Crowfall officially launches July 6 – here’s your code to get into the beta


It’s official: Crowfall is finally launching. July 6th is the big day. The MMORPG was Kickstarted back in 2015 and has been on quite a ride; it was meant to soft-launch many years ago and has been delayed repeatedly, but the last year in particular has seen the game boost both its genre profile and its content offerings as developers shored up the game’s MMORPG street cred.

“An innovative new approach to MMO design, Crowfall breaks from the tradition of locking characters into a static, never-changing realm or server, allowing players to move freely between worlds, with each world offering a unique experience—different maps, different politics and different rules. These diverse worlds include The Dregs (massive Throne War campaign with forts, keeps and castles that support 100v100 sieges), God’s Reach (perpetual 3-faction battleground servers), the HungerDome (a 12-team, 60-player battle arena) and the Eternal Kingdoms (player-built worlds that offer guilds and monarchs the ability to terraform the terrain and construct spawning cities and massive strongholds).

“Across all of the worlds in Crowfall, one key factor differentiates Crowfall: player agency. Crowfall is a dynamic universe, where players control the direction of the game: cities will rise, castles will fall. Recruit an army and lay siege to your enemies. Hire an assassin to turn the tide of a campaign. Form a band of mercenaries to raid your neighbor’s stronghold. The fate of the Dying Worlds will be determined by player decisions, choices that will reshape the battle and change the shape of this world, forever.”

There’s a new “Eternal Heroes, Dying Worlds” trailer through Powerhouse Animation Studios out today in conjunction with the announcement.

MOP’s own Fight or Kite PvP columnist Sam Kash has been in and out of the beta for the last few years, reporting on the state of the game, so you can get caught up with his coverage!

But if you’re curious enough to want to check out Crowfall yourself before plunking down cash – and yes, this is a buy-to-play MMO – then you’re going to want to get into the beta. Good news for you because ArtCraft kindly granted us an infinite-use code that you can apply to a registered account on the Crowfall website. It will work through June 23rd, which is roughly when the beta ends. The code is:


I guess you folks are probably going to hold me to this now, huh?

Source: Press release

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Dankey Kang

MMOs are like buses, you wait forever and then two launch at once.

Patreon Donor

Remember friends, take a week off of work, TWO weeks after launch.

Ardra Diva

Well, it wasn’t for me, but it’s not a bad game. Uninstall does leave a few folders on your system but they have only a couple scrap files and easily deleted.

Graphics were good I thought for the art style, motions were smooth and enjoyable. Other than “not for me” I don’t really have anything bad to say about it.

The avatar creation is exceedingly basic and I was not pleased with the end result, and that’s always kind of the kiss of death for me, I have to sorta love my avatar to love the game, that’s been true since the EQ “Luclin” upgrade that significantly improved the graphic quality of the avatars.

IronSalamander8 .

I admit that I’m surprised one of these kickstarter MMOs is actually launching! I’m curious how this one will pan out. It’s never really appealed to me, but will keep an eye out here for how it goes.

Adam Russell

For some reason I thought this launched years ago.

Ardra Diva

didn’t play for a long time this morning but will give it a longer session tonight. Immediate thoughts:

1) Game looks good
2) Motion is fluid with parkour-type leaps and tumbles
3) Ugliest avatar I’ve had since TSW, which was infamous for ugly avatars
4) Controls are fairly standard but it seems pure 3rd-person view no 1st.

My rig is mid-tier for 2021 (4th-gen Core i7 4Ghz, GTX1080, 32 GB RAM, SSD, SoundBlaster) but I would say it ran quite smooth even on maxed out settings @ 1440p.


Ran smooth at 35 fps in your photo? I think for me I need solid 60 to tolerate it. I think they have a long way to go on optimization. Imagine what will happen during a 200 person seige or any type of group pvp with spell effects flying around.


Well… it’s a PVP game, so I wouldn’t even play it of they paid me a million dollars. But…gratz on being a K$ MMO that’ll actually launch.


Congratulations ArtCraft on actually delivering on your Kickstarter MMO! Have really been loving this game and look forward to July 6th!



The game is absolutely not ready for release IMO. And I’m not even talking about the focus to PvP, which will be another problem when the game launches and people realize they don’t like what they paid for.


I backed this years ago once I saw Walton was involved, he’s been solid for a long time. Im glad its coming out, I havent kept up with the game to be honest but I will definitely be checking it out. Good luck with the launch.


Not my kind of game but it’s always nice to see one of these Crowd Funded Games make the leap from Vaporware to Launch!!!