Players begin leaking footage of The Division Heartland closed test

NDA, schmen-DA


The Division: Heartland, the free-to-play game from the Division IP that was among the reveals that Ubisoft recently announced, has been undergoing a round of closed testing. While said testing is under an NDA, that has not stopped folks from leaking footage of the game.

One such leaker’s footage reportedly offered about 20 minutes’ of gameplay, though that footage was also mostly composed of the leaker adjusting settings, using emotes, and otherwise acclimating to the controls. Another leaker’s footage, which is still on Twitter at the time of this writing, features an introductory video from lead game designer Taylor Epperly, who beseeches the player to not share footage outside of official channels and “[ruin] the surprise for the larger Division community.”

In that same video, Epperly describes Heartland as “a free-to-play open world survival action shooter” that takes place in the small town of Silver Creek. The game features an Expedition mode that has players joining in PvE co-op to learn the area’s story, and a PvPvE mode called Storm that pits 45 players against one another. In both modes, Epperly states there will be looting, scavenging, fighting, and survival gameplay while avoiding a new virus contamination.

Ubisoft has been doggedly cracking down on leaker footage, so most of what’s been shared is pretty much offline. For now, the embedded tweet with Epperly’s briefing is available. Try to ignore the watermarking. Though, to be honest, if a player names himself “Skyleax” in-game, Ubisoft probably shouldn’t be surprised.

sources: Twitter, VG247, YouTube

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Amused that the video asking people not to break the NDA immediately leaked. This is why we can’t have nice things : |

I’m actually avoiding the footage proper. Caught a few seconds but I’m happy to wait until they’re reading to start rolling out proper live footage of the game so we can see how it looks after testing.

I can’t say I’m super optimistic about it, and the continued random crash bugs in Division 2 are frustrating as I’m tinkering around in that again, but I’m here for it because why not.


I’m worried about the PvP, I love the movement/mechanics of the division games, but they have not had a fun/successful pvp implementation yet. Overwatch (push the payload), Paladins (push the payload), CS/Valorant (hostage rescue/plant the bomb), Rainbow6Siege (control the area) all are great models to copy from. Giant aimless open world battles and battle royale modes are lacking in direction, and reward camping (boreing gameplay). In the Division 2 they had a good mode (capture the point) but had 2 maps and never released anything else, so it got stale fast.


Doesn’t help that the previous Division games have been based around vertical progression.

I don’t think we’ve ever had a successful PvP game (or game mode) built around large power gaps. Just doesn’t work for a whole variety of reasons.

I agree that the actual game modes themselves in TD2 didn’t work that well either. I tried my hardest to get into the Dark Zone but just had too many experiences of people killing me and taking my stuff just as I was trying to evac all my goodies. I had the occasional good experience, but it was mostly just wandering around by myself, then getting jumped and killed.

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There’s apparently some form of pure PvE as well as the PvEvP. Not sure what it entails though I thin there’s some leaked footage of it floating about.