Path of Exile promises more aggressive VRAM engine changes to make for a better game experience

    
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VRAM it in there.

Who wants to learn how VRAM works today? See, Path of Exile is making some changes to how it utilizes VRAM in terms of resource management, and it wants to make absolutely sure that everyone reading about the update understands precisely what that means. So there’s a whole lot of discussion about how VRAM works, how the different rendering APIs utilize it differently, and how the game has heretofore had a rather conservative setup that tries to minimize use of VRAM to ensure the best possible performance without slowdown or crashing.

Of course, the “heretofore” in that prior sentence implies that this is changing, and that is indeed the case for the future of the game. It’s set to change to a more aggressive use of available VRAM resulting in less texture pop-in and smoother performance, especially for players with mid-range or better GPUs to take advantage of this. You can read the more detailed explanation on the official site; just look forward to it in the very near future, possibly even next week.

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Dankey Kang

Makes sense. Modern graphics cards have plenty more VRAM than they did back when PoE was first released.

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Dug From The Earth

Whoops… confused memory types in more original post… ignore this.

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Vanquesse V

all while selling a 5 pack bundle of MOUSE CURSORS for 10$ USD.

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Greaterdivinity

At least they didn’t break yolomouse and added the free high contrast cursor. It’s sure a weird thing to monetize, reminds me of how SWTOR monetizes bloody action bars, but at least it’s a purely flavor thing. IMO while some of them look pretty cool, they all blend in too well with everything else in the game and will be impossible to see doing any serious content.

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Dug From The Earth

AND they showed off/talked about additional free high contrast cursors to come.

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Greaterdivinity

While I appreciate Chris going into detail in a sense also like…I don’t think anybody cares about the nitty gritty as to why. Folks just want it fixed somehow and don’t really care how. The game is already rippy enough (especially in hardcore) without needing to worry about boss mechanics, enemy skills, or enemies/bosses simply not rendering or having delayed renders leading to your death. This has been a problem for a while, and I’m glad they’re addressing it even if it’s coming much later than it should have.