MMO Business Roundup: Nexon’s bitcoins, Fortnite’s tiny iOS playerbase, and GDC’s State of the Industry

    
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Welcome back to another roundup of MMO and MMO-adjacent industry news.

GDC’s State of the Industry: GDC’s annual survey of game developers offers an array of interesting stats this week. The survey of over 3000 developers and industry professionals showed that nearly half had seen game delays from the pandemic, PC is still the most popular platform, and almost everyone thinks the 30/70 revenue split on digital storefronts is bad.

Epic v. Apple: It’s the lawsuit that keeps on giving! Depositions relating to the ongoing suit between the tech giants have actually revealed some interesting tidbits for games-watchers, as apparently Fortnite on iOS isn’t actually a large chunk of Epic’s revenue. From 2018 to 2020, PlayStation 4 turns out to generate almost half of the game’s incomes, followed by Xbox One with over a quarter, followed by PC and Switch. iOS accounted for merely 7% of the game’s fortunes, with Epic projecting that to fall to under 6% on the platform by the end of last year.

Nexon: The Korean MMO giant announced this week that it’s purchased $100 million US in bitcoins, representing “less than 2% of Nexon’s total cash and cash equivalents on hand.” Yikes. “In the current economic environment, we believe bitcoin offers long-term stability and liquidity while maintaining the value of our cash for future investments,” Nexon’s CEO said.

Azerion: Habbo Hotel’s parent company, which bought up Habbo’s Sulake just at the beginning of this year, has raised $242M US to help it buy up even more stuff. Azerion says it aims to “finance multiple acquisitions across its platform” including profitable gaming content.

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Leo
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Leo

Yeah bitcoin and stability don’t go hand in hand. Plenty of stocks or bonds are more something I would look in to if I were super mega giant corp. Also stocks/bonds don’t use crazy amount of electricity to just do simple things with.

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Greaterdivinity

From 2018 to 2020, PlayStation 4 turns out to generate almost half of the game’s incomes

This is super interesting! I figured it did well across all consoles, but seeing the PS4 be so dominant across PC/PS4/Xbox One/iOS/Android) is surprising. Speaks to how huge the install base for the console is as well, though I gotta wonder how the numbers are looking with Switch in the mix too.

In the current economic environment, we believe bitcoin offers long-term stability and liquidity while maintaining the value of our cash for future investments

Stability…it has? I mean it’s still going up now but it’s a highly volatile “currency” that can see peaks and valleys of over 10% gain/loss in a single day. Longterm liquidity? Erm, are there many places that will actually exchange large volumes of Bitcoin for millions of dollars?

Man, crypto and NFT’s are just so HOT right now, and I still fail to see a practical reason for either to really exist outside of NFT’s being a way for artists to more easily navigate the complexity of their works in a digital world where anything and everything can be copied and shared.

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Katzvariak

Ah they will find a way to monetize that BitCoin and incorporate it into their games…

ENTER: NEXCOIN!
That you purchase using real cash OR mine it using their game’s client running in the background.
AND you can only use NEXCOIN on their platform. kekw