The Star Wars Galaxies Restoration III hybrid CU/NGE rogue server launches tonight

    
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We’ve been updating at the end of this post. The original article follows. It’s a happy day for Star Wars fans in the MMO world, as the emulator community is getting a new server in the form of Star Wars Galaxies Restoration III. As we’ve previously noted, this server is an interesting blend of old and new mechanics and content – a CU base, including skill-by-use character progression, with Jump to Lightspeed’s space content and the best post-NGE content layered on top, plus a new Jedi unlock system.

“[T]he Restoration team is ecstatic to announce that its permanent live server for Star Wars Galaxies will go online. We proudly present to Star Wars fans new and old, a unique blend of content from every era of SWG; plus the reworking of key mechanics to address systemic problems that persisted in the live version of the game. Players will receive a special founder’s gift for creating a character during the launch weekend: a custom R3 Golden Cybernetic plaque to decorate your house and commemorate the server’s launch, and an in-game shirt that will give your characters a small XP boost.”

I’ve had a few readers mention this and I’ve been curious myself, so I asked the team about multiple accounts: According to the FAQ, each player may have only one account (and thereby two characters), with accommodations for to allow family members to have their own accounts on the same IP address. The team told me this morning that those accommodations aren’t ready just yet (as I type this), but the staff is hoping to have them ready by the launch – which incidentally kicks off at 7 p.m. EDT tonight. Registrations are already open! [Update: The devs tell me this afternoon that multi-account setup has now rolled out; parents/spouses/roomies will need to make a second account from the same IP and fill out the application that is viewable from the main side navbar.]

As always, readers should know that SWG emulators and rogue servers are not officially sanctioned by Sony, Daybreak, or Disney, but the community has been operating them with few hitches since well before the original game sunset in 2011, so it seems unlikely that they pose any risk now.

Source: Official site, press release
Update 5/29
As our comments indicate, the launch of the server didn’t quite go to plan, as the staff struggled to keep it live as hundreds of people tried to create accounts for a server that apparently had a player cap of 100. (For comparison, SWG Legends nears 2000 players at its peak.) It isn’t going much better today with what appears to be a cap of 200 or 300 with twice that number registered to play; Discord gamers who manage to log in report that the server is riddled with bugs, quest errors, settings issue, and plain ol’ lag. (We reiterate that the Discord community for this server is extremely rough and the edgy spam is not being adequately moderated right now.)

“I am still working on the connection server issue,” the admin wrote today. “I apologize for everyone who’s struggling to login, the amount of activity we have is easily 10 times more then the stress test and definitely complicating things.”

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