Elder Scrolls Online’s endeavors reward system finally goes live

    
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After holding it back from the launch of Blackwood, ZeniMax has finally rolled out the new and highly anticipated endeavors system for Elder Scrolls Online. This is basically a reward track that pays out in currency used to purchase lockbox items without having to buy the lockbox itself.

“Endeavors are straightforward daily and weekly tasks that can reward basic items (such as gold or experience) in addition to the new Seals of Endeavor currency,” ZeniMax explained. “This new currency will then allow you to acquire any of the collectibles or items from currently available Crown Crates in the Seals section of the in-game Crown Store. For the first time, you can now earn those rare and exquisite items only found in Crown Crates via in-game activity.”

Some of the examples of tasks given were killing two world bosses or looting a single thieves trove. The endeavors system coincides with the release of the Iron Atronach lockboxes, which have chase mounts, pets, and cosmetics.

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john sullivan

Underwhelming

Thornhide
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Thornhide

Today’s endeavors are 15 seals & 5k xp.

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Hurbster

Got my 60 by playing as normal. Not a problem.

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Paragon Lost

The 60 a day combined with the price for each item that you want to get means that it’s not a very good system honestly. That’s if I’m reading the breakdown correctly. Wouldn’t that mean that something like the Sunflare Iron Wolf would take something like 267 or so days of grinding just to get that one item and if you maxed the points every day?

Someone help me with the math here.

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Vanquesse V

Due to ZOS deciding to make things worse for themselves, the weeklies aren’t in the game, so we don’t know how much extra we can earn in a week. But with no weeklies your number of 267 days is correct.

On the topic of the rarer rewards: the chance for an apex reward is 2% per crate. As far as I know we don’t have official odds for radiant apex, but it’s estimated to be somewhere between 0.24% and 0.28%
There’s some kind of bad luck protection but I don’t know which items it’s enabled for or how it works.

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Paragon Lost

Ouch, those are terrible percentages. ☹

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Bruno Brito

I wonder if this is enough to make me go back.

What i don’t get is why not just make this system give you crown points straight up?

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Vanquesse V

I assume it’s to prevent you from earning access to dlc and old chapters as well as being unable to take advantage of sales.
The reward tier costs for endeavor are also quite inflated at the low end compared to the gems you get for dusting crate rewards so I don’t think they’re interested in a direct correlation to other currencies.

Lastly I heard guildies speculate that this came about as part of a microsoft mandate that all paid loot box rewards must be also earnable for free. Whether that’s true or not I have no idea.

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Bruno Brito

Probably. I don’t see how earning access to old dlcs is bad, honestly. I’m not really fond of how ESO tries to nickel-and-dime you for every piece of content in the game. Shouldn’t B2Players be a bit more respected by ZOS?

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Vanquesse V

I completely agree. A few years ago I spent way too many crowns trying to set up my account for b2p play until I realized that the extra hassle wasn’t really worth dealing with.

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Vanquesse V

The weeklies aren’t live yet, but you can get rewards from 3 dailies per day. At 20 tokens each, that’s 60. today’s dailies are as follows:
15 kills with class abilities, craft 4 items with blacksmithing, loot 2 treasure chests, kill 10 humanoids and kill 1 player in cyrodiil.
As for rewards the costs look to be the same across every item in a tier.
Common and fine rewards are 360 each, superior is 1k, epic is 2k, legendary 3.6k, apex 8k and radiant apex 16k

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Malcolm Swoboda

60 a day means almost nothing has changed.

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Kinya

Those prices…
And from dailies it looks like you can get max 60 per day (at least today)

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Java Jawa

I’m all for some freebies at my own pacing.

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styopa

Of course the devil’s in the details of time/reward costs but I like the idea.
I’d love it if every game recognized that their ‘special loot box rewards’ should be reachable through effort, not just RNG.

GW2 already does it at one remove, really, allowing you to buy gems for gold.
Currently 100gems (about $1) are 22g which is probably 1-2 hours of determined play at casual levels (you can make about that in 1 hour running hardcore t4 fractals but not everyone can do that; or abour 3-4g for one Tequatl open world boss which is maybe 15 mins).
Typical gemshop stuff is 400-1200 gems. It’s a reasonably fair system.

(Personally, I’d rather just spend actual money for gems, and do what I want rather than gold-grind at a far lower rate of return in real value…but the system IS THERE for anyone who doesn’t have/want that option.)

Thornhide
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Thornhide

I did enjoy GW2 exchange system.

I buy crown shop items in ESO with gold also, 1crown/100gold. Gifting honor system, so it’s best to do this with someone you trust.

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Bruno Brito

Indeed. The only issue with GW2 is that they were locking some great cosmetics behind the lockboxes, so what they did to appease the players ( and i love this system ), is that every lockbox gives you a item, and once you collect enough of them you can exchange for a lockbox skin. I got my Privateer Rifle with that.

And getting BLKeys is not that hard, you can grind them in game. GW2 has a pretty good system.

( If only xpacs were grindable… ;-; )