Shroud of the Avatar’s Release 91 introduces crates as daily questgivers

    
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The crates are talking to you in Shroud of the Avatar. Whispering desires into your ear. Compelling you to complete their tasks and promising great rewards in the process. Don’t think about how. Don’t question why. Just do as the crates command. Do it. Do it.

That’s right, the sandbox MMORPG’s latest release introduces Storehouse Containers, which can be used to complete daily turn-in quests of various types to earn rewards like XP, gold, and a chance at a large variety of bonus goodies. The new feature is further touted as a means by which SOTA can “provide a variety of possible benefits in the years to come as it continues to be expanded and enhanced” like login rewards, overstock reduction, and supply bundle improvements among other things.

There’s more than just anomalous sentient crates in Release 91, however. There are also new imbued gems and jewels to find, another round of artifact adjustments, and a host of overall adjustments to the game. There’s also been a fix applied to help players who are getting stuck in small doorways. Just Lady Dimitrescu things, am I right?

source: official site (1, 2)
Longtime MOP readers will know that Shroud of the Avatar is a controversial game in the MMO space. Kickstarted in 2013, the game and its original studio have been criticized for cutting promised features, crowdfunding excessively, delaying Kickstarter rewards, obfuscating its corporate leadership and office status, and neglecting SEC filings legally required by the game’s equity crowdfunding. In 2019, Richard Garriott’s company Portalarium sold off SOTA to its lead dev and all but exited the game. Press inquires have repeatedly been met with stonewalling and insults, and equity crowdfund investors were seemingly abandoned without notice, but the game does still have players and is still being developed, as we continue to cover.
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Relmharver
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Relmharver

Their next amazing innovation: NPC loot crates!

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camelotcrusade

So I followed the “does have players” link in the disclaimer box.

I hope the 80-odd players enjoy the new feature!

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Loopy

A box that offers repeatable quests. Yes, that is innovation right there.

Stefan
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Stefan

First off let me say that i like the disclaimer box this site has added to certain projects to both remain objective and give some background information.

I have not followed this project at all and i feel bad for people who got suckered into this, Garriott used to be a big name but let us be honest, he himself branded himself into being something greater than he actually is, the man has more failed and unfinished projects than those that actually did well, Sorry for the fans but his last successful project was launched in the 90’s.

And while i am not saying it is wrong to fail, what i find is that no lessons are learned in the process and each failed project is always hyped up as the next big thing he produces.

Ever since Tabula Rasa and what a mess that game was under his charge and vision in the end, his name for me is a big red flag.

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notReginald VelJohnson

Among a few of the going theories, this game was allegedly a way to raise money that Portalarium (RG’s company) lost in the production of their game Ultimate Collector.

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Narficus

Not so much a theory, or rather it is now a theory in the scientific sense, when they said as much themselves.

Oh, yes, the classic blame the publisher endemic to the Lord Brexit brand. A repeat was made with Zynga and axing most of the Portalarium staff for Ultimate Collector in 2012 mere days before Christmas and the Austin Affluenza partyboy’s end of the world bash. Lord British being a good monarch only resides in fiction (although how Britannia fared under his rule was certainly symbolic…)

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Narficus

> Garriott

There are no employees to steal credit from and whitewash out like early Ultima co-devs or UO’s Raph Koster, nor any publishers to blame while laughing to the bank for cashing out at the cost of his employees.

Shroud is 100% Pure Dick.

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notReginald VelJohnson

Wow! Such content. I’m guessing the crates were easier to program than actual NPCs.

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Narficus

Of course, that way they can still charge the players for NPCs in the cash shop.