Star Citizen shares some new armor concepts and another preview of the Orison landing zone

    
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This week’s Star Citizen video has a couple of advance looks at what the devs at CIG are cooking for the game’s alpha, leading off with a host of armor concept artworks that include a heat-resistant suit, a utilitarian armor from Greycat, a heavy combat suit, and a set of unnamed armor that looks like the kind of thing a Guardian would wear.

The devs in the video further outlined how armor can be used to customize a player character’s look, with some armors being modular, others (like the unnamed combat armor) having unique visual additions when pieces of its whole set are combined, and others like the heat-resistant armor being bespoke and otherwise not modular. One of the devs in the video does promise that players will have more customization in terms of armor than not.

The second half of the video once again takes us on a preview of Orison, specifically of the industrial platform section of the landing zone. The video offers a version of the location that’s not final and is likely to change, but does take into consideration places of interest like maintenance access areas, the different levels of the shipbuliding docks, and a visitor’s center where Crusader Industries merch and platform tours are offered to visitors.

source: YouTube
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised around $350M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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Jo Watt

Looks cool. The meme of it releasing in 2020 has come and gone… Guess 2030 will be the charm.

Not to make excuses, as I have long been tuned out for SC, but the game is still in development. So people have to remember going into “games” like this you are a Tester. The goal is testing. Testing every system. Things are gonna happen that may not be fun for you but will most likely lead to changes in the future to prevent or change the way things work for release.

Anything that is in development is not a “game” it’s literally a testing environment.

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Ardra Diva

Landmark was 10x the game this was, and it was a “testing environment”.

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Jo Watt

It was still a testing environment. That’s true. Doesn’t matter how good or bad any of the projects are. I’m just saying when you go into a game that’s in development you are testing all available systems and that’s all.

Speaking of Landmark is a bigsad though. I was having a lot of fun in it waiting for EQNext. :(

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Ardra Diva

I miss Derek Smart’s comments on this game.

Leo
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Leo

there needs to be a Derek Smart comment bot

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Totes McGoats

All we have to do is say his full name three times in the comments and he’ll show up…

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StarkeRealm

I wonder if Derek Smart still googles himself. All the vitriol from the SC cult may have finally broken him of that habit.

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angrakhan

I do have to hand it to the CIG folks; they dream big. It’s a pity their actual development output is only a fraction of their vision.

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Life_Isnt_Just_Dank_Memes

It’s so frustrating because all the ships are a joy to fly. They all fly so differently and have their own handling etc.

Development is moving at a glacial pace.

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Utakata

It appears there is and has been for awhile a rudimentary working basis for the game. That is, it’s playable in it’s current form. But I wonder because the way they’re funding it, they’re making significant money off of it, which may not be the case if they fully released it. Therefor, they have the motivation and incentive not to deliver things too fast…

…this is pure speculation, btw. They also might be just stupidly slow at getting anything out, for right or wrong.

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Tom316

I think it all comes down to they picked the wrong engine for the job. Having to rewrite major portions of the engine just to do the basic things they needed. It still seems like a major struggle for them as they go along.

I have to wander how easy it is to add new features to the engine giving how long it takes to get things in and then all the bugs that turn up because of it.

Sadly I think its to a point where they are too far into it at this point to make any type of a meaningful change

While the game does look good you can tell that the cry engine is struggling to deal with it all

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Joe Blobers

Question about game engine have been raised many times and got answers, including from CR and devs.

At time of kickstarter, Cry engine was the best for the project, not saying Unreal was bad.

With scope change mid-2014, no available game engine was able to handle it. True in 2014 and still true in 2021.
The single game engine able to do it is the one developed by RSI from Cry Engine/Lumberyard.

The two last main core tech are currently under implementation/testing (Icache + server meshing) by dedicated teams.

It is absolutely normal to have bugs and crash (client and server) during an Alpha, whatever the game engine. For sure the one RSI is working on is more complex but they are slowly but surely tackling down hurdles one after the other.

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Tom316

Oh I know there will be bugs and crashs during Alpha. But the whole point of using a game engine thats already made is to speed up development. That has actually worked the opposite here. If anything its slowed down there development alot.

We are talking almost 8 years now and still core things are missing from the game. 8 Years an a good team, they could have designed and programmed there own engine from the ground up to fit there project. Instead its been shoehorned into a engine that was never design and programmed to do so.

Even now the Cry Engine / Lumberyard engine can not do what they set out for it to do. So to say it was the single game engine for them is wow.

As far as the Unreal Engine goes. Its abilities would have been way more fitting (back then and even more so today).

Of course we could debate this all day long but lets just be honest. Darn near 8 years and there is atleast another 4 years of engine work before its ready. And I’m someone who plays Star Citizen on a darn near daily basis. I’ve put in more then my share of money into the project. I’m not disappointed or anything. Just that it is taking way longer then they expected and thats down to engine choice at this point in time.

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Joe Blobers

Making an engine from scratch was on table as you can imagine… Seniors developers did decided back at kickstarter that was not suited for it. As you say, we could debate forever. Personally I don’t had expertise about the subject back in 2012 and still have not in 2021 :)

Yes 8 years (and counting ) is long for any individual but not based vs scope and the fact they did created a company from scratch starting with 12 guys, zero studios or pipelines.

The two main core tech required to complete the tech loop are icache and server meshing.
Icache R&D is done and currently implemented in engine, server meshing is the one still requiring several incremental test phases.

The good is that by end of this year we will have a better vision of server meshing progress. In the meantime this is just the ‘perfect’ journey for those caring about ambitious space game done by and for backers.

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Ozzie

Yeah what I do to temper expectations is look at the yearly roadmap and ask myself “OK, if all goes perfectly, will the game be in a good enough state for me?” and the answer is always “Hmm, not quite.” So I check back next year.

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Life_Isnt_Just_Dank_Memes

I feel awful for new players jumping into SC right now. Gankers and trolls are killing people fresh off landing pads right now. It’s an absolute mess at the moment.

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Utakata

That would make me pull my funding for this game in a heartbeat. They should never let griefers rule the game if they plan on having a broader audience.

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Ozzie

This was actually my experience but I’m a huge noob at SC so could be my fault. I was trying to put my motorcycle into the bay of my ship (so I could take it to a planet), but by the time I got everything set up and driving my bike in there, someone had hijacked my ship and flew away!

Though I’m sure there is/will be a way to transfer vehicles into ship bays eventually. And also anti-griefing/security stuff. Or I could grab a friend to help. Still made me log off.

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Ardra Diva

No, it wasn’t your fault at all. Those people are jerks.

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laelgon

My experience playing has led me to the unfortunate conclusion that the developers are naïve about how players will behave and what most players will tolerate. Their response to people effectively spawn camping is telling people to get friends to come help, and essentially just “git gud.” Not to mention that they continue to remove “artificial” protections and pretend that the turrets and AI they have do anything at all.

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Tee Parsley

And once the Goons roll back in, SC is going to be hurting. Or perhaps that should read ‘The Goon’s children’…..

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Dementropy

Most of the EVE Goons moved on or got refunds. That said, if SC ever goes f2p (LOL) or is released and is good, I’m sure there will be an active Goonswarm contingent camping the pads.

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Joe Blobers

Quote:”Most of the EVE Goons moved on or got refunds”
LOL… Show your stats from anon source :)
As usual, a fraction of a population like a hundred guys at best, EVE goons in that case, failed to change SC to make it a EVE copy/paste years ago and moved on.

CIG did recently banned 3 players who were actively chasing individual across Stanton and servers just to make their life miserable. If you believe a second they will let 10’s guys around for years destroy new comers experience you are wrong.

Such situation let them just gather more data to update control mechanism like prison, bounty and station self-protection. Those three alone will allow to make griefer life miserable, without counting Orgs that will specialized in “criminal” behavior.

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Dementropy

Joe! It’s been so long!

As usual, you try to rewrite history. EVE Goons never tried to change SC – SC had to be a game first, and that has yet to happen :)

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Joe Blobers

As usual you don’t even make a fraction of effort to recognize they did tried to change it and failed.

SC don’t have to be a game first as it first have to be developed, hence the 1 million individual backers supporting it, including so called Goons… still waiting for yours stats about “Most of the EVE Goons…” :)

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Nosy Gamer

As a long time EVE watcher, I don’t think you have to worry about EVE Goons returning to SC unless EVE goes under. Based on comments by The Mittani (the top EVE Goon) on his Twitch show, Star Citizen isn’t in a playable enough state for them. And from what I’ve seen on all the YouTube videos, Alpha 3.13 has a lot of issues.

Even when CIG gets the game out of alpha, I don’t think you’ll see a lot of EVE Goons return. The lack of empire building, no large-scale fights, and a AI dominated economic system will guarantee that.

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Dementropy

Joe: “LOL… Show your stats from anon source :)”

Also Joe: “they did tried to change it and failed.”

Doesn’t provide a source.

Give me some proof that a handful of backers tried to strongarm the poor independent developer. I mean, either they got refunds, or they didn’t. Would you rather accept they got refunds, or believe they still have active accounts, to make the game “more interesting” during free-fly events?

Are those scary EVE Goons that threatened CIG also the reason Star Citizen hasn’t released? What about Squadron 42? That must surely be on schedule.

Seriously, stop buying into myths. Scroll up. The facts are in the box at the end of the article.

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Joe Blobers

You bring it on the table Dementropy now you are embarrassed because you have zero stats… “Most of the EVE Goons moved on or got refunds”… how many? a percentage may be vs total backers?

My comment is correct, whatever their number for a simple reason…
– First: They failed to change the project. This is factual, even CR did said SC won’t be EVE and this is well explained by Noisy Gamer in this section,

– Second: I don’t deny some may have requested refund as any backer is entitled to do so as per TOS,

– Third: you are the one talking about EVE Goons shooting guys on pads or associating SQ42 and SC release to them… Fun you talk about myth when yours comments are 100% speculation about EVE Goons :)

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Dementropy

First: They failed to change the project. This is factual, even CR did said SC won’t be EVE and this is well explained by Noisy Gamer in this section

– citation needed

Second: I don’t deny some may have requested refund as any backer is entitled to do so as per TOS

– most sensible thing you’ve said in half a decade

Third: you are the one talking about EVE Goons shooting guys on pads or associating SQ42 and SC release to them… Fun you talk about myth when yours comments are 100% speculation about EVE Goons

– try rereading what I said, slowly this time. I can’t tell if it’s a language barrier, or if you’re just that desperate to attack people in light of more delays, but you obviously can’t tell the difference between hypotheticals, someone discussing an Occam’s Razor approach about how it’s entirely CIG’s fault they mismanaged this project (two actually, looking at the state of CS and Squadron 42), and facts.

But I’ll try to be less nuanced next time, if it helps.

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Joe Blobers

Being nuanced is not much required from you Dementropy: CIG is doing all wrong. To be read through any of yours hypotheses, Occam’s Razor discussion approach or assumption this is straight CIG’s fault :)

I can’t wait for yours comments about how CIG is wrong with it’s next Invictus Launch week…

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Dementropy

CIG does two things very well:
1. Selling a dream
2. Getting funding

Things CIG does very poorly:
1. Communication and transparency
2. Releasing actual products

We’ll see what server performance is like during Invictus Launch week.

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Joe Blobers

All developers do sell a dream somehow. Talk to those who prepaid or bought Fallout 76, Anthem or more recently CP2077, all more expensive than SC starter package.

Funding is the consequence of Publishers delivering crap, none ambitious, copy-paste of games and others space games not offering what SC do provide even in its Alpha buggy state. This is totally justified just based on such situation. Which does not mean spending blindly to any kickstarter floating around or amount that are based only on hype factor.

Next Invictus may be a bit better as CIG do learn of past events (Xenothreat was relatively good on server side).
As you said, we will see… as staying aware while handling frustration should be the key components of anyone life :)

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Ardra Diva

how many different methods have been tried to control ganking and griefing? And all completely fail because that breed of human is irredeemable.

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2Ton Gamer

Relatively new (1 month) and here’s my experience with that. I’ve been blown up on the platform once and had someone jump in my ship once when I left the hatch down. I’ve also been killed once while out in my ROC although that was my fault because I could’ve gotten the drop on them but didn’t own any handguns. That’s it. Out of tons of station respawns and visits at PO and Everus that’s so the griefing I’ve encountered. Not bad at all and nowhere near enough to make me quit.

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Jo Watt

This sounds like the usual experience in every pvp game tbh. There’s rarely a time when the mythical greifer boogy men are around. Much less camping you for no reason. Not saying it can’t happen, it’s just really rare.