Classic EverQuest launches a pair of unique progression servers today

    
6

Remember way back in April, when Daybreak announced that classic EverQuest was due to get a new progression server? It’s still happening. Better yet, it’s happening today, and in fact there will be two servers, not just one, as after the original announcement, Thornblade was added to the roster.

“Mischief will be a new way to experience EverQuest as it grew over time, starting during the earlier eras of the game and adding our own twist (inspired by that deviously, fun-loving God of Tricks). The Mischief Random Loot Progression Server will begin with access to the original zones that were available at launch and will gradually add expansions first Classic will run a month, and then subsequent expansions will be opened in a specified cadence later[.]”

Notably, Mischief and Thornblade have a couple of unique features, including the fact that everything that drops is freely tradeable, and what actually does drop is random. “The Mischief server is a new experimental server that randomizes loot,” Daybreak notes. “Rare NPCs will drop loot from other NPCs of a similar level within the same expansion. Raids will drop loot from other raid NPCs of a similar level within the same expansion.”

If you’re jumping in, you’ll have a month in the classic game before the expansions begin. And of course, you need to be a subscriber to access the prog servers.

Advertisement

No posts to display

6
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Wilhelm Arcturus

Odd that they added a second server even before they had overflow problems. I mean, it is nice to avoid those day one issues, but I am not sure these servers are going to be the sort of hot properties that require that sort of thing given server upgrades and zone layering tech they’ve put in place over the years. And the inevitable result of a second server is that a few months down the road one is active and one is dead. We’ll see I guess.

Reader
kody

I dunno, I’m actually interested in this server and I haven’t played EQ in 17 years. The main reason is the random loot, that sounds like a cool concept.

Reader
hewwo uwu

It’s less disruptive to players to merge two low-pop servers than it would be to add an additional new server mid progression cycle. Say your playing and you tell a friend and they are interested in joining a month or two in, and the hype is strong and they are adding a 2nd server as your friend joins, as a new comer on a progression server the fresh server would be more appealing, as the full server would have them playing perpetual catch up. On the other hand if you have 2 start at the same time and players begin to move on from the game to other things, merging from 2 servers to 1 really wouldn’t be much skin off anyone’s back.

Reader
Wilhelm Arcturus

Historically though, they add the overflow server within days, not months, since the hype inevitably wears off in a week or two, so your scenario isn’t all that valid… plus anybody who starts late starts late no matter which server they are on… and the eventual merge tends to come only long after people have been complaining in the forums that the second server is dead, they can’t find groups, and what not.

And the server merge itself isn’t free, it requires a non-trivial effort from the devs, so the company is setting themselves up for work they might otherwise avoid, and a good portion of people end up having to change their character names when two servers are merged as naming conflicts are not allowed, so a merge is always a skin off somebody’s back.

Reader
Adam Russell

The problem they have had in the past with allowing first server to fill then adding 2nd server is that the 2nd server never has much population and eventually dies a sad death. It would be better to have 2 servers of medium population than one full and one near death in the first month.

Reader
kjempff

Looks like the ruleset of these servers brings a lot of “new old” players, while dropping some of the usual tlp crowd. At the beginning, plenty to fill two servers, but historically the majority of the “new old” players will disappear after the first month.
Hard to tell the long term viability of that ruleset – At the same time it is awesome for casuals and non raiders, but also kinda messing with the core game.

Personally, I think the ruleset will be great a few expansions in, but I am sick and tiered of months and months in classic and kunark … I just want to fast forward to Velious and onwards. So I will probably wait till fall/winter to jump on.