EVE Online is declared immortal, draws scientists to its Project Discovery system, reveals a space cult

    
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There’s quite the cocktail of news pieces floating out there in relation to EVE Online as that headline would suggest, so we’ll collect them here in one place. We’ll start with an interview with CCP Games CEO Hilmar Petursson, where he talked about the game’s 18 years, admitted to overestimating the studio’s ability to create multiple projects, and exuded no small measure of confidence in the sandbox’s long-term viability:

“It’s never going to die. The pyramids, the Great Wall of China, the Bible, like, take your pick. There’s a lot of things that go on forever. The concept of money, the US dollar… These are social constructs and games are no different. They’re social constructs. And if they do a good job of being relevant and keeping up with the times, there’s no reason for them to end.”

Next up, there’s a look at the Project Discovery initiative’s impact, which readers will note put out a call to help with COVID-19 research last year that was answered by a large number of players. The piece outlines how that helped scientists with the virus and how Project Discovery is drawing attention from the wider science community.

Finally in in-game news, a recently shared video unveils that a recent round of planetary attacks is the result of a doomsday cult known as the Equilibrium of Mankind, which features someone who can be charitably referred to as a discount Emperor Palpatine cosplayer declaring the time to open “the gates of Paradise.” Because anything that a dude in a hood backed by a creepy synth pad says can only mean good things.

sources: Rock Paper Shotgun, IGN, Twitter, thanks to John for the tip!
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Knecht_Rootrecht

From what I remember from EVE, are underdelivered projects, aborted projects and then chasing the next thing, underdelivering it and aborting it as well for the next thing… an endless cycle of incompetence.

EmberStar
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EmberStar

The ghost of the $60 monocle and their complete non-attempt at customizable captains leap to mind. :(

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Kickstarter Donor
squid

There are those that would argue Eve has been dead for a long time now. I don’t follow it very closely, but when’s the last time any significant amount of territory changed hands via conflict/war?

Turing fail
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Turing fail

There’s a major war ongoing for months, with what had been the dominant alliance pushed into a corner with it’s bases besieged and being methodically demolished by their enemies.

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Kickstarter Donor
squid

Is it actually a result of CCP trying to create conflict with the mining changes? I remember last time I played I was holed up in a dead-end hisec system doing a bunch of mining, but after those changes started going in, I’d log in each day to find that huge fleets had already come through and strip-mined my system.

Turing fail
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Turing fail

I recall hearing this war is a personal vendetta, led by someone with a grudge against their former alliance.

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Paul

Massive amounts in the last few weeks alone with the war currently going on actually

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Loopy

The core EVE population is as stable as it gets. It’s a very niche game, and it has attracted a very specific population of players that align with that niche.

Unlike themepark phantasy MMOs where there are literally dozen alternatives waiting on you, there really aren’t that many (if any) space sandbox point and click open PVP games like EVE. CCP has cornered this market, and the players found their home.

As much as i wish for EVE to have been a different kind of game, i applaud it for being a true definition of a virtual home for its players.

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Krzysztof Czajka

And the core population are hardcores and people who played for a very long time. I don’t think it attracts new players more than it looses. Does it mean the game is alive?

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Loopy

I would say that a relatively stable population is the key criteria for an MMO to feel “alive”. From what i’ve observed, EVE has achieved this, and the delta between new players and leavers is negligible in the context of the activities that are ongoing any given day.

EmberStar
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EmberStar

It has a sizable, stable population. It doesn’t *lose* more players than it gains. It’s not growing, but the people who play it know exactly what it is and are okay with that. Saying that a game is “dead” because it’s not churning through ten thousand “log in and quit forever” players a month feels a bit weird. Kind of like claiming Jamaica is a dead island because it doesn’t have an active volcano and isn’t getting bigger.

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Bruno Brito

Does it mean the game is alive?

Uh…yes? Just because someone is bleeding or sick, does it mean that person is dead?

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styopa

Hyperbole Friday, I guess?
I mean, good that the CEO is enthused but …what was EVEs new player uptake over the last few years?

“I believe this is a really enjoyable game, that has lasted nearly 2 decades because the play is compelling and interesting for tens of thousands of people.
I really hope as we continue, more people will give it a try!”
Do we not say stuff like this any more?

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Armsman

“I believe this is a really enjoyable game, that has lasted nearly 2 decades because the play is compelling and interesting for tens of thousands of people.
I really hope as we continue, more people will give it a try!”
Do we not say stuff like this any more?

^^^
Coming soon…the NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, NEW, Eve Online Player Experience…yes, this time CCP got it right!…promise…