Xianxia action MMORPG Swords of Legends Online is launching July 9

    
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We’ve finally gotten a date for Swords of Legends Online: July 9th. I say this as if it’s been a game we’ve been covering a long time, but in reality, we didn’t even know it existed as a possibility here in the west until April when Gameforge casually announced it, so this has been a zippy turnaround all told.

“In just a few weeks, players will be able to immerse themselves in the rich, expansive, visually stunning world and delve into the mystical story told through fully voiced cutscenes. Legendary warriors will play as one of six initial classes and embark on incredible quests, join forces with formidable allies to take down challenging foes, and rest their weary heads in a home among the clouds—easily accessible thanks to their trusty flying mounts! […] Based on the legends that inspired the multi-award-winning television series, several movies, novels, and a series of games including the recent MMORPG Gu Jian Qi Tan Online—which first launched in China in July of 2019—Swords of Legends Online introduces a fully remastered edition of the popular AAA saga to a whole new audience in Europe and the Americas, presented in glorious, high-definition visuals. Following a successful Beta phase where players were able to test the waters, MMO fanatics in North and Latin America and Europe will soon be able to jump into the action themselves and explore a fascinating and strikingly gorgeous world steeped in and inspired by the poetic lore of ancient Chinese culture.”

If you’re curious about the how the game plays, definitely check out our Four Winds column, where MOP’s Carlo posted his thoughts on the slow-start of SOLO and how it’s sucked him in.

And of course there’s a new trailer, for the occasion – SOLO is loaded with trailers.

Source: Press release, official site
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port13
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port13

It doesn’t seem like people here are aware of how huge of an IP this story is in China. Comics, TV shows, and so many games.

I’m glad ppl here get to dive into a new culture of gaming. It’s a great deviation from the JRPG stories that have been done to death here.

ihatevnecks
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ihatevnecks

Wonder if the game will actually follow your language choice by the time it comes out.

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Bereman99

The menu option was added in the second closed beta but wasn’t functional, I checked it again during the demo about a week ago and it now works (I erroneously thought it wasn’t working at the start of the demo and didn’t check until the last couple days of the demo period).

Not that there was any room to wonder. After they announced the functionality was being added after the first closed beta they also said it would be working by the time the game launched. I see no reason to assume that a function added during a beta test period of a game wouldn’t be working by the time it launched.

ihatevnecks
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ihatevnecks

I’m not talking about the menu. I’m talking about the fact that choosing Chinese language still randomly plays English audio during nearly every conversation.

You can call it “beta” all you want, but a two year old Chinese game should be able to play its original audio without an issue like that, just weeks before launch.

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Bereman99

I’m talking about the fact that choosing Chinese language still randomly plays English audio during nearly every conversation.

Played through the demo (which was apparently a more recent version than what was in the closed betas) from 1-15 on two separate characters, the second of which had Chinese set as the audio language the entire time.

I didn’t experience a single time when, while set to the Chinese language, English audio played instead. Pretty much every voice over, from the tutorial voice to every character with voice lines that I interacted with, used Chinese.

So you’ll have to excuse me if I’m very skeptical of the claim that it randomly plays English audio during “nearly every conversation.”

Additionally, the reason I pointed out the beta status was because the option to switch to Chinese audio with English subtitles was a feature requested during the alpha and first closed beta. The ability to switch between two languages – Chinese and English – as options for the audio is a recent feature specific to the Gameforge published version, added due to player feedback. That functionality is not a two year old feature – at best it’s a little over a month old.

So when considering new functionality, even to an old game, the “beta” status of the game is still a factor.

And one that, as I said, seems to already have been resolved, since I experienced it exactly as intended during the demo. Choosing Chinese audio played exclusively Chinese. The English audio option still has some lines that aren’t in English, though noticeably less than in the beta tests.

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Bereman99

Well, that’s a lot sooner than I was expecting.

Maybe not so surprising though? It basically IS Gu Jian Qi Tan Online, just translated/localized and brought to NA/EU, with a content release cadence that is seemingly more based on how that game originally came out (starting at the original level cap, for example), so if most of the work was getting the servers ready and finishing the localization side of things – I guess it wouldn’t take as long.

And also possible they’d been working on stuff a lot behind the scenes before announcing the alpha back in April.

Looking forward to it – much like Carlos this was one that seemed to come out of nowhere for me. Wasn’t even looking for a new MMO (FFXIV still my home, just scaling back my playtime there while waiting for the expansion) – was actually waiting around for New Genesis to come out.

The game just flat out surprised me – it’s not innovative by any means, but it does the usual MMO things in a solid and competent way. In places where I expected the usual Asian MMO favorites, especially in F2P or B2P experiences, they just…weren’t there.

Then they went and showed the really nice housing system (which has its own progression system and content!) that, despite being public zones, have more than enough for any single server, especially since they are limited to 1 per account and all characters on a given account share the house.

So they’ve managed the “housing feels like a community” while also having a metric ton of availability. Quite the accomplishment, imo.

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Hikari Kenzaki

Looking forward to really digging into it. I purposely didn’t overplay it in the various beta tests so I could get a better launch experience.
95% sure Spearmaster is my starting class, but I’ll be making a ton of alts…

Spearmaster003.jpg