Make My MMO: Crowfall cometh

    
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Tiptoe through the something-or-other.

This week in crowdfunded MMOs, the big news was Crowfall – yes, the MMORPG everyone Kickstarted way back in 2015 is has a real launch date, now set for July 6th. Gamers can currently access the beta freely through June 23rd using the code MOPCROWCODE.

Meanwhile, Albion Online teased next week’s mobile launch and next guild season, Ashes of Creation previewed siege gameplay, TitanReach posted more artwork, Camelot Unchained made big summer plans, Project Gorgon added an optional subscription in early access, and we weighed in on the state of Elite Dangerous’ Odyssey expansion.

Read on for more on what’s been up with MMO crowdfunding over the last few weeks, plus our roundup of all the crowdfunded MMOs we’re following!

Albion Online

Recent MMO crowdfunding news

Crowfall

Campaigns and crowdfunded MMOs we’re watching

Holy crap it launched Holy crap it launched
It's launched, kinda It semi-launched?
In the development dungeons In development
It's dead, Jim Dead or abandoned
Drama bomb

Ashes of Creation

Yes, some crowdfunded MMOs most definitely do succeed. But others crash and burn, and you need to hear about the whole spectrum of games that sought your money early in exchange for the promise of input and transparency. And that’s exactly what Make My MMO does every Saturday. Help us keep ’em accountable, would ya?
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Mallus

Crowfall is DOA, it doesn’t have an in game guild/social UI, the UI itself is meh and can’t be customized, there’s no auction house which means you have to log in and out of multiple player kingdoms to buy and sell, the world just feels dead, the story is non existent, crafting is unintuitive and overly complicated. They also created a BR that will require a long grind in the main game if you want to be competitive. There are other things but I doubt it will be more than a niche game that only the most die hard backers will continue to play past the initial rush.

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_a4

As I said – the game is not ready for launch. Maybe another 6 years.

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Paragon Lost

As an aside, @Bree Royce, love the legend symbols. Not sure when you started using them but they’re pretty awesome.

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IronSalamander8 .

They’re great! I especially love: “Holy crap it launched”! XD

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Paragon Lost

lol, yep I admit I giggled at that one when I noted what it stood for. :)

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Bruno Brito

I watched the Crowfall siege video and i have so many questions…Is it just me that finds this game so damn weird?

Like, why are the colors of the world so subdued? It feels so sterile, like you’re fighting on Generic Forest #37. Why is the UI so cluttered and designed like a sports-game? Why is the buffbar taking precious enemy visualization? Why are the spells contributing for terrible visual clutter on a skill-timing-based game? What are these people fighting for? What there is to do between those sieges? Is that huge thing a crafting resource? Can you actually enjoy the spoils of war in this game, or is it just a huge war simulator that you log off once you’re done?

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Paragon Lost

Thank you, thought it was my old eyes betraying me or something. Also, agreed down the line on the other criticisms. I honestly can’t see this being a big success honestly. I’d been dubious of it for the past few years and this video really cemented my opinion.

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Bruno Brito

It’s amazing how such a beautiful art style is completely devoid of substance because of lack of direction. The world has no skyline, so you feel like you’re fighting on a low-res shitty sandbox made for testing purposes, not a world. Everything is dark, the spells clutter like hell, the UI is absolutely abhorrent and not at all fitting to the vibe of the game, you seem to lack purpose as a player besides gathering, crafting and then pumping yourself of whisky and PCP and beating the crap of the other crowd, until it’s log-off time.

I don’t know what is the point of this game, and i can see it becoming a Battle Royale one year from now.

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Paragon Lost

It feels souless.

ihatevnecks
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ihatevnecks

The rocks just look like someone grabbed the biggest paintbrush they could find in MSPaint and splattered it in rough circles and squares on the screen. No detail, no shading… yikes.

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Rndomuser

It’s not only you, the visual style of game has this cartooney desaturated color palette which I really dislike.

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Bruno Brito

I like the cartooney graphics and i wish they doubled down on it, but they made the world so goddamn dark and uninteresting. Like, why not go full Gigantic?

It’s clear this game doesn’t know what it wants to be. How the hell they try to make a cartoon styled game and don’t make actually memorable warzones? And it’s so. Damn. Dark.

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Paragon Lost

It works in WoW and Wildstar but it just falls flat in Crowfall.

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Bruno Brito

It falls flat because Wildstar and WoW had great level design. Crowfall has good characterization and that’s it. Everything else just doesn’t mesh.

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Blaaznar

I find it a bit sad how both of these games fell victim to the echo chambers of the vocal zealots on their forums.

With no impartial metrics it’s destined to end up in the mmo graveyard together with Wildstar, Gigantic…

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Bruno Brito

Wildstar’s issues were pretty much about word of mouth indeed, since it never recuperated from it’s hardcore marketing, and it needed more people to say it was a casual game now.

Gigantic had way bigger issues than echochambers. One of the most egregious being the fact that this game demanded 6gb MINIMUM to run, which was a ordeal ( it made my pc go bonkers ) to get, because it was a “gift” from Microsoft forcing it to be crossplatform. Also the fact that it was a exclusive. Microsoft killed so many games with exclusivity deals, it’s not funny. Hell, Killer Instinct had it’s potential playerbase gutted because of MS’ exclusivity.

Add all that to the fact the game ran like shit, fights felt purposeless and had terrible bugs even after launch, and welp.

That being said, if you could get past all that, Gigantic was the best moba i played in my life. And i’m a long time dota/lol/smite/tf2/paladins player. Someone NEEDS to get the game back and work upon it’s foundation with a way less demanding engine.