World of Warcraft shows off the new region of Korthia and the Mythic+ rating system

    
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Oh, hey there.

Looking forward to more adventures in the Maw in World of Warcraft‘s next major patch? No, come back, it’s different than it used to be! See, look at this whole preview of Korthia from the official site. It’s very different, see? There are factions to work toward, and no Eye of the Jailer, and mounts, and new rewards to work toward. See? It’s all right. It’s all going to be good again. Maybe now you might actually be excited to head back to the Maw after all.

If you’ve stopped shuddering now over that initial question, maybe you’d also like to take a look at the new Mythic+ rating system that’s coming with the next patch as well, allowing you to tell at a glance (in theory) how well another player has done at a given challenge and thus decide who to bring and who to leave behind. This is a bit of social engineering that can only have good effects.

Source: Official Site (1, 2) via Wowhead
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Motherball

Lmao, I can’t wait to see the “good effects” that come along with this; second-hand of course. Getting my popcorn ready.

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Neurotic

So wait, people are saying the PvE is too hard now? I’m confused.

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_a4

WoW’s player base has been always whining since Vanilla, that’s why the game began the journey of being ruined since TBC.

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jealouspirate

Speaking as someone who PuGs a lot of M+: A rating system like raider.io (which Blizzard is copying here) is absolutely necessary. Blizzard incorporating raider.IO into the default client is a great decision. I wouldn’t be playing the content otherwise. It’s hard content that requires knowledge and skill. One person screwing up can end the whole run for everyone. IO score isn’t perfect, but it’s the best way to tell who is ready for the key.

The person who expects to get invited to a +15-18 dungeon without having put in the effort to increase their rating is the toxic player, not the other way around. I have a 1500 IO score, which is not that high really. I raised it by slowing climbing the pug ranks and running my own keys. That is how the system is supposed to work.

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Munchmeat2

M+ breed toxicity and adding a rating system into the core game isn’t going to fix anything. WoW’s greatest strength was that it was easy enough for players of all skill levels. Trying to pander to people that want their PVE content “hard” has just been bad for the game all around. Mythic raiding has the same problems too.

I find it funny too how many players keep defending the direction WoW took since Legion with trying to cater to players that want PVE content to just be way too hard for the bulk of the player base that plays WoW.

This is why WoW is slowly bleeding off their player base to FF and ESO because those games get the casual MMO player.

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misanthropomorphic

as a casual, can confirm. played WoW for 17 years and quit about 5 months ago to go back to ESO. and I am super happy with that decision. tons of stories, tons of content I can do myself or small groups, new expansion, etc. Blizzard stopped valuing my time and play-style, so now they don’t get my money. and for the first time in all these years, I have no desire to go back. maybe if they get a different design team, I dunno.

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Mallus

I quit about 2 months in when I kept getting denied M+2’s with item level 200 and got tired of time gated content and random gear drops that rarely improved my character.

agemyth 😩
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agemyth 😩

Trying to pander to people that want their PVE content “hard” has just been bad for the game all around. Mythic raiding has the same problems too.

Isn’t this just serving one of its most passionate and dedicated types of players? Is it “pandering” to them if this is one of the main types of play they have designed the game for since day 1? The existence of M+ does not take away the fact that you can still do normal/heroic dungeons.

You can certainly argue that there isn’t enough new dungeons or normal PVE content for everyone, but Blizzard has always been terrible about that. Tuning dungeon difficulty for hard modes should be a relatively low cost investment of developer time and resources. I don’t want there to be less stuff for one type of player to do so that I can have a thing I like. I want more of everything for all the gameplay styles WoW has signaled to be important to the identity of the game.

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jealouspirate

Obviously, I disagree.

I think the “M+ = toxicity” argument to be largely overstated. Most of my runs are perfectly pleasant, even though they’re in random groups. My friends list is bigger than it was because of positive M+ runs. There are also lots of really positive & supportive M+ communities on reddit, youtube, discord, etc that exist for people that want to improve.

I also don’t really agree that WoW’s success was/is based around is accessibility. WoW Classic is “easier” now, but this content was not easy during its time. A very small percentage of players raided in Classic/TBC, especially the later raids. How many people completed Naxx or Sunwell? It was something like less than 10%. Meanwhile M+ dungeons are much more popular than that. I find this accessibility argument to be weird, since it’s objectively much faster/easier to advance your character in Shadowlands than Classic or TBC.

WoW is a big game with lots of different types of players. It’s okay for Blizzard to create content for the (many) players who enjoy hard group content. Not everyone has to do it. That’s okay.

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Utakata

Anecdotal experience is not really a good argument here, especially when used to deny the experience of others. You are free to love Mythic + system all you want, you need to consider it’s not for everyone. And that’s it’s fatal flaw, when it’s made a limited avenue for progression. Also see: Raid or die dichotomy.

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texyFX

“How many people completed Naxx or Sunwell? It was something like less than 10%. Meanwhile M+ dungeons are much more popular than that.”

34,876,600 m+ SL1 All Runs / 6 months (Season 1 actual duration) /4 weeks /5 players (per dungeon) = 290.638 players.
a flawed calculation, cuz many players run multiple dungeons a week, some do alts, so the m+ community is likely way less than 5% of the (est. 3-4million) playerbase.

the basic issue of SL is the focus on elitist content and the neglection of the casual majority via ilvl gap (“scarcity”) and forced ranking systems. (hint: forced ranking doesnt work)
everyone and their moms want the best gear, but majority wont (cant) ever invest hard in mythic and rated content. thats y Legion topped and SL flopped, simple to understand:
accessibility sells to almost everyone (and their moms), elitism exclusively sells to elitists.

the challenging part of Vanilla wasnt MC, Naxx or Rank 12, but time (management) to farm soul shards, honor, travel etc. as if Ragnaros (at this time) was as challenging as EN`Zo(th)…

ps. btw 2chested KSM

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Mallus

^ This and it’s not that ESO/FF14 don’t have hard content, they just don’t have IO scores and DPS meters to shame people.

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Mallus

Ask Wildstar how catering to the “hardcore” crowd worked out. I remember the days people joined guilds, made friends and had a good time playing games, not looking at IO/Gear scores and damage meters to see if someone needs to be kicked from the group/raid. Btw there are people getting carried or paying to progress that are less skilled than people with lower scores (look at the most popular WoW player, he get’s carried all the time and still doesn’t produce results equitable to his gear level/score)