The Daily Grind: How important is an MMO’s combat to you?

    
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fight fight fight

Today, we don’t want to talk about whether you prefer tab-targeting gameplay or action combat. It’s not important if you prefer harder fights or easier ones, and it’s really a tangent if you want to talk about the ideal kinds of content you should be fighting through. No, today we’re just asking you how important an MMO’s combat is to you in general, no matter your stance is on the various ways that MMOs allow you to inflict pain and misery on your targets of choice.

Let’s face it, if you passionately refuse to play a game because it lacks action combat, that indicates that the combat is pretty important to you to begin with. If you want to play a game because it offers your preferred difficulty of encounters? Same deal. The question is just how important the combat is to you. Is it one of the most important parts of the game to you? An important element that can be overridden by other design elements? Or is combat pretty secondary to your enjoyment of a title?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Oleg Chebeneev

Definetly in Top 3 of the most important things. I can live with crappy graphics, Pay to Win model and many shit. But if combat sucks its an instant turn off for me since combat is what you do majority of the time.

Terrible combat is what made me avoid SWToR like plague and not play TESO much.

And great combat in WoW was sole reason I was playing BGs for years.

Turing fail
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Turing fail

Combat plays central roles in the two MMOs I play, Warframe and EVE (for how I play EVE, anyway).

I play Warframe on PC with an Xbox controller. The physical feedback sensations combined with visceral visual and sound effects make combat very engaging for me.

EVE combat is unlike that which I’ve experienced in other games, more abstract in that one doesn’t dogfight, but instead is busy allocating power to weapons, defenses, and mobility while trying not to run the capacitor dry before winning a fight.

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Bullwraith

So long as the combat is functional enough to get through questing and story without resorting to shenanigans, I don’t care. I play MMO’s for story, not combat mechanics.

T h e n o n y m o u s
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T h e n o n y m o u s

Considering that combat is the majority of gameplay in an MMO, I feel like this is basically asking “how important is gameplay to you?” lol.

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Castagere Shaikura

I will never understand why other MMO’s can’t have smooth combat like Wow. To this day all other MMO’s except ESO combat always feel clunky. I just logged into Wow after so many years and it’s combat even though its tab targeting is still the smoothest.

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Oleg Chebeneev

Try Lost Ark

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Jon Wax

I would kill or die for good combat!!!

kill…or die!!!

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NeoWolf

I am not opposed to combat on any level,but I do wish in this day and age MMO’s would approach progression in a more open fashion like say an Assassins Creed or Deus Ex game whereby there are multiple ways of beating or passing things or achieving objectives without just having to fight everything like stealth, or dialogue etc.

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Vunak

By far the most important aspect of an MMO. You spend a majority of your time in combat or use combat to achieve what you want to achieve in the game. Focusing hard on combat for an MMO Dev should definitely be a huge priority. But it doesn’t give an excuse for everything else in the game to be shit. AKA TERA. Amazing combat shit everything else.

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jealouspirate

It’s very important to me. In most MMOs, you’ll be spending the majority of time doing two things: 1) Moving through the world (running, mounting, flying, etc), and 2) combat. Both of those things need to feel good, otherwise I’m not going to stick around.

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Brown Jenkin

Combat in MMOs is one of those “make or break” things. I wish it didn’t have to be, but so much of the focus of MMOs is in fighting that polished combat feels like a necessary component for long-term play. For instance a game like ESO (or even GW2) which is close to perfect for me design-wise (horizontal progression, RvR combat, rich world to explore etc etc) I just can’t play anymore because I don’t enjoy the combat. On the other hand BDO which is sooo deeply flawed on such a basic level (progression system is abysmal) I still regularly return to because the basic act of grinding is still legit fun.