Phantasy Star Online 2 shares game features, closed beta survey results, and boost item handouts for New Genesis

    
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Tomorrow is the official launch of Phantasy Star Online 2: New Genesis and the devs of the MMO are gearing up with a whole slew of announcements. Leading off the pack is an all-encompassing detail post that talks about every feature in the game, from classes and their weapons to the many advancement systems to the various enemies players will face (I’m a fan of Bigg Frogga personally), including the Gigantix foes that only appear during certain weather, which are due to arrive on Wednesday, June 23rd.

Next, the devs shared player survey results from the closed beta, finding that most players tried out the Hunter and Gunner class, most enjoyed the game’s open world, and 90% of poll respondents would be coming back for New Genesis’ full launch. The survey did also point out some issues players reported, with many saying skill effects were too bright, the UI needed work, and mineral frequency was too low. The devs note that UI adjustments will gradually come, an option to reduce lighting effects will be considered though will similarly take time to implement, and that mineral frequency is in a good spot since upgrade systems like Limit Breaking and Potential unlocking happens gradually over play.

Finally, there will be several boost items dished out at launch that improve rare drop rates and XP earnings. These items (naturally) run for a limited time, but players should be aware that their duration still ticks down during logout or maintenance; the devs are considering adding a function that brings back lost time due to maintenance. Furthermore, players are advised that images in the game launcher may be incorrect when the game goes live. Just in case you get confused.

source: official site (1, 2, 3, 4)
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malrats

Question: PSO2 client is currently updating to NG. Will I still be able to play original PSO2? I thought it was going to be a separate client, for some reason. I haven’t gotten to really play PSO2 yet. Darned backlog.

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iShirow

Yup, you will still be able to play original PSO2 if you feel like it.

The update will also upgrade the graphics of the old game to NGS standards (DX11) so overall it should look better.

On the downside it doesn’t seem like you will be able to just have NGS as a stand alone client so it’ll be taking around ~97GB of space in your drive – 50GB from ogPS2 and another 45+ from NGS.

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Bereman99

Not sure how to jump from NGS to PSO2 but to go from the older game to the newer one you just go to the same elevators where you choose a lobby, and one option is to head to the NGS version.

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iShirow

Ah crap, I was one of those who complained about the low mineral respawn rate in the survey.

Hopefully with more areas to explore, it won’t really slow the process that much or else one will have to be careful in choosing what weapons you will need to upgrade / limit break.

Already have my snacks ready (jelly beans + choco raisins) so I am all set for the launch, now if only I could magically be able to buy that rtx 3070ti that launches on the 10th to beef up my pc for this game…

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Dankey Kang

I think the mineral ‘gating’ is intentional to stop players with multiple characters or tons of time from flooding the shop. Anyway I’m ready for tomorrow, gonna get some snacks in, sit on my ass and play all day.

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iShirow

It just felt really restrictive during beta so I hope this time the flow will be better overall.

The game launches at 4am my time here in the US (eh really Sega >_>) so won’t get to play until way later, guess I’ll take my time take it easy and enjoy the story, since they hid it on purpose on the beta.

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Dankey Kang

Yeah timezones can be a bitch. One thing you gotta keep in mind for PSO2 is that content deployment and maintenance is based on Japan time so it’s actually one of the few scenarios in the MMO world where it’s preferable for us Brits. (opens at 9am)

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iShirow

Yup that’s the great thing about this launch, being released worldwide at the same time is really a great thing overall in my opinion.

Whenever games like these are released worldwide, it often seems like we are treated as second class citizens. Hopefully with this it will bring closer to parity with the JP client.

Many people might enjoy the “looking through the glass at the future” effect with these staggered releases, but to counter that, companies often change their monetization which usually ends up being worse overall at least in my opinion.

PSO2 moving to being released at the same time worldwide like FFXIV is a good move.

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Bruno Brito

You guys won’t play for a while still :3