Guild Wars 2 releases summer roadmap, plans End of Dragons reveal event for July

    
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Guild Wars 2’s Icebrood Saga Episode 5 Chapter 5 Judgment is launching today, and of course we’ve got our Guild Wars 2 columnists bringing you coverage from the press event and impressions of the new content. But ArenaNet also has a big announcement launching at the same time, one you won’t be too surprised about, given that Judgment is the last big content push before the expansion.

Yes, ArenaNet has dropped a new roadmap to End of Dragons today. Or rather, a roadmap for the summer content leading up to when it’s taking the wraps off the expansion.

“Save the Date for July 27 when ArenaNet will reveal the first details of Guild Wars 2’s next major expansion. The live stream will include new details on the setting and story, and more information on when players can participate in upcoming beta events for End of Dragons. Additionally, the studio released three new pieces of concept art from the project to hint at the setting and new lands players will explore when it launches.”

In the meantime, we’ll see a skill and balance pass on May 11th and a free-play promotion for all past living world episodes starting May 25th. July 13th will see the return of the Twisted Marionette boss from 2014 (!) as well as the launch of the legendary armory management tool. The studio is also promising some bonus experience events, a Fractal Rush event, and the Dragon Bash festival this summer.

The studio also posted some EOD concept art that you’ll wanna see.

Don’t miss today’s Flameseeker Chronicles, which deep-dives the Judgment release!

Source: Press release
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Godnaz

After playing this release. The most inconsistent story progression of the big 4 MMORPGs. Honestly, Anet needs to move onto the next project.

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SmiteDoctor

Wooden Potatoes THRASHED this release. I shared the YouTube link with MOP.

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Krzysztof Czajka

So there’s a one big bullshit until the second half of the 2021? Unless ANet will release the expansion on the 1st of August.

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Rex Smashington

The amount of content mentioned in today’s info dump was staggering. I just came back about two months ago after years off. Was undecided on whether this was a long term game again for me until I see what’s in EoD.

Today definitely checked the right boxes. New elite specs confirmed, new legendaries confirmed. Every episode of Living World Season 2-4 + Icebrood Saga being released for free to players who missed them week by week over the summer until the release of EoD. (Incentive to get friends to play with you that didn’t want to pay $40 to unlock every season they missed and get caught up.)

Now all I need to really seal the deal is the feature reveal of EoD in July. I was torn between GW2 and New World. I played the New World preview last summer and I already know I’ll enjoy the PVP in NW more than GW2 because it’s not an AOE zerg fest and requires more individual skill with targeted attacks. However the PVE side if they nail EoD I may be split between NW as my PVP game and GW2 as my PVE game.

Very exciting summer for MMOs.

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SmiteDoctor

Well if we’re talking the end of Summer, then at least it’s a shorter content drought than Blizzard usually pulls.

Company is still being poorly managed compared to the way it was during Season 3 and when they were developing Path of Fire.

If they had only kept focusing on GW2 and not stretched them selves thin on other projects GW2 would still be running fine, but nooooooo they had to pull a Paragon Studies; at least NCSoft didn’t shut them down.

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Bruno Brito

If they had only kept focusing on GW2 and not stretched them selves thin on other projects GW2 would still be running fine, but nooooooo they had to pull a Paragon Studies; at least NCSoft didn’t shut them down.

Except that doing that, GW2 becomes their entire lifeline, and if it goes under, so does Anet. It’s not good for a studio to have only ONE rope to escape problems. It ends up hanging them.

Right now, if GW2 doesn’t perform really well, the entire studio will suffer greatly. It’s not a good position to be.

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Krzysztof Czajka

I disagree. It’s better to have either an amazing game like TESO or FFXIV (and you can argue that it’s from big companies and I’ll argue that jobs are tied to those projects) or have few mediocre games that make some money (so like Funcom I guess?).
For me, ANet has neither.

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radow radical

This is ludicrous. Every studio needs to work on other projects and eventually release other games or disband.

ZeniMax, the developer of TESO for example is owned by microsoft and in this capacity has done work as a contributing studio for Fallout 76 and probably a bunch of other titles, some of which have never been publicly known, because they wern’t relesed.
FF14 is developed by Square Enix… a publisher reknown for publishing nothing else… except for the 50 or so titles they have released since ff14s launch.
The same goes for almost any other succesfull developer…

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Krzysztof Czajka

Well, they went from GW1 to GW2.
Also, EVE online is doing alright for CCP and so is Path of Exile or Warframe.

It’s not my fault that ANet can’t do anything. And they are welcome to try but I think at some point you should step away to see whether your other game – and the only game you have – is not harmed by your strategy. The lack of expansion cycle and content drought is down to ANet trying hard to make a new game, directing their resources and money from GW2 to new projects. And that didn’t work out but at the same time it hurt GW2.

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Bruno Brito

EVE online is doing alright for CCP

What? No, it isn’t? EVE is not doing nearly well as people thought it was.

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radow radical

CCP released Dust 514, Eve: Valkyrie, Gunjack, Gunjack 2: End of Shift and Sparc while working on a multitude of other projects since releasing EVE Online.

Gear Grinding Games is working on PoE2 and while this will tie into PoE1 much more than a traditional succesor would it is work on a new title. It should also be pointed out that while definitly impressive, what GGG managed to do with PoE is not in any form representative of the industry.

Digital Extremes (the developer and publisehr of Warframe) has published at least 3 games since launching warframe and released mroe than a dozend other projects before it, so I’m not sure how this is an example for your claim.

You also seem to dismissANets progression from gw1 to 2 because they are working within the same IP, but ignore that this is still work on a new and different product. To be clear: when I say ANet must work on new projects as any sensible studio would this might as well be GW3, but GW3 would be a much more troubeling perspective for GW2, because it would likely stand in direct competition to gw2 and would mean a much more certain and sooner end to gw2 than an unrealated project or non-MMO project set in the same IP would.

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Bruno Brito

It’s clear that our friend with the unpronounciable name doesn’t grasp…well, anything about the gaming industry.

Let them be wrong.

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Bruno Brito

It’s better to have either an amazing game like TESO or FFXIV (and you can argue that it’s from big companies and I’ll argue that jobs are tied to those projects) or have few mediocre games that make some money (so like Funcom I guess?).

This is complete insanity. FF14 required an entire do-over and it only had the resources for it because it was Squareenix. Any other company would NOT have the resources. ESO had a extremely dogshit start and it struggled to keep it together until it became a better game.

Anet has the ESO path as an option, but it doesn’t has the same capital potential because ESO is a B2P-MMO with a optional Sub. GW2 is F2P with B2P xpacs. GW2 doesn’t make nearly as much as ESO. Also, ESO is owned by MS, while Anet is owned by NCSoft which is a known company for slashing underpeforming games.

Having one game as a lifeline is like having one kidney. It’s entirely possible and plausible that you would live well, but if by any reason anything goes wrong, you don’t have a safety net that people with 2 have.

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Krzysztof Czajka

The only insanity here is that you both are defending this crap while starting your comment with “THIS IS OUTRAGEOUS”.
ANet was making ok money with GW2 until they decided to push living world instead of xpacs and then they decided to use money for other failed projects.
And stop using M$ here. They literally have just bought ZeniMax. Also, I’m not aware of NCsoft slashing underperforming games. What I’m aware of is that NCsoft is on top of the studios that were performing well, and now they don’t make money. If anything, they should “help” ANet even further. Pushing them for another xpac instead of living crap episodes is not enough.

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Bruno Brito

The only insanity here is that you both are defending this crap while starting your comment with “THIS IS OUTRAGEOUS”.

Defending what? That a company stays afloat? Were you alive for Wildstar? Because everyone saw what happened when one studio puts all it’s eggs in one basket. See what’s happening with CU, where Mark has needed to make a new game ( while doing it on the worst possible way, yeah ), to keep the company up to work on the main game.

How old are you? This is not a idealistic issue. This is reality. You don’t get far betting on ONE place as a gaming company. You just don’t.

ANet was making ok money with GW2 until they decided to push living world instead of xpacs and then they decided to use money for other failed projects.

Cool, and then what? When GW2 stops making “ok” money, what’s your solution? That they try to THEN split resources for more games when they have none? Are you listening to yourself? Get down from this fucking altar and open your ears. You invest early when you’re up so you can reap the benefits quickly, and reinvest. You don’t try to split your resources when you’re ALREADY doing mediocrily. Specially when NCSoft owns you, a company known for gutting games that are just there doing their thing.

And stop using M$ here. They literally have just bought ZeniMax. Also, I’m not aware of NCsoft slashing underperforming games.

Your awareness is lacking then, maybe a failure of your school system: NCSoft slashed gamers that underperformed per THEIR metrics. The ONLY game they kept going was Wildstar, which honestly was quite the novelty from them. But all others were doing ok-ish and they cut it, which is exactly my point: OK doesn’t cut it for them.

Pushing them for another xpac instead of living crap episodes is not enough.

No one is defending living story episodes. Stop talking about this. We’re defending a company having other hooks for safety, because if by any reason GW2 does poorly for a prolonged time, we’ll see Anet close down.

Anet is literally a single father right now, with one aptitude and ONE job. If it loses that job, it loses everything, and can’t keep itself afloat, and has to bet on the goodwill of their landlord to maybe help them. A landlord known for not caring about things that don’t perform with good return.

Welcome to the real world. Take a seat, and learn.

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styopa

Am I the only person who shudders when they see “skills and balance update”?

Doesn’t matter what game, or if I’m playing FotM class or the class nobody plays. Man I hate when they start tweaking stuff.

The opening of the Living World weeks is a good idea, I’m going to assiduously get the roughly 1/3 I’ve missed but…I have to say that even though it doesn’t benefit ME, it’s about time that when Cantha drops, they should just GIVE people who buy the expansion the whole thing.

I get the idea behind the LWS episodes, I never really liked it, and right now it’s just damned annoying that some maps I can go to, some I can’t, some I can port-to-friend and still do the quests, some I can’t – it’s a bit of a mess. Just unlock them all.

EDIT: and as someone who got world complete in ancient days before mounts, before the nerfing of Orr (which is still a zone full of cancer, honestly), I’d like to see an
a) nod to those who did it back in the hard days, somehow
b) a new world-complete that would benefit people taking the time to complete frex Tangled Depths and all the new zones. I’d certainly like an incentive to do so.

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Bruno Brito

Am I the only person who shudders when they see “skills and balance update”?

I guess so, because GW2 classes are imbalanced to hell and back and are in dire need of revamping, specially core classes.

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styopa

They may be unbalanced (my reaver is effortless, compared to my engineer) but considering that this is (effectively) the same team that did the last “balance pass” and said ‘welp, yep, this looks good!’….what would make you think this pass would be any more actually-balanced than the last? Esp when most of their effort is likely focused on the next expansion, not tweaking existing classes?

The best we can reasonably hope for is a new FotM set of elite specs, 6 months of forum whinging about how PVP is terrible and (X) class is OP now, until they ‘balance-pass’ again?

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Bruno Brito

Nothing. I never said that GW2’s balance team is competent. If they were, they would realize that almost all classes require complete reworks, specially the Engineer and the Necromancer.

They are absolutely incompetent and i agree with you that i can’t expect nothing from them. That being said, i always look forward for balance patches because MAYBE we get something fun out of them.

I mean, some of the engineer’s new traits are quite fun, like aim-assisted rocket, and such. Bad, but fun.

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radow radical

Quite the opposite here on skill and balance updates: They are direly needed in any game of the genre. Balance over multiple (5+) gamemodes, 27 (soon 34) specs/”classes” and hundreds of gearcombinations will never be in a spot of ideal equilibrium but needs regular change in order to stay intertesting.

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Bruno Brito

I disagree. Balance is only required on highly-competitive modes, which should NEVER be the focus of MMORPGS. The reason why we have this shitfest of raiding, instanced content and PvP is because MMO developers decided that this would be our endgame, our focus.

Take the focus away from competitive modes and see how balance will be way less important.

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radow radical

GW2 famously tried to break with this stance by taking an “everything is endgame” approach.
And while in many ways succesfull, it did not manage to entierly replace more organized forms of content, without severly limiting the it’s playerbase.

Yet even those that are less involved in organized group contente, be it PvE or PvP are interested in balance updates, which is illustrated by the fact that the introduction of new elite specs is one of the most awaited elements of new expacs across the playerbase. Simply put: People don’t want to run the exact same build for 12 years – which shouldn’t be a huge surprise.

There is also another much overlooked uissue: While individual balance patches widely varry in quality, in the long run a lot of progress is made that significantly increases the quality of the game. One example is that at launch many structures and worldbosses (sepecifically asset bosses) were entierly unsubsceptable to condition damage and crits, significantly limiting the range of viable builds, specifically in non-organized-endgame content. On top of that those bosses that could recieve conditions had a cap so low that having multiple players run condibuilds was pointless. And I’m not even going to start on the old defiance mechanic. These things have been changed massivly, in feature and balance updates and made the game much better as a result.

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Bruno Brito

GW2 famously tried to break with this stance by taking an “everything is endgame” approach.
And while in many ways succesfull, it did not manage to entierly replace more organized forms of content, without severly limiting the it’s playerbase.

Not what i’m speaking of. Treating everything as endgame still puts an toll on the playerbase because of the overfocus on competitive instance content: Dungeons, Fractals then Raids, SPvP and WvW.

They shoulda have focused on leveling, world building, open world content, lateral systems ( better crafting and more social crafting, housing, fashion wars, etc etc ), and made the rest of the instance content, important but SECONDARY.

As long as we keep focusing MMOs with instanced content as primary content, we’ll keep having those issues.

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radow radical

> They shoulda have focused on leveling, world building, open world content, lateral systems ( better crafting and more social crafting, housing, fashion wars, etc etc ), and made the rest of the instance content, important but SECONDARY.

I’d argue that they do tend to focus on open world and story content more than anything. No Element of the game has gotten so frequent and reliable updates.

Some of the other systems you describe could have gotten more attention, I agree: crafting, social systems (guilds havn’t gotten any updates other than new guild hall decorations in years).

However totally sidelining organized isntanced content of any kind ot the degree you suggest is a specific expectation you seem to have and that I don’t think terribly many people share and where I don’t see a convincing argument for.

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Krzysztof Czajka

Who cares about their shitty balance? The whole gameplay is a tank snooze fest. Shitloads of boons and cleanses and heal, heal, heal, mitigate. It’s like early TESO but worse.

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Chaos Engine

They better not release EoD at the same time as New World.

Or else I need to find a way to clone myself so I can play both games simultaneously.

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TomTurtle

I’m loving the concept art. I cannot wait to see the Canthan environment reimagined for GW2.

Also, good to see ArenaNet bringing back some Season 1 content. I hope we one day get the Nightmare Tower.

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Greaterdivinity

Legendary armory sounds neat, just wish I like, had a legendary to use it >.>

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styopa

I wonder what actual % of players have legendary items?
I can’t imagine it’s over 1%.

Is that really the content worth investing (now apparently quite limited) dev time in?

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Castagere Shaikura

seems everything they do is about the end-game players. I see this game ending up like Rift.

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styopa

*cough* *cough* Wildstar *cough*

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Rex Smashington

Catering to end game players is how MMOs survive. Not how they fail. Long term goals and achievements are what keep people playing MMOs. The Gem Store is eventually going to kill GW2 if they keep the majority of their content on it. This info drop today was a massive step in the right direction.

And Wildstar and Rift failed in the first 2 years of release. MMOs that make it 9 years don’t just fold up and flop like games that never had a fanbase to begin with like Rift and Wildstar.

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radow radical

Interestingly ANet is usually criticiszed for doing the exact opposite: Focusing on open world and Story content rather than raids, Fractals, competative formats and other organized group content.
In this very roadmap one of the mainfocuses is making old Living Story content attractive for new people by making it free and giving the established playerbase a reason to come back to it.

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radow radical

On GW2Efficency 13.456% of players have the achievement “Legendary Collector” that requires the player to soulbind 5 unique legendaries. 16.045% have unlocked Twilight, the most unlocked legendary item (out of a total of 58 legendary armor or weapon sets, not counting the trinkets. The Progression Stat on legendary skins (again not counting trinkets, since those dont have skins associated) is 20% of the registered playerbase have 3 or more legendaries. Out of the Playerbase that has 2-4k hours playtime 50% have at least 2, our of those that have more than 4k hours 90% have at least 1 legendary.
Of course those statistics skew towards the more active playerbase, since those that arn’t as active are much less likely to register of GW2Efficency, but those numbers suggest that more than 1% of players that reach endgame do actually have a legendary weapon.
On the other hand the numbers will likely rise with the announced “free” legendary people can get from partaking in the living story meta achievement that spans LS Seasons 2,3,4, and the Icebrood Saga that was also announced in the blogpost discussed in the article.

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Ewan Cuthbertson

Well take part in the spotlight weeks and you will get a free legendary amulet for completing the achievements and a precursor token for a new generation 3 legendary weapon when EoD releases.

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Matthäus Wey

So a whole lot of nothing it is