New World’s latest alpha update reduces PvP penalties, adjusts experience requirements again

    
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Amazon’s New World apparently has a couple more patches in store for alpha players after all. Today’s update behind closed doors has several changes small and large, including new PvE faction missions, tweaks to guild war declarations, reductions in penalties for PvP death, new and more diverse gear, revamped titles, improved intro cinematic, harder expeditions, and yet another pass on progression in the form of experience gain.

“Reduced the XP required to level by 20% for all levels after level 7. The increase in the previous update combined with the changes to Corrupted Breaches reduced the speed of leveling too much. This change should bring a nice middle ground between what we felt was too fast in May and the overly tuned changes introduced in the June Part 1 update. Doubled the amount of XP from repeatable Expedition quests.”

“The June updates have been exciting for us as we work to polish, tune, and watch the finishing details finally start to come together in game,” the studio says. “We’re hard at work preparing for the July 20 Closed Beta, followed by our August 31 launch! We’ll keep working with and playing alongside our Alpha community to help inform our tuning and changes as we continue development.”

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kluaf oz

New World is what ESO wanted to be.

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Bruno Brito

?

How so.

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Cyber_Nietzsche

I hope so. I played ESO for a long time but eventually got sick of the level design and immersion breaks. The level design has no verticality since the engine doesn’t allow you to climb ladders. Well, there are ladders but interacting with them will give you a load screen that will port you to where you’re going. Entering shops also have load screens. Jeez even DDO has ladders and even allows you to hang off ledges.

I’m also peeved that ESO has no breakable props.

I really hope New World turns out to be good. But I’m a little worried that Amazon is getting into the publishing game (i.e. Lost Ark). I suspect they’re expecting New World to flop like all their other games.

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Tamanous

Haven’t been following this game closely. I just watched a long tester review and, well, ugg … another game using dodge rolling every 2 seconds. So far it’s every new direction most moderm mmos have done and opposite of what I want an mmo to go. Perhaps it’s me, due to my years of interest into seeing how game engines can be adapted to mmorpgs, but I mostly just see the usual cheats to squeeze an mmo out of a game engine not designed for it.

I’ll wait and see for now, but when combat is a spam fest of real time attack and defense, the game becomes boring for me. How fast you can hit your buttons is not strategy to me. Everyone rolling around through houses and burst sprinting on cooldown is not realistic and immersive to me. Yet another game with 100m if high detail (almost too much on screen) and then terrain drop offs, masses of trees or just fog of war blocking all details past that … a cheat like I said. I always feel claustrophobic in these games even when out in the open world.

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Bruno Brito

A 1 month closed beta before launch? Man, they really want to put this game out quick.

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squid

Only crowdfunded games run months- or years-long beta ‘tests’. For serious publishers, a beta is a server/login stress test—not a balance/bug-hunting event.

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Bruno Brito

I stand corrected then, always saw betas as bug-hunting and that would go for like 2 or 3 months before launch.

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Leiloni

I think Closed Beta is only two weeks but squid is right – there’s no need for anything more. The years long Alpha testing has already taken care of serious development issues. By the time Closed Beta comes out the game will effectively be in a launch ready state aside from tweaks and server configurations, etc.

Stefan
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Stefan

While this will not put the minds at ease of those that are convinced that this entire experience increase is a scheme to promote their experience boosts that will come months after release.

It does show that they are listening to feedback that the game felt too much of a grind compared to what it was before. I have to say i find it a bit strange to read patch notes as i believe there is still some sort of NDA in effect so when they say harder expeditions you have no point of reference, anyone free to shed some light on this would be welcomed

Still look forward to this game although my interest is mostly PvE, for PvP Crowfall would be a better bet. So PvP penalties not that interested in.

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Eliandal

There IS an NDA – and it’s .. odd lol We can let people know we’re in the Alpha, but are not supposed to talk about much else. I don’t pay much attention to the .. discussions surrounding it, so..
It *should* be lifting soon (ish) :D

Stefan
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Stefan

That is good news, would be good to get some more meaty information on the systems and more different perspectives positives and negatives are always good, if rooted in facts at least, as right now people are on several places merely injecting their bias into the discussion and AMAZON = BAD/GOOD! is not a great basis.

Really curious how this pans out in august

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Leiloni

If/when NDA is lifted it won’t really matter. NDA covers all Alpha content so you’ll have to wait for Closed Beta or any news from official Content Creators and information they were privy to during their playtests.

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Tamanous

That is a standard NDA by the sounds of it. Same as nearly every NDA test I’ve been in.

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Kickstarter Donor
squid

A little birdie told me that yeah, leveling was a bit too slow for the masses after the last adjustment. Crafting and gathering, on the other hand, are pretty fast.

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Blake

*chirps in agreement*