Naoki Yoshida of Final Fantasy XIV considers World of Warcraft a ‘mentor’ for the game’s relaunch

    
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Dear Blizzard, how are you? I am fine...

If you need to know the degree of regard that Final Fantasy XIV’s director and producer Naoki Yoshida has for World of Warcraft, a recent interview with the man gives a clear picture. Yoshida explains that without Blizzard’s MMO, there would not have been a successful relaunch of the game. He goes on to elaborate that as a fan of the game, he used inspiration about what worked there as a foundation to build upon, rather than simply building from the ground up to achieve a vision in his mind.

The original FFXIV was a failure of unprecedented proportions and I was entrusted with the duty of salvaging it. When taking the lead to relaunch a failed project, I don’t think you can afford to have the type of game you’d like to create in mind as your motivation. But I was playing WoW, and used that as a form of study. I deployed what I’d learned through the various teams and together we used that in development.

Yoshida also talks about the game having specifically avoided many large promotional campaigns during the pandemic, as he didn’t want it to seem as if the real-world event was being used as a business opportunity. He also mentions having been invited to visit Blizzard a few times in the past and taking inspiration as well as sharing his own insights; you can check out the full interview for more details and anecdotes.

Source: PCGamesN; thanks to Michael for the tip!
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kluaf oz

I’ve played ffxiv a lot over the years but haven’t been back since like fall of last year. I’ll buy the expansion and hope new stuff keeps me there as I don’t have an mmo atm.
To me though the boss fights are more like ballerina recitals than a video game fight. In FFXI you had to be powerful enough to dps the boss, have the best healers and tanks to control and heal the party. That meant skill and gear. In ffxiv you need minimal gear and the skill part is WAY MORE about a choreograph dance of where to stand and what to do when the boss does some weird shit mechanic. Geezus that’s so annoying to me. I never played wow so idk if that’s how the boss fights are on there or not but on FFXI it was more about high stat gear and doing your job well than mechanics of the boss.
Another thing is it’s truly a walkthrough storied rpg. There is ABSOLUTELY nothing challenging about the MSQ. It’s a roller coaster ride with a handheld chaperon that never ever gets too difficult. Hell now when you die on a MSQ that you’ve gotta do solo they’ve got a hardness down option to make it even easier. Which is a step up from the “echo” mechanism where after your party wipes in a dungeon you get boost to your overall stats lol.
There was times in FFXI that I literally screamed out loud in joy screaming obscenities at the dead boss I had just killed because it took so many attempts to do it that accomplishing things actual felt like an accomplishment not just standing in line and getting my participation reward! I have never felt that from ffxiv or eso which are the two mmos I’ve played since.
Im sure there’s people reading this and are thinking geez dude just play something else or millions of people enjoy it as it is but there is a lot I do LOVE about ffxiv it’s just the lack of feeling an accomplishment from achieving things in game is what I hate and so I guess my mad man ramblings can end with a question is wow like this? A coaster ride handheld walkthrough?

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psytic

Have you run any actual savages? Although its technically just memorizing where to stand to. Personally I like FFXIV I just find there is a lack of solo content that I enjoy doing so I play the raids the story then unsub again. The world quests / Fates are never that creative or interesting and the over world in general is not as detailed as the dungeons and features many repeated rocks and textures once you hit the expac zones so I dont enjoy doing things on my own in the game. I like the crafting system and diadem but then it feels like the only thing worth selling is weaver glamours and gil doesnt really have much use. Good and bad but I struggle sometimes if its worth paying a sub full time.

Saluka
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Saluka

Earlier WoW inspired not current WoW inspired.

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Korra the Legend

Ok just to be clear, Reborn came out on August 24, 2013, It took them two years and eight months to develop the game from the 1.0 mess, so the version of WoW that he played was WoW classic like the Burning Crusade expansion came out on June 28, 2011, he already had the full reborn version planned out by that time!

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Bannex

It sure is easy to forget that no matter your opinion of a specific developer, there are real people working on these games and they probably all have relationships of one form or another. You may hate blizzard but it’s clear yoshi p has some friends on that team and probably views them differently than your average MOP armchair dev.

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Jeremy Barnes

Wow was not the game the “armchair devs” (aka players) despise when he was taking his inspiration from it..

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Bannex

WoW has always been a game armchair devs despise. Always.

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Korra the Legend

Yoshi P never say anything about talking or knowing any Blizzard/WoW developer… He was just a player of WoW back in the early days just like all of us…

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Bannex

You’re right. Im sure they never talk at gaming conventions or have any interaction outside of indirect interviews. /eyeroll

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Bruno Brito

He learned more lessons than Ion himself.

latorn
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Kickstarter Donor
latorn

I have so much respect for this man, he’s so transparent when it comes to talking about his game and development process. Unlike certain other MMO developers…

Thornhide
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Thornhide

Since this mmo is pve I could never get into it, but I have always respected the leadership, management, & vision of FFOnline. Always a great read.

I wish I could say the same about Zenimax.

Lighthope
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Lighthope

Although he would never, ever comment, I am very curious to know what Yoshi thinks of WoW today. (As opposed to the WoW of yesterday that gave him the inspiration.)

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_a4

You might find the answer to that in the future developments of FF14. If it does things like Retail WoW and makes players unhappy, it would mean he thinks Retail WoW is alright. If FF14 does things that makes 80% of the player base happy, then he is no longer taking inspiration from Retail WoW, for obvious reasons.

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psytic

I bet he thinks WoW is still a valuable tool as the Market Leader. You get a good idea about what players like and what they dont like by just watching how they react to each new system they try to implement with each expac. As a result FFXIV knows what to do and what not to in their game lol.

As much as folks like to shit on WoW, there is good and bad and enough people still like it for it to still be the Market Leader while being the only MMO in the top 15 streamed on Twitch.