Elite Dangerous Distant Worlds 3 postponed indefinitely as malaise over Odyssey sets in

    
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It’s no secret that the launch of Elite Dangerous Odyssey has been poorly handled, with a wide swath of errors and issues plaguing the initial launch and a whole lot of unhappy players bemoaning the update’s changes to UI and planets among other things. In fact, part of one Elite podcast points to abyssmal community reviews on Steam, a falling stock price, and major community pillars walking away from the game as a signal that developer Frontier Developments has spent its player goodwill.

It was in the comments of that podcast clip that YouTuber Erimus Kamzel announced that the Turning the Wheel community initiative will likely be the last event of its kind for a while, as others like Distant Worlds 3 are being put on hold indefinitely. “The game has lost its soul. […] There really needs to be a big change in the way Frontier treats its players,” writes Kamzel. “At this moment in time they don’t deserve this fantastic creative community, and if they don’t re-embrace it or stop disrespecting it, they’ll lose it for good.”

Meanwhile, FDev continues to attack the various problems with Odyssey, with the most recent update noting how the team has been monitoring Odyssey’s effects on the background simulation and made adjustments this past Friday to keep things in line with Horizons. “We are aware of a number of concerns raised from player communities around the impact Odyssey has had on the Background Simulation. We will continue to monitor this closely going forwards,” reads the post.

sources: YouTube via Reddit, official forums, Steam, London Stock Exchange, cheers Stuart!
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Ken from Chicago

Does this mean we are living in a world where NO MAN’S SKY is a better space mmo (pretty and less buggy) than ELITE DANGEROUS?!!?!

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angrakhan

Wait wait… wasn’t this the game/expansion that was supposed to show how incompetent CIG is with how long its taking to get Star Citizen out the door? I mean it’s easy, right, just look at how Elite Dangerous is doing! Clearly! A true model of game development that CIG and everyone else should take as an example.

Now now, before you get out your pitchforks and torches and come after me I’m not saying CIG doesn’t move like a glacier or that they don’t have out of control scope creep… BUT… some of you guys should take more of a ‘wait and see’ approach before pointing to other development shops as being the pinnacle of the space sim development while lambasting CIG’s approach.

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Paragon Lost

Bad comparison since as you pointed out SC isn’t out the gate yet and doesn’t look to be shipping anytime soon.

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Khrome

I would have given Frontier the benefit of the doubt, but according to their own statements they had 100 to 150 people working on Odyssey for the past 2 years. That’s pretty much AAA turnaround time and manpower. There’s just no excuse for the sorry state in which this expansion launched, and i say this as an original kickstarter backer with a lifetime pass.

What keeps irking me more and more is that one interview where they downplay the importance of ship interiors: “Fun once or twice, but not thousands of times” – Ignoring the fact that they can make it optional, and the fact that the game is grindy as fuck where you do the same thing over and over thousands of times to get some materials for engineering, but that’s apparently fine.

I fear that Frontier may just be a write-off if that kind of reasoning actually carries weight in their organization. It shows that they’ve stopped playing to the game’s strengths and only care about revenue. Maximum revenue for minimal effort. If i wanted that i’d go support Blizzard.

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Ken from Chicago

Between FALLOUT 76 and CYBERPUNK 2077, it’s like TPTB need to learn to not rush games out the door that’re not ready.

That and to COMMUNICATE the issues causing major delays so players understand why there are delays vs radio silence.

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styopa

Ouch. You have to also understand that unlike WoW, GW2, EDO, etc this game has come to depend on their PLAYERS to make the game playable and provide something to do.

To wit:
Considering that Elite has devolved to a nearly contentless sandbox and was relying almost completely now on players’ volunteer provision of content to be interesting, this has to be viewed as borderline catastrophic.

Sure, FDev provided SOME stuff – here’s a floating thing, there’s a tiny event with grindtastic awards (the prevalent comment was “I think they missed an extra 0 in the (reward) count?….”) – but AFAIK they’ve completely shuttered the color and news commentary that was providing a superficial setting context. It was feeble, but superficial > nothing…

Further, and setting aside the sense of a living universe…let’s remember that ALL the informational resources for ED are *entirely* fan supplied.

I’m going to be blunt: The info systems in the game are, frankly, complete shit and worthless for purpose.
Inara, EDDB, coriolis, roguey, EDDiscovery, Trading Guide, EDSM, EDDI, EDMC, as well as reshades, HUD color mods, are all provided by people volunteering. AFAIK they don’t get ANYTHING from FDev for their hard work making the game playable.

For FDev to have not just disappointed but alienated their fan base is really, really stupid.
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Schmidt.Capela

For the most part this is true for all games, regardless of how much content they have or even if they are multiplayer; an active and welcoming community makes every game better and more engaging to play, so conversely losing that community is always bad for the game. I mean, Skyrim might be a great game, but without the great community that formed around it I doubt an offline, single-player game would have been able to remain in the most played lists for the best part of a decade.

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Paragon Lost

Great breakdown of the issues. They’re totally screwing themselves and will drive away those who were loyal and fans. ☹ Since SC has been an ongoing shit show, ED could have totally been the space mmo that gave fans of space mmos a home.