Guild Wars 2 has good news about its legendary armory

    
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When your disco ball just isn't shiny enough.

We all know that Guild Wars 2 does love to monetize a lot of its features, so there’s been some concern among the playerbase about how much ArenaNet was going to charge for the upcoming legendary armory, especially after the old build templates snafu. Good news, it turns out: The armory feature will be 100% free to access and use.

“We have seen some questions regarding the possible cost of the Guild Wars 2 legendary armory and want to confirm that the legendary armory will be free,” the studio said on Twitter. “Players will not need to spend gems to use this feature.”

The legendary armory will snarf up any new legendary item created by a player and make it usable across his or her entire account. “This removes the need for you to swap legendary equipment between characters through your bank or shared inventory,” said ArenaNet back in March 2020, when the feature was first announced.

The armory feature is coming this summer, according to the studio’s roadmap.

Source: Twitter
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SmiteDoctor

Hard to monetize a feature when only a small part of your player base Raids, how much money would they expect to make?

Better to make it free.

My only question is why bother even using limited dev resources on a feature only useful to a small end game population when they could have spent those resources on the finale for IBS?

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Vanquesse V

That sounds like two very different tasks that would probably barely have any overlap in terms of people working on it.

T h e n o n y m o u s
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T h e n o n y m o u s

As someone who hasn’t played GW2 since like…launch basically, “the finale for IBS” sounds confusing and very messy to me lol.

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K8 D

Because making the legendary armory encourages players to participate in different aspects of the game they normally wouldn’t, bringing new faces to group content. Also there will be a nice chunk of gems to gold exchanged as more people will be wanting to fund legendaries.
Funding a better finale for IBS wouldn’t have helped the future of the game long term.

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K8 D

Good news would be if it’s not monetized at all. They will probably make you pay for slots like build/armor templates or bank slots. This doesn’t mean much.

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Bruno Brito

Interesting. I wonder if they could do Account Bound professions, and give players some craftable rush items to level alts. So you wouldn’t need to level a new prof on a new alt, you could just use that specific item crafting that doesn’t give you anything except levels. So even if you had like 500 Leatherworking, you would still be able to level from 0 to 80 by crafting.

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Vanquesse V

Does having character specific crafting levels even do anything in GW2 besides enabling anet to sell you some QoL?
I hate having to switch characters to get to the one with the right profession if I need something done, so I just end up never touching the system. Being burned by focusing on the 2 only professions to get left behind when we became able to craft ascended items didn’t really help either I guess.

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Bruno Brito

Not really. Crafting in GW2 is one of the weakest parts of the game, and mostly used for ascended grind, moneymaking if you’re really smart or leveling toons.

I would like them to just make the goddamn thing account bound and not forcing me to change professions on toons. Just fix the UI in a way that all profs are interactible.