No Man’s Sky launches the Prisms update to make the whole game look prettier

    
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Primsy

There are times when No Man’s Sky can be a remarkably beautiful game. It gets even prettier with the new Prisms update, which adds in a whole lot of visual enhancements to make the game even more lovely to behold. New shafts of light, fur technology, reflections, more details in various biomes, rain getting the surface of planets drenched over time… there’s a lot to like here if you’re eager to see the game achieve all of the beauty it’s capable of displaying.

That’s not all the update has to offer, though, even beyond the improved visual flair. No, the update also allows you to tame a wider variety of creatures, revamps the UI for customizing your appearance, improves the options in the game’s photo mode, and allows you to ride upon low-flying creatures which can support your weight. There are also new resources available as part of thunderstorms, to boot. So players will have new things to do on top of admiring how lovely the game looks now.

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Zero_1_Zerum

One day, I was like, “Wish I could ride one of those giant flying beetles.” The next day, the update launched without me knowing about it, and I could.

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NeoWolf

Shiny.

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Dug From The Earth

My only concern… i already had to turn down video options to get the game to run at 60 fps on my gtx 1070.

With no option to buy a better GPU over the past 8 months, these new visuals are just gonna make the game take even MORE power that my system doesnt have

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Greaterdivinity

Shame that GTX cards don’t really support DLSS, apparently it was added in the update and now I’m more curious to check it out.

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Khrome

What used to be ultra is downshifted to medium-high, basically, so you *should* keep the same performance as before without any difference in visual quality if your rig can’t run the new options.

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Dug From The Earth

I wish they would just break down the video options into individual “on/off” elements, rather than sliders for medium, high, ultra, etc.

I hate how some game devs do this.

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Schmidt.Capela

Apparently there were optimizations too, so if you have a somewhat recent GPU — and AFAIK the 1070 qualifies — then you should be able to see some graphical improvements without reducing your performance from what it was before.

(The big performance gain is for NVidia families 2000 and 3000, due to DLSS2 support, though.)

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Dankey Kang

meh. I’d rather have dungeons or a decent and involving mission system than yet another visual update.

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Vanquesse V

They do have dungeons, or at least something approximating them:
https://nomanssky.fandom.com/wiki/Derelict_Freighter

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Dankey Kang

I tried that, but tbh it’s not that great. There’s no difficulty scaling so it’s far too easy, and it’s not really that rewarding either. To make matters worse it’s expensive and awkward since you to fly to the SS, then pay 5-10mil then fly to the freighter. Planet based dungeons or mini-dungeons would be a nice addition, something which fits into the planet exploring theme well but also gives players more of a risk activity with the potential for decent and unique rewards. It’s probably too much work for the dev team to consider though.

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Vanquesse V

I don’t think that more dungeon like system, or a system for more involved random quests are outside the realm of possibility at all, but keep in mind that Hello Games is 26 people in total.

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Greaterdivinity

NMS is the FFXIV of non-MMO’s. Change my mind.

Seriously, the way they keep going is stupid impressive, especially after the very rocky launch. IIRC they’ve only released on tiny game since NMS, so it seems that these years of work are off the initial/continued sales, with no added MTX/paid DLC. Great shit, now I just need to find the motivation to get back into the game and explore more.

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Dug From The Earth

If only Anthem, Marvels Avengers, and Cyberpunk 2077 had managed to follow suit.

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Khrome

Well, CP77 still has a chance of doing it. No DLC or MTX (yet) in that game (and there won’t be for a while as i understood it – Most DLC will be free), and remember that NMS took ~2 years to turn it around from release and we’ve only been 6 months into CP77 :)

Anthem and Avengers have already been written off though, simply because of launching with a cash shop.

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Dug From The Earth

NMS’s rebirth (as well as FF14s) wasnt so much about never adding MTX or paid elements. It was about basically redesigning the game from the ground up, adding complete gameplay features and mechanics that were completely absent, and then doing these things… x 10

So far, CP77 has done polishing and bug fixes. More than half of what they promised the game would be (much like what NMS promised) is still missing. No sign of it ever being added. Will they? Who knows. I dont have a lot of hope though. Free DLC (when they do it) isnt unique to CP77, as Witcher 3 had a lot of free stuff, and plenty of other games do this too, that actually had good launches (Divinity original sin series, Wasteland 2, etc)

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Bereman99

Redesigning from the ground up came AFTER a solid year or so of bug fixes, tweaks, and more incremental additions.

We’re about 6 months out from Cyberpunk 2077’s release – in that same time, NMS had only managed bug fixes and the Foundation update, which added the base building in its first form (locked to specific “base” nodes on planets, limited range, could only have one, etc) and was about to add in the “Pathfinder” update that added the Exo vehicles.

Bigger changes would take a full year to arrive, in August of 2017…and it would then take until July of 2018 for the biggest one to arrive, the NEXT update that brought in unlimited base building and true multiplayer.

So…so far Cyberpunk 2077 has managed only a little less than NMS did in the same amount of time. While also dealing with different working conditions that include a global pandemic and a period of time where they couldn’t work at all due to their servers being hacked and the security lock down that occurs for stuff like that.

They could turn it around in a big way. They could fail to do so spectacularly. It could be somewhere in the middle.

Regardless, it’s simply too soon to tell.

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Dug From The Earth

A lot of what you bring up is accurate.

My skepticism comes from 1 main difference between CDPR and Hello Games.

Money

NMS – Made by 10 people for estimated less than $AU10 million
CP2077 – Made by 500 people for estimated US$313 million.

Just that alone puts CP2077 on a completely different playing field. CP2077 with that many people and that much money shouldnt have needed to be revamped and fixed.

But, lets focus on what comes next. Again… Hello Games grew in size after the games launch, but the money they made, and the size of their studio was still MUCH less than CDPR’s studio and money. It like why people get so upset at Blizzard for how they dont do more with WoW with the amount of money they bring in from it (or used to bring in from it).

NMS has amazed and impressed because its come so far with so much less than a studio like CDPR. Sure, its only been 6 months for CP2077, and in 6 months NMS only had bug fixes. CP2077, with the much larger team, and resources, SHOULD have had more than NMS did in just 6 months.

And it didnt

Which again, is why I personally, in my opinion, dont think they are nearly as motivated, or even planning to do anything to the scale that NMS had done to it.

In fact, I wouldnt be shocked if CP2077 only receives a bit more content/dlc/updates than Witcher 3 got.

Time will tell, and as you said, its too soon to tell. We should however expect more, and get more from CDPR simply because they are more capable of doing so compared to where Hello Games was at the similar time of their games life cycle.

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Emiliano Lozada

Don’t forget that CDPR also is looking at doing other games already as well as trying to do multiple releases at the same time. Some of the team has been shifted to the future games already while leaving behind a chunk to work on 2077 which is a stark difference from what Hello Games did with NMS.

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Dug From The Earth

With the 500 original CP2077 devs who worked on the team, they could move 90% of those devs to other projects and STILL have 5 times the number of devs that worked on NMS.

Even if Hello Games QUADDROOPLED their dev team after launch, it would STILL be smaller than the CP2077 team if it was reduced to only 10% of what it was in development.

And thats just the size of the teams working on the games. It still isnt considering the sheer amount of money CDPR has at its expense due to W3 sales and the hundreds of millions of dollars they made on CP2077.

—–

And, this brings up another dismal thing.

Its normal for a company to take game devs and move them elsewhere after a successful launch.

This means that no matter if 100% of the customers felt it was bad, if the company itself deemed it a success, its going to move resources away from the game.

CDPR itself has said the game is going to stay a major focus for the company, yet they move people off the team to work on other things?

So the ONLY time a game is worth putting MORE people/resources towards working on it is to insure the maximum profits at game launch.

So no matter WHAT CDPR says, they arent putting as much effort into fixing the game, or making it better now, as they were putting into it to get it launched.

Why?

Simple

They already made their hundreds of millions of dollars off of it.

If I were a business person id be happy, because this is good business

As a gamer im not happy, because it not good for games being made into better games.

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Bereman99

Reminder that FFXIV took a little over two years of active development once they committed to fixing it before ARR would launch, and that NMS has been fixing and then improving itself for nearly 5 years now…and it’s early additions were more fixing things and adding a couple good foundational features. It would take a few years before it really hit it’s stride and became the excellent space sandbox it is today.

We’re only 6 months out on Cyberpunk 2077’s release, and so far they have done more than either Anthem or Avenger’s managed in the same time frame as far as fixes and improvements. They’d need a time machine or a miracle to have already managed to follow suit in this particular case.

Still need to keep up the constructive criticism and hold them to their word – especially the latest promise – but I think it’s a bit too early to pass judgment and condemn them for not managing a XIV or NMS style turn around just yet.

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Rick Mills

Sheesh – I just want a bill to feel better about this…

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Geoffrey Tillman

This company just keeps raising the bar