World of Warcraft’s director Ion Hazzikostas has no plans for Legendary refunds but does promise catch-up systems in 9.1

    
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Oh snaps.

Apparently, you should have an entire collection of Legendary items in World of Warcraft. That’s one of the takeaways from an excerpt from a recent interview with Ion Hazzikostas from LingHunFuSu in which he discusses the current approach to Legendaries and dealing with refunds or re-arranging secondary stats. Hazzikostas stresses that while players should probably have some means of changing secondary stats, he doesn’t want players to feel as if they can, for example, pick up a PvE Legendary and then immediately refund and reforge it for a PvP Legendary at will.

On the brighter side for players, Hazzikostas also promises that there will be more catch-up systems for both alts and returning players to ensure that you don’t have to wait several weeks to start in on rocking a Legendary item appropriate for your class and spec once patch 9.1 goes live. It’s not yet clear when that will be, but if you don’t currently have a backlogged collection of Legendaries to swap between, this will probably be good news.

Source: Wowhead
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Breck Bachle

The days of AAA games being designed around gameplay instead of profit are long behind us. Even most indie devs are just putting out a minimally viable product, slapping early access on it to grab the cash, and leaving a forever unfinished game. It’s just a bad time to be a gamer.

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Bannex

Ion should have a plan to change his approach entirely to the game.

jimthomasUS
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jimthomasUS

Ion Hazzikostas is why I quit WoW.

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SmiteDoctor

Hit lvl 60, started the Covy Campaign good for my spec which was the boring ass Kyrian Brain Washers, slept walked my way through the first part only to find I had to do boring ass WQs to unlock more boring campaign quests.

Fuck it, downloaded GW2; even the dailies are more exciting than WoW WQs and I can fit that in on Work Days while feeling I accomplished something.

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Nathan Aldana

“look guys, we want you to play this game constabtly. why would we make this game alt friendly”

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Bruno Brito

Imagine spending the entirety of a MMORPG expansion life-cycle developing systems to correct the systems you developed before that were corrections to older systems, instead of making lateral content for your player to enjoy without logging out.

Man, Blizzard reap exactly what they deserve.

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Dug From The Earth

Deja vu…. vu…. vu…..

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TomTurtle

Instead of having the basic foresight to design these systems as alt and catch-up friendly from the get-go, we get these fixes made over time throughout the expansion, again. Or rather, they intentionally design it this way to string along and entice players with their improvements.

Reminds me of the design MMOs like free to play use of designed inconvenience, but rather than outright buying the solution, you initially spend more time grinding things out thus paying more of your sub fee.

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Jeremy Barnes

I think you hit on it in the 2nd paragraph. Ion has previously stated that shared misery makes for memorable game experiences. I think the foresight was there…it just seems so insane to everyone else that we attribute it to stupidity rather than utter stupidity.

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Nathan Aldana

when you;re trying to bring people together with shared misery its pretty obvious all of this is absolutely intentional because he cant imagine gamers who dont love bonding over misery

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Schmidt.Capela

shared misery makes for memorable game experiences

The game industry version of Stockholm Syndrome.

The bad news for him, though good news for nearly everyone else, is that actually having choices drastically lower the effectiveness of this frustrating design ethos.

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Dug From The Earth

The first time it happens you can attribute it to lack of forethought.

The second time it happens you can attribute it apathy, carelessness, or development restraints

By the third time you realize this is just their strategic plan for how to do things, because the data shows that they get more return players paying for subs by doing it this way, and its never going to change.

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Louie

From an outsider perspective who hasn’t played since WoD and didn’t even get to level cap, the staggeringly long content droughts the game goes through makes this seem even more transparent.

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Loopy

Remember when Legendaries were legendary pieces of gear?

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Eliandal

What.. would you prefer it go back to the absolute ‘luck of the draw’ it used to be in Vanilla ? Or perhaps the completely ridiculous grind fest that FF14 was ;P?

Fisty
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Fisty

Yes.

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Danny Smith

Yes.

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Nathan Aldana

the legendaries in ff14 were never basically necessary to be competitive in raiding, for one.

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Bruno Brito

GW2.

Crafting, long quest chains, no luck involved.

Why you guys are looking at bad examples like WoW Vanilla or FF14 when Everquest 2 and GW2 exist is beyond me.

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SmiteDoctor

Is EQ2 any good?

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Bruno Brito

If you’re looking to play solo, the humongous ammount of content is incredible, and the epic/legendary quests do feel long and cool. And there’s a ton of them. Hell, the first heritage quest is level 17, gives you a mail tunic ( Dwarven Ringmail ) and it’s basically you exploring the Greater Faydark for the dwarves old civilization and plans. It’s great.

It’s old tho, and has hiccups. I don’t like the combat and i end up macroing everything. EQ2 is a game that suffers greatly from powercreep upon powercreep.

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Munchmeat2

yes

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KoboldWhite

Hell yeah, celebrating putting together our first Thunderfury with the guild was an awesome bonding moment. That’s the kind of MMO experience I want.

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Danny Smith

If a .1 patch is dropping and a dev is trying to spin needing “catch up mechanics” as a positive already boy do they need to take a hard look at whoever is designing these borrowed power systems.

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Dug From The Earth

Its all part of their plan, a plan that seemingly works exceptionally well.