Black Desert offers a video preview of the upcoming Atoraxxian co-op dungeon

    
7

From the outside looking in, Black Desert appears to be a game about grinding, Conquest and Node Wars, and (in my personal case) logging in after some time away and utterly forgetting what attack buttons combo into one another. In short, it doesn’t seem to be a game about dungeon delving and co-operation. Perhaps, then, some of that assumption will be cleared away with this video preview of a new co-op dungeon coming to the MMORPG.

This new dungeon is called Atoraxxian, the Last Stronghold, a location where ancient weapons are created, powered by a structure at its center that operates very much like a CPU in a PC. Atoraxxian is broken up into four different themes — desert, canyon, ocean depths, and forest — and each theme will release separately and see the dungeon’s difficulty increase. Right now the devs are planning to release the desert theme first, with the ocean depths theme arriving second. There will also be different difficulty levels depending on which server PC players are on, while console players will be seeing a normal difficulty version of the encounter.

Atoraxxian will feature special obstacles, a variety of ancient weapons with unique features, and even some puzzle elements for players to work through. Combat encounters, meanwhile, will focus on co-operation while promising not to make regular mob encounters too stressful or extreme. Boss encounters, however, will reportedly require some more tactical thinking to take down.

As Black Desert’s first ever co-op dungeon experience, the video below will likely be of extreme interest to players, offering a mechanical preview, a lore dump, and even a coupon code at the end. Yay coupons! Yay dungeons!

source: YouTube
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Vanquesse V

I have on more than one occasion said that this very thing would never happen. I am happy to be proven wrong.

Reader
Arktouros

Here’s the issue with this.

BDO is very much a sandbox style game. In almost every case what you’re doing in the game is measured almost entirely by silver/hr because you’re either going to outright buy your gear or buy the materials to upgrade your gear. It’s not like other MMOs where you need to run scripted content to get gear upgrades because you just get the base items then upgrade it yourself or buy it from someone else who upgraded it.

Because of this when they’ve introduced new areas or new content it’s always compared to that metric of silver/hr. If I can’t make X silver/hr at this brand new area or spot then I’m going to stay at my old spot where I can. This why content like Savage Rift or Altar of Blood gets ignored because it’s just bad silver/hr. It’s not an issue of needing/wanting new content, it’s an issue of needing/wanting new profitable content.

So a dungeon like this doesn’t make any sense and people who call for dungeons and “content” usually miss the point in how BDO works. This new dungeon will either be so much silver/hr that people will do it over everywhere else or it won’t and it’ll be dead in a month like all the other “content” they’ve added.

Reader
styopa

I don’t disagree with you HOW it works. You’re spot on.
Hell, I come from the generation where we’d pay 25c to sit there and shoot asteroids repeatedly for several minutes.

For me, 40 years later, I want more out of a game than just seizure-inducing lightshows while I grind mindlessly killing things by the hundreds or thousands.

Personally, something like this, actually makes me faintly interested in going back to BDO …maybe all those things I like about it will finally outweigh those deal-killer elements.

Then again, how ‘co-op’ can a dungeon be if you can’t just hand something you found to someone else?

Reader
Arktouros

For me, 40 years later, I want more out of a game than just seizure-inducing lightshows while I grind mindlessly killing things by the hundreds or thousands.

Part of the reason why I enjoyed BDO was that because all that mattered was silver/hr and the pursuit of progress meant the pursuit of silver it didn’t really matter how you got there. For example I mostly eschewed the mindless grind in favor of managing workers, resources, gathering, alchemy, trading and other lifeskills and had extremely competitive gear. I think really that’s the compelling aspect of a game like BDO, is it doesn’t matter how you play it since all progression boils back down to silver/hr. I just question the wisdom of choosing a playstyle like a group content runner when traditionally people just don’t want to run group content if it’s rewards are bad.

As for how co-op a game can be without trading, the answer is obviously very. Trading is not in itself a requirement for cooperative game play as seen in any number of various other cooperative game titles that don’t even have item systems let alone trading. However I’ve always found the complaints about a lack of trading to really be a lack of perspective of how many unique and interesting systems in BDO only work because there’s no trading.

Reader
styopa

Wholeheartedly agree with you. And to be clear – I’m not criticizing BDO essentially; it is what it is. That just ain’t my particular pile of huckleberries.

What I’m saying is the (against the gameplay that I personally seek) BDO isn’t it, and this announcement DOES cut against the grain of BDO’s essence, thus (for me) making it more interesting.

Reader
Arktouros

Which I understood what you’re saying, I just don’t get why it cuts anything away since the core of the issue is in the way the game plays not in the variety of options how to play the game.

Reader
Reginald Atkins

BDO actually getting… content!?!?!?!?