New World’s Summer Game Fest video addresses player feedback, content, and pay-to-win

    
15

As part of the Summer Game Fest this week, Amazon’s New World team has delivered a deep-dive into the game with a new video that dips into the game’s lore and plot, its locations, its villains (including Isabella and the Empress!), its mob groups, its gear, its combat, and its content.

There are a few comments worth pulling out, specifically the acknowledgement that it was player feedback that led to the company pulling back the game during the alpha, revamping combat, making crafting competitive, turning PvP fully optional, and increasing mid- and endgame content and PvE offerings. Those PvE bits include expeditions – dungeons – which we previewed ourselves earlier this spring.

Following the video itself, Geoff Keighley has a Q&A with Amazon’s Scot Lane; Lane talks up the game’s combination of high-end graphics and action combat in particular as being something that New World is bringing that’s truly new in the MMORPG genre. Keighley also slips in a monetization question at the end, asking about the pay-to-win uproar.

“We’ve tried to be as transparent as we can with the players, and we can continue to do that, so with that in mind, we’re going out and we’re building a game that has a very level playing field,” Lane reiterates. “That is super important to me; it’s super important to the team. When we launch, we’re only going to have cosmetics for sale in the store. Over the next several years, the game is going to grow and grow and grow, and we’re going to see where that takes us.”

Source: YouTube
Advertisement

No posts to display

15
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Rndomuser

Over the next several years, the game is going to grow and grow and grow, and we’re going to see where that takes us.

They don’t have a sub because they know this game does not have enough content to support this and never will have. Yet they think this game is “going to grow and grow”. Good luck with that.

To make the game actually grow they should’ve started with more unique gameplay, not by copying PvP system from games like WoW where you can capture the control points so your faction gets mostly irrelevant buff in a specific zone. People who are interested in this kind of simplistic PvP system can just keep playing existing games. Same goes for crafting and dungeons and the rest of the systems. Even the graphics is not something that will attract many players – yea, the environment looks pretty but it has no effect on most important part of the game. Your character is still a boring human, with not a lot of variation, and while some people are perfectly fine with it – a lot of other players enjoy playing MMORPGs because they can be someone else and not a boring human.

Reader
Kickstarter Donor
Greaterdivinity

They don’t have a sub because they know this game does not have enough content to support this and never will have.

They do? When was that announcement, or did you hear it in a meeting?

Reader
Rndomuser

You do not need an announcement, all you need is a “common sense” which dictates that if they thought there would be enough content worth of subscription – there would be a monthly subscription, which still works well for games like WoW and FFXIV. And every player in current alpha can see for themselves how little there is content right now. Which many testers also mentioned on official forums.

Reader
Kickstarter Donor
Greaterdivinity

“common sense”

Ah yes, the good old “common sense” argument which has been good since…well…pretty much never.

content worth of subscription

Content has nothing to do with subscriptions: See WoW’s 9 month content draught LITERALLY RIGHT AFTER SHADOWLANDS despite people paying a subscription the whole time. And the repeat content draughts before the launch of the next PAID expansion.

It’s a revenue generation tool, nothing more. Not every game feels they need or want to add one, since adding a subscription means they need to come up with separate perks for it. And given that we’ve already seen people lose their god-damned minds about potential boosts coming post launch, do you think they wouldn’t lose their god-damned minds if subs got some convenience boosts?

WoW and FFXIV

Well, FFXIV literally gives away the base game for free now, but congrats on naming pretty much 2/3 of the MMO’s that are subscription only that are still on the market (the third being FFXI). Every other game has dumped the mandatory subscription, and many F2P/B2P games have never even had that option yet still release free content and updates. Hell, some of those that do have the option like STO still give out the content for free.

Again, what meetings were you in to know this? Or are you just talking out of your ass?

Reader
Rndomuser

Content has nothing to do with subscriptions

Of course it does. People won’t pay for subscription if there is not enough content to justify it, be it either developer-created content or player-created, provided that game gives enough tools for players to create self-sustaining content. And people will gladly pay subscription fee for a game if there is plenty of developer-created or user-generated content or both of those.

See WoW’s 9 month content draught

I’ve been playing WoW for a long time. I’ve seen many players actively playing WoW Classic even before TBC pre-patch at the beginning of this year, and I was one of them. Doing dungeons or doing questing or doing world PvP (though I wasn’t doing the dungeons but doing the other thing). Even in WoW Retail people were actively playing because many people were still finding activites worth paying subscription for even with lack of new dungeons provided by Blizzard. For example, in WoW Retail I play on Moonguard, the Godlshire Inn was always packed even without Blizzard throwing more dungeons at people – this is just one example of people creating their own content without even relying on developers providing them newer content. And right now it is impossible for many people to have similar self-sustaining social and roleplaying experience in New World as you can have in WoW or FFXIV, for many reasons (lack of different races to RP with, lack of RP plugins or any kind of plugin support, lack of cosmetic variety and so on). Even without self-sustaining RP (which a lot of people don’t care about) – both WoW and FFXIV provide plenty of side activities that people still want to pay monthly fee for even without developers throwing new dungeons at them.

Even without WoW and FFXIV – games like ESO still have optional subscriptions, so does EVE Online which also has optional subscriptions, because it’s still a method which brings significant revenue provided there is enough content in the games worth paying subscription for. And so will future games, like Camelot Unchained and Ashes of Creation – they will have subscription fee because they will have a self-sustaining content worthy of paying sub fee for, without reliance on developers providing large amounts of premade content. But New World will not, because there is just not enough self-sustaining content (the PvP is a joke even compared to WoW’s simplistic PvP system so is support for RP or general socialization) or developer-provided content (dungeons, raids, new stories or quests) to ever justify providing even an optional subscription fee, unlike in all of those current or upcoming games, which again, everyone who will play this game (which I already did, just not in fully finished state, but there won’t be significant changes between today and August) will be easily able to see for themselves.

I can’t believe how hard it is for people to grasp such simple concept and to actually look hard at current examples (all of which I have personally played and still have installed on both my PC and laptop), instead of insulting others with “are you just talking out of your ass” phrases.

Reader
Bruno Brito

And people will gladly pay subscription fee for a game if there is plenty of developer-created or user-generated content or both of those.

That’s anedoctal. You don’t know that. If this was true, SWG wouldn’t have died. Nor would any other game become F2P.

I can’t believe how hard it is for people to grasp such simple concept and to actually look hard at current examples (all of which I have personally played and still have installed on both my PC and laptop), instead of insulting others with “are you just talking out of your ass” phrases.

You have a samplesize of 2 MMOs. Two. Both of them offer some kind of free trial, FF14 actually offers the base game for free with some limitations. Anyone with half a brain will tell you that all the crap you just wrote is useless because a samplesize of two is not enough to be used as a staple for…anything, really.

Specially considering that both WoW and FF14 have said models because of how they pertain to our scene: WoW was lucky to be lighting in a bottle, and FF14 is a Squareenix MMO ( something already desired greatly ) that cashes in on WoW doing everything wrong.

Your argument also forgets to point out that WoW lost 30% of it’s entire playerbase over the course of 2 to 3 years, and that neither ESO nor GW2 which are other top MMOs are comfortable enough to bet on a dying model just because hypotetical people would hypotetically pay over hypotetical systems based on their hypotetical value.

To be a sub-based MMO right now, you need a lot of pre-requisites to be fulfilled and not even WoW is fulfilling those, as is shown by their droughts, the lost in playerbase, and the constant complaints.

MMOs will not go back to subs.

Reader
styopa

Originally vaguely interested because I mean, Amazon has MOUNTAINS of money, if anyone can fully invest into an MMO and buy the best talent, it should be them, yeah?

Then PVP gankbox and some initial interviews, as well as their shock that nobody but gankers are interested in a PVP gankbox meant I lost nearly any trace of interest.

Then they did some alpha stuff I was able to participate in, gameplay seemed (even by the charitable standards you give an alpha) completely unintersting, laden with tropes, frankly dumb and indecisive about what kind of thing they were trying to be, I not only lost interest I was wondering if this was going to approach a $tar-Citizen level of catastrophe.

Their pullback and clear recognition that they needed a major rework, and knowing FF14 pulled that sort of drastic pullup meant….maybe it’s not going to be a ridiculous failure?

Then subsequent articles they seemed to have embraced a pve MMO idea and while still pretty pedestrian, I actually started to read the articles again.

Now I’m almost…willing to give it a shot? Am I just THAT DESPERATE for a new MMO or terminally gullible?

Reader
Arktouros

Now I’m almost…willing to give it a shot? Am I just THAT DESPERATE for a new MMO or terminally gullible?

If you want a PvE game you’ll be fine. You may get slightly annoyed at the kind of world/map control players willing to engage in PvP can have but that shouldn’t really impact your experience in any really meaningful way. After we butchered and tortured the dev friends and family Guild in alpha the game has gone full on PvE and they have devoted virtually all their time and effort towards PvE. The last year or so of delays specifically was to address the lack of “end game” content and them trying to design new end game areas and zones for people.

Reader
Kickstarter Donor
Greaterdivinity

high-end graphics and action combat in particular as being something that New World is bringing that’s truly new in the MMORPG genre

Uh…really? Tera? Black Desert? We can technically count ESO even if it’s got fake action combat?

Snark about that aside, I’m still looking forward to this. If they have an open beta I’ll totally be here for it.

Reader
Kickstarter Donor
squid

If they have an open beta I’ll totally be here for it.

No open beta—preorders only. You can preorder for ‘free’ on Amazon and cancel after you get your key.

Reader
Strixxx

Lol..its not like this game.. try archer in New world and compare it to an archer in BDO. Then you would know what im talking about.

BDO just uses the same mechanics you can see in old mmos as wow and lotro, aoe skills that hit the targets without having to target them.. its nothing special. NW on the other hand has hitboxes for projectiles compareable to fps games.

Reader
_a4

That may be so, but it doesn’t guarantee it will be a fun game.

Reader
_a4

ESO’s combat is more like tab-targeting except you use your crosshair to tab-target with.

Reader
Raidervc

“Over the next several years the game will grow and grow.”

Remind me what games Amazon has launched successfully? What was the name of that one arena shooter that died a swift death rather than get revamped or iterated upon? You’ll excuse me for thinking Amazon has a low tolerance for improving/maintaining the game after it launches if it struggles to retain players beyond release.

Reader
Vanquesse V

I don’t disagree with anything you’re saying, but I’ll mention that pride is a really powerful motivator. Right now amazon’s big, expensive and public push into gaming has ranged from failure to disaster and New World is the only thing they’ve attempted that’s worth a damn. Ruining New World while they have nothing else to show would be having to admit to a screw-up of gigantic proportions, and the same pride and incompetence that destroyed the other projects will likely go all in on sunk cost in an attempt to avoid people realizing how poorly that division has been run.

I have very little faith that New World will be a game worth recommending in 3 years time, but right now I don’t think the game will be allowed to fail