta is because it’s available to them, and that vast majority of raiders would welcome taking world buffs out of raids. The #nochanges crowd is a lot smaller now than it was before launch, and i honestly believe that this would be one change that would breathe in new life into the game.