Which Star Wars Galaxies rogue server is for you? Here’s the best list we’ve seen

    
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The MMORPG rogue server industry is booming lately, you might have noticed, particularly for much-loved MMOs that were sunset for dumb reasons in the first place – and that includes Star Wars Galaxies. Just this month, we’ve been covering the Bespin expansion for SWG Legends and the impending launch of SWG Restoration III coming up at the end of May. But as we’ve noted, there are tons more such SWG servers, many of them with different rulesets and starting points from the SOE game’s history. So which one do you pick?

MMO YouTuber Napyet aims to answer that question. He’s picked up where our own Hyperspace Beacon left off a few years ago to run down 10 of the most popular options for the live servers. His new video zips through the core servers, batching them into pre-CU and post-NGE groups (CU being the “combat upgrade” that happened before the NGE aka the “new game enhancements”). Offering pre-CU rulesets are the original long-running emulator, SWGemu, as well as the Clone Wars-era Attack of the Clones, French-language Aurora, the Jedi-system-fixing Awakening, the space-rich Bloodfin, and the RP server Empire in Flames, which is notable for a dramatic crafting overhaul. As for the post-CU and NGE servers, those are dominated by the widely covered and highly populated Legends, plus Beyond, and the event-happy Prophecy. Plus, Restoration 3 is still on the way. It’s the best modern recap and worth a listen if you’re shopping for which one to try.

Bonus: During the introduction, you can actually see my entertainer hiding in the back of the Legends Bespin cantina, macroing away. I’m even fully clothed!

If you’re a fan of Napyet or just want to hear two hardcore SWG fans discuss the game in detail and the state of the rogue server community, you can also check out the lengthy podcast he and I did on that very subject last year.

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Luke W

I see so many arguing and bashing other versions and servers and chuckle.
Honestly, not a single one of the servers are true SWG. SWG was unique because of it’s forced community interaction by limiting the number of characters one could have, making one either play nice with others, or pay through the teeth for multiple accounts.
Even basilisk offers multiple non jedi characters, allowing people to sustain themselves without need for community, large or small. It seems like a boon at first, which is deceptive, because it allows you to do so much more in the game. Yet games(for the players) should always be about the player community first and foremost, and not as much the content itself. When you take away the need for player economy, it changes the game.
Because of the full interactive gameplay, it cut out a lot of toxicity and gave people a feeling of community, because you NEEDED to rely on others to progress meaningfully in the game. If you were toxic, or just lazy, you would not find people to work with easily. If you did find someone toxic, the community could, and often would, weed them out and make the game an overly unpleasant experience, causing them to leave or adjust their attitude to a tolerable level.
Not to say it was perfect. There were a lot of flaws and still a rather unforgiving playstyle. If you were unable to adapt, then that’s what other games like WoW was for, offering an alternative for the newer generation players that favored a linear game.
It is a simple adjustment that, in my opinion, has thoroughly ruined the possibility of ever recreating the game, as for a game like this, the community is where the game lies. An open ended game, has only its content, but the players are where the heart is. Most games focus on the story, the graphics, the playstyle… the community is addressed, but most of the games are not the same player based economy that SWG had to offer. The few that are, come from a different angle and still do not offer the same player community integration and diversity. I loved SWG, but the SWG today, is not the same, nor can it be, because the minds of the players are different, the purpose of games are different, and the direction of ambition and innovation is different.
The game is not the same to me, and I will forever hold the memory of SWG in my heart.
To those that have found a community, I congratulate you. To everyone else still trying to find a place in the galaxy, may the force be with you.

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Mighty Lu Bu

This is a pretty bad list… I can’t believe SWG Awakening was even mentioned as that server has been dead for about 3 years.

One of the best Pre-CU servers is probably Sentinels Republic and while I do not agree with all of their changes, they have about 150-200 active players (as opposed to something like Awakening which has about 50 active players or less). They have been balancing the professions and they have also made some of their own planets.

I also like giving Sunrunner II a nod which has about 70 active players (that’s also a small population though). They have made a lot of really cool changes though and they continue to balance all of the professions. They have even made some of their own planets.

I recently started playing on SWG Restoration III and I like it but it’s been a rough launch and the server right now is pretty buggy. That being said, it has about 500 active players which is pretty crazy for a Pre-CU/CU/NGE hybrid. If it keeps tuning things up this can shape up to be one of the best servers out there.

Lastly, SWG Legends (which has a crazy population of 800+ and I have seen it hit up to 2500 on somedays), but it’s NGE and well NGE is pure trash.

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Giskard Daneel

I’m curious to give Restoration III a try, as I had nothing against CU – it was NGE that drove me away.

But the link to register on their website doesn’t use https and redirects to an actual IP address rather than FQDN. WTF? Red flags all around.

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Dug From The Earth

Id give these servers a try however my CD copy of SWG (along with any other physical copies of games i had) have long since been removed from my home after way too many years, 2 moves and the fact that my computer doesnt even have a cd-rom drive anymore.

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Bruno Brito

You can download it on the reddit sidebar.

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Dug From The Earth

Which reddit?

I checked the SWGLegends reddit (which has nothing on the sidebar)

as well as the SWGEMU reddit, which has all sorts of info and links for Basilisk and other servers using the EMU version, but nothing for solving my situation.

In fact, the link on the sidebar for installing what you need, takes you to a page that says “You need the actual physical CD roms of the game”

Gipfeli
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Gipfeli

just download it directly from the restoration page

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Bruno Brito

The SWG reddit.

https://www.reddit.com/r/swg/ Right on the sidebar, my friend.

->

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Dug From The Earth

thank you

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Bruno Brito

Keep that reddit near. It’s the biggest source of info for SWG rogue servers. The EMU reddit has arbitrary rules that harden the search for CU/NGE.

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PhoenixDfire

I’m so jealous of the SWG fans who have all these lovely rogue servers, which has had support from the old devs. You don’t know how lucky you are!

Us old MXO players have one partial implemented server (which is an amazing achievement because it’s only a single person working on it)!

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MagnifyingLens

I’ll just put this in here, it’s a post I dropped into r/MMORPG the other day. It should explain the differences and give some advice:

Allow me to provide a little (OK, less little than I planned) explanation for understanding the “versions” of SWG and the server types running at present.

The version initially released is referred to as “the pre-CU” (pre-combat upgrade). It was skill based with a mix-and-match profession system allowing free-form character design. The largest currently-running server for this is SWGemu (aka “Basilisk”). It runs emulated code and none of the servers running pre-CU have “Jump To Lightspeed” (the space combat expansion) enabled as far as I’m aware.

The last version of the game is referred to as “the NGE” (New Game Enhancement) which made huge changes to the fundamentals of the game, changing it to one based on classes and levels with far more of kill-loot-repeat gameplay. It was hugely controversial at release. The largest currently-running server for this is Legends and it is the most populated server at present. It runs leaked production code from the shutdown of the game and has fully-functional Jump To Lightspeed.

The third version was the in-between version, the CU (Combat Upgrade). It had a full overhaul of the combat of the original version, while keeping the other fundamentals in place. There have been a number of attempts to graft the CU onto the SWGemu codebase, but I’m not aware of any being particularly successful. What makes “Restoration III” different is that they have grafted the CU and skill/profession system onto the NGE codebase, essentially rolling back the NGE while keeping many of the NGE benefits in-place, including fully-functional Jump To Lightspeed.

Personal Opinion begins here!

I currently have 5 different servers installed and have played extensively on Basilisk, Legends, and a couple of other pre-CU servers, and a little on Restoration in the beta. I played SWG at launch, quitting just before JTL came out, and returned a couple of times during the NGE.

Which server should I play?

If you have a particular affection for the pre-CU, I’d recommend Basilisk if you want the almost-pristine implementation. If you’d like some quality-of-life improvements and perhaps some additions and modifications, it’s probably worth your while to do a little deep-diving into the other pre-CU servers out there. (Completely personal opinion: I’ve enjoyed my time on Sentinels Republic a great deal.)

If you liked the NGE, your best bet is definitely Legends, as it has the largest community and active, engaged administration. They are adding new content, as you can see by the recent addition of Bespin.

If you liked the CU I would definitely try Restoration III out. I myself never played the CU, so I cannot comment cogently on how well it’s implemented, but a couple of friends who preferred the CU are very enthused about Resto. YMMV.

If you never played SWG before, which version should you play? That’s a tough question. Legends has a big advantage in that it has levels and classes so it’s much more approachable for someone who’s, for example, played WoW. It also has space combat. For most players, it’s probably the best choice. But it is also missing much of what made SWG special as a game, the skill and profession system. The pre-CU has some rough edges to be sure, especially in terms of game balance, but it’s definitely the version of the game with the most devoted following. The CU may provide a good case of threading the needle between the two. Time will tell.

One Final Caveat: the SWG community is…let’s go with “passionate”. Less charitably, it’s filled with drama. Some hate the NGE. Some hate the pre-CU. Some hate the CU. Pick a server name out of a hat and there will be people who hate that server and their admins. Almost all of ’em (us) are more than happy to share that info around. Take every opinion with a grain of salt, even mine.

That the game (or maybe it’s more accurate to describe it as “games” given the changes) we’re talking about here can generate such disagreement also stands as a testament to how much it meant (and means) to so many people.

EDIT: Sorry, meant to drop this in as a response to Frapple.

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Vanquesse V

this is a really good infodump

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Bruno Brito

If you liked the CU I would definitely try Restoration III out. I myself never played the CU, so I cannot comment cogently on how well it’s implemented, but a couple of friends who preferred the CU are very enthused about Resto. YMMV.

Here’s some of the drama: There’s a reason why they are on the third interaction of this server. The admins are not trustworthy in keeping it running for long periods of time.

I had issues with the Resto3 beta because since they’re using NGE calculations with Pre-CU skillsets, your character is really weak and the difficulty picks up in insane ways after level 10, more precisely, when you enter the first bunker ( I think it’s White Taranta in Mos Eisley ).

This seem to be something the devs are ok with because “it creates more grouping” but i can’t stress this enough: Prohibitive access doesn’t improve experience, it actually deprecates it. People will simply give up on the server when they realize that their solo experience is dogpoop while people who actively settled with groups and guilds will be able to perform way better and establish an economy early.

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Frapple

As someone who, well, not so much missed the boat but didn’t have any allowance to speak of so subscription games were out of the question. Spending hours downloading private UO shard assets were my mmo fix.

What server would you recommend for some who always wanted to play SWG but never could?

Fisty
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Fisty

I would say Legends, because the NGE (New Game Enhancements) does a good job of getting you through the tutorial into that newer system. The older ones, that used the “build any class you want” system, feels more dated and most do not have Jump to Lightspeed. That’s why I say go with Legends, as most everything works there. Once you get a feel, I’d suggest trying some of the older ones and see if you like the way the game played originally. It is super fun to build your own class/skill combinations. Just not so fun without the space and enhancements.

Gipfeli
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Gipfeli

I would wait for the Restoration server. With it’s launch you’ll also get a fresh start. In legends for example, crafters got to capped out items a long time ago already. It’s hard to compete with crafters if you don’t craft capped stuff, leaving you to resource gathering for a long time before even selling a single item to anyone because no one wants anything non-capped anymore.

Restoration also doesn’t automatically feed Resource Sites with information. There are websites, where you can check what resources are gatherable at the moment. While being very convenient for crafters, it lead to quick capping-out of items. Also, surveying for Resources in itself was obsolete, since on the websites you got all that information already.

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Sleepy

I would say Restoration 3 too, it’s launching on the 28th of May. Legends is an abomination, an awful cash-grab attempt to change the game into something it was never meant to be (fight me!).

Restoration 3 is the original game, but fixed up, and with the Jump to Lightspeed content. Now you will have to work harder to get into this version, it’s very much a dump you outside Mos Eisley, good luck now! experience. But the character development is far more varied, deeper and more satisfying.

I’m actually more hyped for the R3 release than any new MMO in the past few years.

Gipfeli
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Gipfeli

no! don’t call it a cashgrab sleepy :( ! legends is by no means bad! it’s harder to get into as a new player, since the market is saturated. It’s hard to compete when everyone is maxed out at everything, that’s all! beside that, the server is awesome, so are it’s players. a very helpful and cheery community. the bespin update is an absolutely awesome addition, how can you call that a cash grab??

i’m also hyped for the restoration release but please don’t drag other servers into the dirt, hoping to get more players to a new server

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Sleepy

Sorry Gip, I meant to say that the NGE was an abomination.

Legends certainly isn’t a cash grab. It’s just an abomination that’s been polished up a bit :D